Final Game. Have fun!!! :-)

Dependencies:   4DGL-uLCD-SE PinDetect mbed-rtos mbed

Files at this revision

API Documentation at this revision

Comitter:
aamin33
Date:
Thu May 03 01:22:51 2018 +0000
Parent:
5:ee8e44d75775
Commit message:
Final Game. Have fun!!! :-)

Changed in this revision

DebounceIn.lib Show diff for this revision Revisions of this file
PinDetect.lib Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mpr121.cpp Show diff for this revision Revisions of this file
mpr121.h Show diff for this revision Revisions of this file
test.txt Show diff for this revision Revisions of this file
diff -r ee8e44d75775 -r f99b7d1fd770 DebounceIn.lib
--- a/DebounceIn.lib	Wed May 02 08:49:43 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1 +0,0 @@
-https://os.mbed.com/users/AjK/code/DebounceIn/#31ae5cfb44a4
diff -r ee8e44d75775 -r f99b7d1fd770 PinDetect.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PinDetect.lib	Thu May 03 01:22:51 2018 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/AjK/code/PinDetect/#cb3afc45028b
diff -r ee8e44d75775 -r f99b7d1fd770 main.cpp
--- a/main.cpp	Wed May 02 08:49:43 2018 +0000
+++ b/main.cpp	Thu May 03 01:22:51 2018 +0000
@@ -3,22 +3,28 @@
 #include "uLCD_4DGL.h"
 #include "SDFileSystem.h"
 #include "wave_player.h"
+#include "PinDetect.h"
 #include <string>
 
 //***** HW and signal setup *****//
-Serial bluemod(p28,p27); //serial tx, serial rx
+Serial bluemod(p28,p27);                                //bluetooth setup
 
-//Bus for buttons
-BusIn nibble(p21, p22, p23, p24);
+//Pushbuttons
+PinDetect pb1(p24);
+PinDetect pb2(p23);
+PinDetect pb3(p22);
+PinDetect pb4(p21);
 
- //Setup RGB led using PWM pins and class
+int pb1Score = 0;
+int pb2Score = 0;
+int pb3Score = 0;
+int pb4Score = 0;
+
+//Setup RGB led using PWM pins and class
 DigitalOut redLed(p19);
 DigitalOut greenLed(p20);
 
-uLCD_4DGL uLCD(p13,p14,p12); // main screen for game
-//uLCD_4DGL uLCD1(p13, p14, p12); // second screen for score
-
-Mutex ledMutex;
+uLCD_4DGL uLCD(p13, p14, p12);                          // main screen for game
 
 SDFileSystem sd(p5, p6, p7, p8, "sd");
 
@@ -26,15 +32,8 @@
 AnalogOut DACout(p18);
 wave_player waver(&DACout, &speakerPWM);
 
-//*********************//
-
-
-
 //***** Constants *****//
-const int songLength = 50; //adjust as needed
-
-//*********************//
-
+const int songLength = 100;                             //adjust as needed
 
 //Arrays for notes
 int L1[songLength];
@@ -42,261 +41,207 @@
 int L3[songLength];
 int L4[songLength];
 
-int timespace = -6; //count for drawing the circles
-int value = 0; //keypad input value
-int score = 0; //score
-int playGame = 1; //game state toggle to start game
-int restartGame = 1; //game state toggle to restart or quit
+int circleAligner = -6;                                 //count for drawing the circles
+int value = 0;                                      //keypad input value
+int score = 0;                                  //score
+int playGame = 1;                                   //game state toggle to start game
+int restartGame = 1;                                //game state toggle to restart or quit
 
-int red = 0;
-int green = 0;
-
-char blueIn = '0'; //Bluetooth setup
+char blueIn = '0';                                  //Bluetooth setup
 int selectedSong = 0;
 
-FILE *wav_file; // song file
+FILE *wav_file;                                     // song file
+
+//-----------------------------------------------------------------------------------------------------------------------
 
+void pb1_hit_interrupt(void) {
+    if (circleAligner > -1) {
+        if (L4[circleAligner] == 1) {
+            pb1Score = pb1Score + 1;                    //increment points if tapped correctly
+            redLed = 0; 
+            greenLed = 1; 
+        } else {
+            redLed = 1; 
+            greenLed = 0;      
+        }
+    }
+    wait(.05);
+    redLed = 1;
+    greenLed = 0;
+}
 
