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arm_sqrt_q15.c
00001 /* ---------------------------------------------------------------------- 00002 * Project: CMSIS DSP Library 00003 * Title: arm_sqrt_q15.c 00004 * Description: Q15 square root function 00005 * 00006 * $Date: 27. January 2017 00007 * $Revision: V.1.5.1 00008 * 00009 * Target Processor: Cortex-M cores 00010 * -------------------------------------------------------------------- */ 00011 /* 00012 * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. 00013 * 00014 * SPDX-License-Identifier: Apache-2.0 00015 * 00016 * Licensed under the Apache License, Version 2.0 (the License); you may 00017 * not use this file except in compliance with the License. 00018 * You may obtain a copy of the License at 00019 * 00020 * www.apache.org/licenses/LICENSE-2.0 00021 * 00022 * Unless required by applicable law or agreed to in writing, software 00023 * distributed under the License is distributed on an AS IS BASIS, WITHOUT 00024 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00025 * See the License for the specific language governing permissions and 00026 * limitations under the License. 00027 */ 00028 00029 #include "arm_math.h" 00030 #include "arm_common_tables.h" 00031 00032 00033 /** 00034 * @ingroup groupFastMath 00035 */ 00036 00037 /** 00038 * @addtogroup SQRT 00039 * @{ 00040 */ 00041 00042 /** 00043 * @brief Q15 square root function. 00044 * @param[in] in input value. The range of the input value is [0 +1) or 0x0000 to 0x7FFF. 00045 * @param[out] *pOut square root of input value. 00046 * @return The function returns ARM_MATH_SUCCESS if the input value is positive 00047 * and ARM_MATH_ARGUMENT_ERROR if the input is negative. For 00048 * negative inputs, the function returns *pOut = 0. 00049 */ 00050 00051 arm_status arm_sqrt_q15( 00052 q15_t in, 00053 q15_t * pOut) 00054 { 00055 q15_t number, temp1, var1, signBits1, half; 00056 q31_t bits_val1; 00057 float32_t temp_float1; 00058 union 00059 { 00060 q31_t fracval; 00061 float32_t floatval; 00062 } tempconv; 00063 00064 number = in; 00065 00066 /* If the input is a positive number then compute the signBits. */ 00067 if (number > 0) 00068 { 00069 signBits1 = __CLZ(number) - 17; 00070 00071 /* Shift by the number of signBits1 */ 00072 if ((signBits1 % 2) == 0) 00073 { 00074 number = number << signBits1; 00075 } 00076 else 00077 { 00078 number = number << (signBits1 - 1); 00079 } 00080 00081 /* Calculate half value of the number */ 00082 half = number >> 1; 00083 /* Store the number for later use */ 00084 temp1 = number; 00085 00086 /* Convert to float */ 00087 temp_float1 = number * 3.051757812500000e-005f; 00088 /*Store as integer */ 00089 tempconv.floatval = temp_float1; 00090 bits_val1 = tempconv.fracval; 00091 /* Subtract the shifted value from the magic number to give intial guess */ 00092 bits_val1 = 0x5f3759df - (bits_val1 >> 1); /* gives initial guess */ 00093 /* Store as float */ 00094 tempconv.fracval = bits_val1; 00095 temp_float1 = tempconv.floatval; 00096 /* Convert to integer format */ 00097 var1 = (q31_t) (temp_float1 * 16384); 00098 00099 /* 1st iteration */ 00100 var1 = ((q15_t) ((q31_t) var1 * (0x3000 - 00101 ((q15_t) 00102 ((((q15_t) 00103 (((q31_t) var1 * var1) >> 15)) * 00104 (q31_t) half) >> 15))) >> 15)) << 2; 00105 /* 2nd iteration */ 00106 var1 = ((q15_t) ((q31_t) var1 * (0x3000 - 00107 ((q15_t) 00108 ((((q15_t) 00109 (((q31_t) var1 * var1) >> 15)) * 00110 (q31_t) half) >> 15))) >> 15)) << 2; 00111 /* 3rd iteration */ 00112 var1 = ((q15_t) ((q31_t) var1 * (0x3000 - 00113 ((q15_t) 00114 ((((q15_t) 00115 (((q31_t) var1 * var1) >> 15)) * 00116 (q31_t) half) >> 15))) >> 15)) << 2; 00117 00118 /* Multiply the inverse square root with the original value */ 00119 var1 = ((q15_t) (((q31_t) temp1 * var1) >> 15)) << 1; 00120 00121 /* Shift the output down accordingly */ 00122 if ((signBits1 % 2) == 0) 00123 { 00124 var1 = var1 >> (signBits1 / 2); 00125 } 00126 else 00127 { 00128 var1 = var1 >> ((signBits1 - 1) / 2); 00129 } 00130 *pOut = var1; 00131 00132 return (ARM_MATH_SUCCESS); 00133 } 00134 /* If the number is a negative number then store zero as its square root value */ 00135 else 00136 { 00137 *pOut = 0; 00138 return (ARM_MATH_ARGUMENT_ERROR); 00139 } 00140 } 00141 00142 /** 00143 * @} end of SQRT group 00144 */ 00145
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