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11 years, 8 months ago.
Watchdog Timer LPC_WDT is undefined
Hi, I wanted to generate a reset automatically, so I downloaded Watchdog Timer(WDT) example.
When I compiled, I got the error message. 'identifier "LPC_WDT" is undefined'
I don't know where "LPC_WDT" is defined. please give me any help. Thanks!
Watchdog_Timer_Example
#include "mbed.h" // LEDs used to indicate code activity and reset source DigitalOut myled1(LED1); //in main loop part 1 DigitalOut myled2(LED2); //in main loop part 2 (where fault occurs) DigitalOut myled3(LED3); //The pushbutton or power on caused a reset DigitalOut myled4(LED4); //The watchdog timer caused a reset // Simon's Watchdog code from // http://mbed.org/forum/mbed/topic/508/ class Watchdog { public: // Load timeout value in watchdog timer and enable void kick(float s) { LPC_WDT->WDCLKSEL = 0x1; // Set CLK src to PCLK uint32_t clk = SystemCoreClock / 16; // WD has a fixed /4 prescaler, PCLK default is /4 LPC_WDT->WDTC = s * (float)clk; LPC_WDT->WDMOD = 0x3; // Enabled and Reset kick(); } // "kick" or "feed" the dog - reset the watchdog timer // by writing this required bit pattern void kick() { LPC_WDT->WDFEED = 0xAA; LPC_WDT->WDFEED = 0x55; } }; // Setup the watchdog timer Watchdog wdt; int main() { int count = 0; // On reset, indicate a watchdog reset or a pushbutton reset on LED 4 or 3 if ((LPC_WDT->WDMOD >> 2) & 1) myled4 = 1; else myled3 = 1; // setup a 10 second timeout on watchdog timer hardware // needs to be longer than worst case main loop exection time wdt.kick(10.0); // Main program loop - resets watchdog once each loop iteration // Would typically have a lot of code in loop with many calls while (1) { myled1 = 1; //Flash LEDs 1 & 2 to indicate normal loop activity wait(.05); myled1 = 0; myled2 = 1; wait(.05); // Simulate a fault lock up with an infinite while loop, but only after 25 loop iterations if (count == 25) while (1) {}; // LED 2 will stay on during the fault myled2 = 0; count ++; // End of main loop so "kick" to reset watchdog timer and avoid a reset wdt.kick(); } }