-void mainMenu()
-{   
-    uLCD.display_control(PORTRAIT_R);
-    uLCD.locate(5,0);
-    uLCD.printf("Welcome!");
-    uLCD.locate(2,2);
-    uLCD.printf("Choose a song\n\n");
-    uLCD.printf("1: GTShake\n\n");
-    uLCD.printf("2: DarkHorse\n\n");
-    uLCD.printf("3: OneRepublic\n\n");
-    uLCD.printf("4: ShakeItOff\n\n");
-   
-    int startGame = 0;
-    playGame = 1;
-    timespace = -6;
-    blueIn = '0';
-    score = 0;
-    selectedSong = 0;
-    
-    while(!startGame){ //Loop until a valid song is selected
-        while(bluemod.readable()){
-            blueIn = bluemod.getc(); //Read bluetooth input and select song.
-            switch(blueIn) {
-                case '1':
-                    selectedSong = 1;
-                    break;
-                case '2':
-                    selectedSong = 2;
-                    break;
-                case '3':
-                    selectedSong = 3;
-                    break;
-                case '4':
-                    selectedSong = 4;
-                    break;
-            }
-            break; //Only read 1 character at a time
+void pb2_hit_interrupt(void) {
+    if (circleAligner > -1) {
+        if (L3[circleAligner] == 1) {
+            pb2Score = pb2Score + 1; 
+            redLed = 0; 
+            greenLed = 1; 
+        } else {
+            redLed = 1; 
+            greenLed = 0;        
         }
-        
-        if(selectedSong >= 1 && selectedSong <= 4) //Start game once song is selected
-            startGame = 1;
+    }
+    wait(.05);
+    redLed = 1;
+    greenLed = 0;
+}
+
+void pb3_hit_interrupt(void) {
+    if (circleAligner > -1) {
+        if (L2[circleAligner] == 1) {
+            pb3Score = pb3Score + 1; 
+            redLed = 0; 
+            greenLed = 1; 
+        } else {
+            redLed = 1; 
+            greenLed = 0;         
+        }
     }
-    
-    uLCD.cls();
+    wait(.05);
+    redLed = 1;
+    greenLed = 0;
+}
+
+void pb4_hit_interrupt(void) {
+    if (circleAligner > -1) {
+        if (L1[circleAligner] == 1) {
+            pb4Score = pb4Score + 1; 
+            redLed = 0; 
+            greenLed = 1; 
+        } else {
+            redLed = 1; 
+            greenLed = 0; 
+        }
+    }
+    wait(.05);
+    redLed = 1;
+    greenLed = 0;
 }
 
-void endScreen()
-{
-    uLCD.cls();
-    uLCD.display_control(PORTRAIT_R);
-    uLCD.printf("Score: %d\n\n", score);
-    
-    uLCD.printf("1: Play Again\n");
-    uLCD.printf("2: Quit.");
-    
-    blueIn = '0';
-    while(restartGame < 0)  //Loop waiting for bluetooth input
-    {
-        while(bluemod.readable()){
-            blueIn = bluemod.getc(); //Read bluetooth input and select song.
-            
-            if(blueIn == '1'){
-                restartGame = 1;    //if 1 go back to main menu
-                break;
+//-----------------------------------------------------------------------------------------------------------------------
+
+void lcdThread1(void const *args) {
+    while(playGame) {
+        circleAligner++;
+        uLCD.filled_circle(110, 20, 12, BLACK);
+        uLCD.filled_circle(110, 50, 12, BLACK);
+        uLCD.filled_circle(110, 80, 12, BLACK);
+        uLCD.filled_circle(110, 110, 12, BLACK);
+        if (circleAligner >= 0) {                       //draw the path of the circles
+            if (L1[circleAligner]) {
+                uLCD.filled_circle(86, 20, 10, BLACK);
+                uLCD.filled_circle(110, 20, 12, BLUE);
+            }
+            if (L2[circleAligner]) {
+                uLCD.filled_circle(86, 50, 10, BLACK);
+                uLCD.filled_circle(110, 50, 12, RED);
             }
-            else if(blueIn == '2'){
-                restartGame = 0;     //if 2 end game
-                break;
+            if (L3[circleAligner]) {
+                uLCD.filled_circle(86, 80, 10, BLACK);
+                uLCD.filled_circle(110, 80, 12, GREEN);
+            }
+            if (L4[circleAligner]) {
+                uLCD.filled_circle(86, 110, 10, BLACK);
+                uLCD.filled_circle(110, 110, 12, LGREY);
+            }
+        }
+        if (circleAligner >= -1) {
+            if (L1[circleAligner + 1]) {
+                uLCD.filled_circle(66, 20, 8, BLACK);
+                uLCD.filled_circle(86, 20, 10, BLUE);}
+            if (L2[circleAligner + 1]) {
+                uLCD.filled_circle(66, 50, 8, BLACK);
+                uLCD.filled_circle(86, 50, 10, RED);}
+            if (L3[circleAligner + 1]) {
+                uLCD.filled_circle(66, 80, 8, BLACK);
+                uLCD.filled_circle(86, 80, 10, GREEN);
+            }
+            if (L4[circleAligner + 1]) {
+                uLCD.filled_circle(66, 110, 8, BLACK);
+                uLCD.filled_circle(86, 110, 10, LGREY);
             }
         }
+        if (circleAligner >= -2) {
+            if (L1[circleAligner + 2]) {
+                uLCD.filled_circle(50, 20, 6, BLACK);
+                uLCD.filled_circle(66, 20, 8, BLUE);
+            }
+            if (L2[circleAligner + 2]) {
+                uLCD.filled_circle(50, 50, 6, BLACK);
+                uLCD.filled_circle(66, 50, 8, RED);
+            }
+            if (L3[circleAligner + 2]) {
+                uLCD.filled_circle(50, 80, 6, BLACK);
+                uLCD.filled_circle(66, 80, 8, GREEN);
+            }
+            if (L4[circleAligner + 2]) {
+                uLCD.filled_circle(50, 110, 6, BLACK);
+                uLCD.filled_circle(66, 110, 8, LGREY);
+            }
+        }
+        if (circleAligner >= -3) {
+            if (L1[circleAligner + 3]) {
+                uLCD.filled_circle(38, 20, 4, BLACK);
+                uLCD.filled_circle(50, 20, 6, BLUE);
+            }
+            if (L2[circleAligner + 3]) {
+                uLCD.filled_circle(38, 50, 4, BLACK);
+                uLCD.filled_circle(50, 50, 6, RED);
+            }
+            if (L3[circleAligner + 3]) {
+                uLCD.filled_circle(38, 80, 4, BLACK);
+                uLCD.filled_circle(50, 80, 6, GREEN);
+            }
+            if (L4[circleAligner + 3]) {
+                uLCD.filled_circle(38, 110, 4, BLACK);
+                uLCD.filled_circle(50, 110, 6, LGREY);
+            }
+        }
+        if (circleAligner >= -4) {
+            if (L1[circleAligner + 4]) {
+                uLCD.filled_circle(30, 20, 2, BLACK);
+                uLCD.filled_circle(38, 20, 4, BLUE);
+            }
+            if (L2[circleAligner + 4]) {
+                uLCD.filled_circle(30, 50, 2, BLACK);
+                uLCD.filled_circle(38, 50, 4, RED);
+            }
+            if (L3[circleAligner + 4]) {
+                uLCD.filled_circle(30, 80, 2, BLACK);
+                uLCD.filled_circle(38, 80, 4, GREEN);
+            }
+            if (L4[circleAligner + 4]) {
+                uLCD.filled_circle(30, 110, 2, BLACK);
+                uLCD.filled_circle(38, 110, 4, LGREY);
+            }
+        }
+        if (L1[circleAligner + 5]) {
+            uLCD.filled_circle(30, 20, 2, BLUE);
+        }
+        if (L2[circleAligner + 5]) {
+            uLCD.filled_circle(30, 50, 2, RED);
+        }
+        if (L3[circleAligner + 5]) {
+            uLCD.filled_circle(30, 80, 2, GREEN);
+        }
+        if (L4[circleAligner + 5]) {
+            uLCD.filled_circle(30, 110, 2, LGREY);
+        }
+        uLCD.circle(110, 20, 12, WHITE);                    //draw circles at base
+        uLCD.circle(110, 50, 12, WHITE);
+        uLCD.circle(110, 80, 12, WHITE);
+        uLCD.circle(110, 110, 12, WHITE);
+        if(circleAligner >= songLength) {                   //stop game if game ends before songs ends
+            playGame = 0;
+        }
+        Thread::wait(250);
     }
 }
 
-
-void buttonsThread(void const* args) {
-    while (playGame) {
-        if (timespace > -1) {
-                switch(nibble) {
-                    case 0x8:
-                        if (L4[timespace] == 1) {
-                            score = score + 1;
-                            redLed = 0;
-                            greenLed = 1;
-                        } else {
-                            redLed = 1;
-                            greenLed = 0;
-                        }
-                        break;
-                    case 0x4:
-                        if (L3[timespace] == 1) {
-                            score = score + 1;
-                            redLed = 0;
-                            greenLed = 1;
-                        } else {
-                            redLed = 1;
-                            greenLed = 0;
-                        }
-                        break;
-                    case 0x2:
-                        if (L2[timespace] == 1) {
-                            score = score + 1;
-                            redLed = 0;
-                            greenLed = 1;
-                        } else {
-                            redLed = 1;
-                            greenLed = 0;
-                        }
-                        break;
-                    case 0x1:
-                        if (L1[timespace] == 1) {
-                            score = score + 1;
-                            redLed = 0;
-                            greenLed = 1;
-                        } else {
-                            redLed = 1;
-                            greenLed = 0;
-                        }
-                        break;
-                    default:
-                        redLed = 1;
-                        break;
-                }
-                while(nibble) {}
-        }
-    }    
-}
+//-----------------------------------------------------------------------------------------------------------------------
 
-void lcdThread1(void const *args) {
-    
-    while(playGame) {
-        timespace++;
-        //delete any circles in the yellow circles
-        uLCD.filled_circle(110, 20, 12, 0x000000);
-        uLCD.filled_circle(110, 50, 12, 0x000000);
-        uLCD.filled_circle(110, 80, 12, 0x000000);
-        uLCD.filled_circle(110, 110, 12, 0x000000);
-        
-        uLCD.locate(5, 0);
-        uLCD.printf("%d", score);        
-        //draw the path of the circles
-        if (timespace >= 0){
-            if (L1[timespace] == 1){
-                uLCD.filled_circle(86, 20, 10, 0x000000);
-                uLCD.filled_circle(110, 20, 12, 0x0000FF);}
-            if (L2[timespace] == 1){
-                uLCD.filled_circle(86, 50, 10, 0x000000);
-                uLCD.filled_circle(110, 50, 12, 0x00FFFF);}
-            if (L3[timespace] == 1){
-                uLCD.filled_circle(86, 80, 10, 0x000000);
-                uLCD.filled_circle(110, 80, 12, 0x00FF00);}
-            if (L4[timespace] == 1){
-                uLCD.filled_circle(86, 110, 10, 0x000000);
-                uLCD.filled_circle(110, 110, 12, 0x008000);}
-        }
-        if (timespace >= -1){
-            if (L1[timespace+1] == 1){
-                uLCD.filled_circle(66, 20, 8, 0x000000);
-                uLCD.filled_circle(86, 20, 10, 0x0000FF);}
-            if (L2[timespace+1] == 1){
-                uLCD.filled_circle(66, 50, 8, 0x000000);
-                uLCD.filled_circle(86, 50, 10, 0x00FFFF);}
-            if (L3[timespace+1] == 1){
-                uLCD.filled_circle(66, 80, 8, 0x000000);
-                uLCD.filled_circle(86, 80, 10, 0x00FF00);}
-            if (L4[timespace+1] == 1){
-                uLCD.filled_circle(66, 110, 8, 0x000000);
-                uLCD.filled_circle(86, 110, 10, 0x008000);}
-        }
-        if (timespace >= -2){
-            if (L1[timespace+2] == 1){
-                uLCD.filled_circle(50, 20, 6, 0x000000);
-                uLCD.filled_circle(66, 20, 8, 0x0000FF);}
-            if (L2[timespace+2] == 1){
-                uLCD.filled_circle(50, 50, 6, 0x000000);
-                uLCD.filled_circle(66, 50, 8, 0x00FFFF);}
-            if (L3[timespace+2] == 1){
-                uLCD.filled_circle(50, 80, 6, 0x000000);
-                uLCD.filled_circle(66, 80, 8, 0x00FF00);}
-            if (L4[timespace+2] == 1){
-                uLCD.filled_circle(50, 110, 6, 0x000000);
-                uLCD.filled_circle(66, 110, 8, 0x008000);}
-        }
-        if (timespace >= -3){
-            if (L1[timespace+3] == 1){
-                uLCD.filled_circle(38, 20, 4, 0x000000);
-                uLCD.filled_circle(50, 20, 6, 0x0000FF);}
-            if (L2[timespace+3] == 1){
-                uLCD.filled_circle(38, 50, 4, 0x000000);
-                uLCD.filled_circle(50, 50, 6, 0x00FFFF);}
-            if (L3[timespace+3] == 1){
-                uLCD.filled_circle(38, 80, 4, 0x000000);
-                uLCD.filled_circle(50, 80, 6, 0x00FF00);}
-            if (L4[timespace+3] == 1){
-                uLCD.filled_circle(38, 110, 4, 0x000000);
-                uLCD.filled_circle(50, 110, 6, 0x008000);}
-        }
-        if (timespace >= -4){
-            if (L1[timespace+4] == 1){
-                uLCD.filled_circle(30, 20, 2, 0x000000);
-                uLCD.filled_circle(38, 20, 4, 0x0000FF);}
-            if (L2[timespace+4] == 1){
-                uLCD.filled_circle(30, 50, 2, 0x000000);
-                uLCD.filled_circle(38, 50, 4, 0x00FFFF);}
-            if (L3[timespace+4] == 1){
-                uLCD.filled_circle(30, 80, 2, 0x000000);
-                uLCD.filled_circle(38, 80, 4, 0x00FF00);}
-            if (L4[timespace+4] == 1){
-                uLCD.filled_circle(30, 110, 2, 0x000000);
-                uLCD.filled_circle(38, 110, 4, 0x008000);}
-        }
-        if (L1[timespace+5] == 1){
-            uLCD.filled_circle(30, 20, 2, 0x0000FF);}
-        if (L2[timespace+5] == 1){
-            uLCD.filled_circle(30, 50, 2, 0x00FFFF);}
-        if (L3[timespace+5] == 1){
-            uLCD.filled_circle(30, 80, 2, 0x00FF00);}
-        if (L4[timespace+5] == 1){
-            uLCD.filled_circle(30, 110, 2, 0x008000);}
-        
-        
-        
-        //draw circles at base
-        uLCD.circle(110,20,12, 0xFFFF00);
-        uLCD.circle(110,50,12, 0xFFFF00);
-        uLCD.circle(110,80,12, 0xFFFF00);
-        uLCD.circle(110,110,12, 0xFFFF00);
-        
-        Thread::wait(100);
-        
-        if(timespace >= songLength)
-            playGame = 0;
-    }
-    
-}
-
-//Thread to play song, song is selected in mainMenu()
-void musicThread(void const *args) {
-    
-    speakerPWM.period(1.0/400000.0);
-    
+void musicThread(void const *args) {                        //Thread to play song, song is selected in mainMenu()
+    speakerPWM.period(1.0 / 400000.0);
     switch(selectedSong) {
         case 1:
             wav_file = fopen("/sd/GTShake.wav", "r");
@@ -314,41 +259,20 @@
             wav_file = fopen("/sd/ShakeItOff.wav", "r");
             break;
     }
-        
     waver.play(wav_file);
-    
     while (playGame) {
-        Thread::wait(50);
+        Thread::wait(100);
     }
     fclose(wav_file);
-    
 }
 
-//Test method for writing notes to a specified file
-//Example usage: writeFile("/sd/", "test"); writes data to /sd/test.txt
-void writeFile(const string path, const string fileName)
-{
-    char name[64];
-    snprintf(name, sizeof(name), "%s%s.txt", path.c_str(), fileName.c_str());
-    printf("%s\n", name);
-    FILE *fp = fopen(name, "w");
-    
-    if(fp == NULL) {
-        error("Could not open file for write\n");
-    } else {
-        for(int i = 0; i < songLength; i++) {
-            fprintf(fp, "%d\n", i%4 + 1);
-        }
-    }
-    fclose(fp); 
-}
+//-----------------------------------------------------------------------------------------------------------------------
 
 //Function to read notes from a text file into arrays
 //parameters: path of file (string), name of file with no suffix (string)
 //Example: readFile("/sd/", "test"); gets data from file /sd/test.txt
 // 
-void readFile(const string path, const string fileName)
-{
+void readFile(const string path, const string fileName) {
     char name[64];
     snprintf(name, sizeof(name), "%s%s.txt", path.c_str(), fileName.c_str());
     FILE *fp = fopen(name, "r");
@@ -359,7 +283,7 @@
     do {
         c = getc(fp);
         if(c != '\n') {
-            switch (c){
+            switch (c) {
                 case '1':
                     L1[index] = 1;
                     L2[index] = 0;
@@ -387,21 +311,13 @@
             }
             index++;
         }
-        
     } while ((c!=EOF) && (index < songLength));
     
     fclose(fp);
-    
-    FILE *arr = fopen("/sd/arr.txt", "w");
-    
-    for(int i = 0; i < index - 1; i++)
-        fprintf(arr, "%d%d%d%d\n", L1[i], L2[i], L3[i], L4[i]);
-        
-    fclose(arr);
 }
 
-void readSong(int selection)
-{
+//Gets data for selected song
+void readSong(int selection) {
     switch(selection) {
         case 1:
             readFile("/sd/", "GTShake");
@@ -420,36 +336,124 @@
             break;
     }
 }
- 
-int main() {    
+
+//-----------------------------------------------------------------------------------------------------------------------
+
+void bootMainMenu() {   
+    uLCD.display_control(PORTRAIT_R);
+    uLCD.locate(5,0);
+    uLCD.printf("Welcome!");
+    uLCD.locate(2,2);
+    uLCD.printf("Choose a song\n\n");
+    uLCD.printf("1: GTShake\n\n");
+    uLCD.printf("2: DarkHorse\n\n");
+    uLCD.printf("3: OneRepublic\n\n");
+    uLCD.printf("4: ShakeItOff\n\n");
+   
+    int startGame = 0;
+    
+    //reset variables used in game
+    playGame = 1;
+    circleAligner = -6;
+    blueIn = '0';
+    score = 0;
+    pb1Score = 0;
+    pb2Score = 0;
+    pb3Score = 0;
+    pb4Score = 0;
+    
+    selectedSong = 0;
     
-    uLCD.baudrate(3000000); //Set up Display
-    
-    while(restartGame)
-    {
-        mainMenu(); //Game stays at menu until player chooses song
+    while (!startGame) {                            //Loop until a valid song is selected
+        while (bluemod.readable()) {
+            blueIn = bluemod.getc();                    //Read bluetooth input and select song.
+            switch(blueIn) {
+                case '1':
+                    selectedSong = 1;
+                    break;
+                case '2':
+                    selectedSong = 2;
+                    break;
+                case '3':
+                    selectedSong = 3;
+                    break;
+                case '4':
+                    selectedSong = 4;
+                    break;
+            }
+            break;                          //Only read 1 character at a time
+        }
+        if(selectedSong >= 1 && selectedSong <= 4) {            //Start game once song is selected
+            startGame = 1;
+        }
+    }
+    uLCD.cls();
+}
+
+//-----------------------------------------------------------------------------------------------------------------------
+
+void bootEndScreen() {
+    uLCD.cls();
+    uLCD.display_control(PORTRAIT_R);
+    score = pb1Score + pb2Score + pb3Score + pb4Score;
+    uLCD.printf("Score: %d\n", score);
+    uLCD.printf("Percent Correct:\n%04.1f\n\n", (float) score / (float) songLength * 100);
+    uLCD.printf("1: Play Again\n");
+    uLCD.printf("2: Quit.");
+    blueIn = '0';
+    while (restartGame < 0) {                           //Loop waiting for bluetooth input
+        while (bluemod.readable()) {
+            blueIn = bluemod.getc();                    //Read bluetooth input and select song.
+            if (blueIn == '1') {
+                restartGame = 1;                        //if 1 go back to main menu
+                break;
+            } else if (blueIn == '2') {
+                restartGame = 0;                        //if 2 end game
+                break;
+            }
+        }
+    }
+}
+
+//-----------------------------------------------------------------------------------------------------------------------
+
+int main() {
+    uLCD.baudrate(3000000);
+
+    pb1.mode(PullUp);
+    pb2.mode(PullUp);
+    pb3.mode(PullUp);
+    pb4.mode(PullUp);
+    wait(0.001);
+    pb1.attach_deasserted(&pb1_hit_interrupt);
+    pb2.attach_deasserted(&pb2_hit_interrupt);
+    pb3.attach_deasserted(&pb3_hit_interrupt);
+    pb4.attach_deasserted(&pb4_hit_interrupt);
+    pb1.setSampleFrequency();
+    pb2.setSampleFrequency();
+    pb3.setSampleFrequency();
+    pb4.setSampleFrequency();
+
+    while(restartGame) {
+        bootMainMenu();                             //Game stays at menu until player chooses song through bluetooth
+        readSong(selectedSong);                         //create note arrays based on chosen song
         
-        readSong(selectedSong); //create note arrays based on chosen song
-        
-        //start threads
-        uLCD.display_control(LANDSCAPE_R);
+        uLCD.display_control(LANDSCAPE_R);              //Orient the game in landscape mode.
         
-        Thread thread1(lcdThread1); //thread that displays the circles
-        Thread thread2(musicThread); //thread that plays the song
-        Thread thread3(buttonsThread); //thread to get user input
-                
+        Thread thread1(lcdThread1);                     //thread that displays the circles
+        Thread thread2(musicThread);                    //thread that plays the song
+                        
         while (playGame) {   
             Thread::wait(10);
         }
         
-        //End Threads
-        thread2.terminate();
+        thread2.terminate();                        //End music thread
         
-        //reset game state switches
-        playGame = 1;
+        playGame = 1;                           //reset game state switches
         restartGame = -1;
         
-        endScreen(); //Game stays at end screen until player restarts or quits
+        bootEndScreen();                            //Game stays at end screen until player restarts or quits
+        
         uLCD.cls();
     }
-}
+}
\ No newline at end of file
diff -r ee8e44d75775 -r f99b7d1fd770 mpr121.cpp
--- a/mpr121.cpp	Wed May 02 08:49:43 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,221 +0,0 @@
-/*
-Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au)
- 
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
- 
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
- 
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
-*/
-
-#include <mbed.h>
-#include <sstream>
-#include <string>
-#include <list>
-
-#include <mpr121.h>
-    
-Mpr121::Mpr121(I2C *i2c, Address i2cAddress)
-{
-    this->i2c = i2c;
-    
-    address = i2cAddress;
-           
-    // Configure the MPR121 settings to default
-    this->configureSettings();
-}
-
-   
-void Mpr121::configureSettings()
-{
-    // Put the MPR into setup mode
-    this->write(ELE_CFG,0x00);
-    
-    // Electrode filters for when data is > baseline
-    unsigned char gtBaseline[] = {
-         0x01,  //MHD_R
-         0x01,  //NHD_R 
-         0x00,  //NCL_R
-         0x00   //FDL_R
-         };
-         
-    writeMany(MHD_R,gtBaseline,4);   
-                 
-     // Electrode filters for when data is < baseline   
-     unsigned char ltBaseline[] = {
-        0x01,   //MHD_F
-        0x01,   //NHD_F
-        0xFF,   //NCL_F
-        0x02    //FDL_F
-        };
-        
-    writeMany(MHD_F,ltBaseline,4);
-        
-    // Electrode touch and release thresholds
-    unsigned char electrodeThresholds[] = {
-        E_THR_T, // Touch Threshhold
-        E_THR_R  // Release Threshold
-        };
-
-    for(int i=0; i<12; i++){
-        int result = writeMany((ELE0_T+(i*2)),electrodeThresholds,2);
-    }   
-
-    // Proximity Settings
-    unsigned char proximitySettings[] = {
-        0xff,   //MHD_Prox_R
-        0xff,   //NHD_Prox_R
-        0x00,   //NCL_Prox_R
-        0x00,   //FDL_Prox_R
-        0x01,   //MHD_Prox_F
-        0x01,   //NHD_Prox_F
-        0xFF,   //NCL_Prox_F
-        0xff,   //FDL_Prox_F
-        0x00,   //NHD_Prox_T
-        0x00,   //NCL_Prox_T
-        0x00    //NFD_Prox_T
-        };
-    writeMany(MHDPROXR,proximitySettings,11);
-
-    unsigned char proxThresh[] = {
-        PROX_THR_T, // Touch Threshold
-        PROX_THR_R  // Release Threshold
-        };
-    writeMany(EPROXTTH,proxThresh,2); 
-       
-    this->write(FIL_CFG,0x04);
-    
-    // Set the electrode config to transition to active mode
-    this->write(ELE_CFG,0x0c);
-}
-
-void Mpr121::setElectrodeThreshold(int electrode, unsigned char touch, unsigned char release){
-    
-    if(electrode > 11) return;
-    
-    // Get the current mode
-    unsigned char mode = this->read(ELE_CFG);
-    
-    // Put the MPR into setup mode
-    this->write(ELE_CFG,0x00);
-    
-    // Write the new threshold
-    this->write((ELE0_T+(electrode*2)), touch);
-    this->write((ELE0_T+(electrode*2)+1), release);
-    
-    //Restore the operating mode
-    this->write(ELE_CFG, mode);
-}
-    
-    
-unsigned char Mpr121::read(int key){
-
-    unsigned char data[2];
-    
-    //Start the command
-    i2c->start();
-
-    // Address the target (Write mode)
-    int ack1= i2c->write(address);
-
-    // Set the register key to read
-    int ack2 = i2c->write(key);
-
-    // Re-start for read of data
-    i2c->start();
-
-    // Re-send the target address in read mode
-    int ack3 = i2c->write(address+1);
-
-    // Read in the result
-    data[0] = i2c->read(0); 
-
-    // Reset the bus        
-    i2c->stop();
-
-    return data[0];
-}
-
-
-int Mpr121::write(int key, unsigned char value){
-    
-    //Start the command
-    i2c->start();
-
-    // Address the target (Write mode)
-    int ack1= i2c->write(address);
-
-    // Set the register key to write
-    int ack2 = i2c->write(key);
-
-    // Read in the result
-    int ack3 = i2c->write(value); 
-
-    // Reset the bus        
-    i2c->stop();
-    
-    return (ack1+ack2+ack3)-3;
-}
-
-
-int Mpr121::writeMany(int start, unsigned char* dataSet, int length){
-    //Start the command
-    i2c->start();
-
-    // Address the target (Write mode)
-    int ack= i2c->write(address);
-    if(ack!=1){
-        return -1;
-    }
-    
-    // Set the register key to write
-    ack = i2c->write(start);
-    if(ack!=1){
-        return -1;
-    }
-
-    // Write the date set
-    int count = 0;
-    while(ack==1 && (count < length)){
-        ack = i2c->write(dataSet[count]);
-        count++;
-    } 
-    // Stop the cmd
-    i2c->stop();
-    
-    return count;
-}
-      
-
-bool Mpr121::getProximityMode(){
-    if(this->read(ELE_CFG) > 0x0c)
-        return true;
-    else
-        return false;
-}
-
-void Mpr121::setProximityMode(bool mode){
-    this->write(ELE_CFG,0x00);
-    if(mode){
-        this->write(ELE_CFG,0x30); //Sense proximity from ALL pads
-    } else {
-        this->write(ELE_CFG,0x0c); //Sense touch, all 12 pads active.
-    }
-}
-
-
-int Mpr121::readTouchData(){
-    return this->read(0x00);
-}
\ No newline at end of file
diff -r ee8e44d75775 -r f99b7d1fd770 mpr121.h
--- a/mpr121.h	Wed May 02 08:49:43 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,157 +0,0 @@
-/*
-Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au)
-
- 
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
- 
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
- 
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
-
-   Parts written by Jim Lindblom of Sparkfun
-   Ported to mbed by A.Buckton, Feb 2011
-*/
-
-#ifndef MPR121_H
-#define MPR121_H
-
-//using namespace std;
-
-class Mpr121 
-{
-
-public:
-    // i2c Addresses, bit-shifted
-    enum Address { ADD_VSS = 0xb4,// ADD->VSS = 0x5a <-wiring on Sparkfun board
-                   ADD_VDD = 0xb6,// ADD->VDD = 0x5b
-                   ADD_SCL = 0xb8,// ADD->SDA = 0x5c
-                   ADD_SDA = 0xba // ADD->SCL = 0x5d
-                 };
-
-    // Real initialiser, takes the i2c address of the device.
-    Mpr121(I2C *i2c, Address i2cAddress);
-    
-    bool getProximityMode();
-    
-    void setProximityMode(bool mode);
-    
-    int readTouchData();
-               
-    unsigned char read(int key);
-    
-    int write(int address, unsigned char value);
-    int writeMany(int start, unsigned char* dataSet, int length);
-
-    void setElectrodeThreshold(int electrodeId, unsigned char touchThreshold, unsigned char releaseThreshold);
-        
-protected:
-    // Configures the MPR with standard settings. This is permitted to be overwritten by sub-classes.
-    void configureSettings();
-    
-private:
-    // The I2C bus instance.
-    I2C *i2c;
-
-    // i2c address of this mpr121
-    Address address;
-};
-
-
-// MPR121 Register Defines
-#define    MHD_R        0x2B
-#define    NHD_R        0x2C
-#define    NCL_R        0x2D
-#define    FDL_R        0x2E
-#define    MHD_F        0x2F
-#define    NHD_F        0x30
-#define    NCL_F        0x31
-#define    FDL_F        0x32
-#define    NHDT         0x33
-#define    NCLT         0x34
-#define    FDLT         0x35
-// Proximity sensing controls
-#define    MHDPROXR     0x36
-#define    NHDPROXR     0x37
-#define    NCLPROXR     0x38
-#define    FDLPROXR     0x39
-#define    MHDPROXF     0x3A
-#define    NHDPROXF     0x3B
-#define    NCLPROXF     0x3C
-#define    FDLPROXF     0x3D
-#define    NHDPROXT     0x3E
-#define    NCLPROXT     0x3F
-#define    FDLPROXT     0x40
-// Electrode Touch/Release thresholds
-#define    ELE0_T       0x41
-#define    ELE0_R       0x42
-#define    ELE1_T       0x43
-#define    ELE1_R       0x44
-#define    ELE2_T       0x45
-#define    ELE2_R       0x46
-#define    ELE3_T       0x47
-#define    ELE3_R       0x48
-#define    ELE4_T       0x49
-#define    ELE4_R       0x4A
-#define    ELE5_T       0x4B
-#define    ELE5_R       0x4C
-#define    ELE6_T       0x4D
-#define    ELE6_R       0x4E
-#define    ELE7_T       0x4F
-#define    ELE7_R       0x50
-#define    ELE8_T       0x51
-#define    ELE8_R       0x52
-#define    ELE9_T       0x53
-#define    ELE9_R       0x54
-#define    ELE10_T      0x55
-#define    ELE10_R      0x56
-#define    ELE11_T      0x57
-#define    ELE11_R      0x58
-// Proximity Touch/Release thresholds
-#define    EPROXTTH     0x59
-#define    EPROXRTH     0x5A
-// Debounce configuration
-#define    DEB_CFG      0x5B
-// AFE- Analogue Front End configuration
-#define    AFE_CFG      0x5C 
-// Filter configuration
-#define    FIL_CFG      0x5D
-// Electrode configuration - transistions to "active mode"
-#define    ELE_CFG      0x5E
-
-#define GPIO_CTRL0      0x73
-#define GPIO_CTRL1      0x74
-#define GPIO_DATA       0x75
-#define    GPIO_DIR     0x76
-#define    GPIO_EN      0x77
-#define    GPIO_SET     0x78
-#define GPIO_CLEAR      0x79
-#define GPIO_TOGGLE     0x7A
-// Auto configration registers
-#define    AUTO_CFG_0   0x7B
-#define    AUTO_CFG_U   0x7D
-#define    AUTO_CFG_L   0x7E
-#define    AUTO_CFG_T   0x7F
-
-// Threshold defaults
-// Electrode touch threshold
-#define    E_THR_T      0x0F   
-// Electrode release threshold 
-#define    E_THR_R      0x0A    
-// Prox touch threshold
-#define    PROX_THR_T   0x02
-// Prox release threshold
-#define    PROX_THR_R   0x02
-
-#endif
diff -r ee8e44d75775 -r f99b7d1fd770 test.txt
--- a/test.txt	Wed May 02 08:49:43 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-1
-2
-3
-4
\ No newline at end of file