mcufriend 2.4 TFT LCD Shield Lib

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lcd_base.h

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00001 /** \file lcd_base.h
00002  *  \brief Base class for all LCD controller implementations.
00003  *  \copyright GNU Public License, v2. or later
00004  *
00005  * Generic object painting and screen control.
00006  *
00007  * This library is based on the Arduino/chipKIT UTFT library by Henning
00008  * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
00009  *
00010  * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
00011  *
00012  * Copyright (C)2012 Todor Todorov.
00013  *
00014  * This library is free software; you can redistribute it and/or
00015  * modify it under the terms of the GNU Lesser General Public
00016  * License as published by the Free Software Foundation; either
00017  * version 2.1 of the License, or (at your option) any later version.
00018  *
00019  * This library is distributed in the hope that it will be useful,
00020  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00021  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00022  * Lesser General Public License for more details.
00023  *
00024  * You should have received a copy of the GNU Lesser General Public
00025  * License along with this library; if not, write to:
00026  *
00027  * Free Software Foundation, Inc.
00028  * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
00029  *
00030  *********************************************************************/
00031 #ifndef TFTLCD_BASE_H
00032 #define TFTLCD_BASE_H
00033  
00034 #include "mbed.h"
00035 #include "terminus.h"
00036  
00037 #ifdef __cplusplus
00038 extern "C" {
00039 #endif
00040  
00041 /** \def RGB(r,g,b)
00042  *  \brief Creates a RGB color from distinct bytes for the red, green and blue components.
00043  *
00044  * Displays which use 16 bits to assign colors to a specific pixel, use
00045  * 5 bits for the red component, 6 bits for the green component and 5
00046  * bits for the blue component.  Displays which have 18-bit color depth
00047  * use 6 bits for red, 6 bits for green and 6 bits for blue component.
00048  * This macro preserves the full 24-bit color depth, but it is the responsibility
00049  * of the respective driver to convert the color value to the correct format.
00050  */
00051 #define RGB( r, g, b )          ( ( r ) << 16 ) | ( ( g ) << 8 ) | ( b )
00052 /** \def COLOR_BLACK
00053  *  \brief Shorthand for RGB( 0, 0, 0 ).
00054  */
00055 #define COLOR_BLACK             RGB( 0x00, 0x00, 0x00 )
00056 /** \def COLOR_WHITE
00057  *  \brief Shorthand for RGB( 255, 255, 255 ).
00058  */
00059 #define COLOR_WHITE             RGB( 0xFF, 0xFF, 0xFF )
00060 /** \def COLOR_RED
00061  *  \brief Shorthand for RGB( 255, 0, 0 ).
00062  */
00063 #define COLOR_RED               RGB( 0xFF, 0x00, 0x00 )
00064 /** \def COLOR_GREEN
00065  *  \brief Shorthand for RGB( 0, 255, 0 ).
00066  */
00067 #define COLOR_GREEN             RGB( 0x00, 0xFF, 0x00 )
00068 /** \def COLOR_BLUE
00069  *  \brief Shorthand for RGB( 0, 0, 255 ).
00070  */
00071 #define COLOR_BLUE              RGB( 0x00, 0x00, 0xFF )
00072 /** \def COLOR_CYAN
00073  *  \brief Shorthand for RGB( 0, 255, 255 )
00074  */
00075 #define COLOR_CYAN              RGB( 0x00, 0xFF, 0xFF )
00076 /** \def COLOR_MAGENTA
00077  *  \brief Shorthand for RGB( 255, 0, 255 )
00078  */
00079 #define COLOR_MAGENTA           RGB( 0xFF, 0x00, 0xFF )
00080 /** \def COLOR_YELLOW
00081  *  \brief Shorthand for RGB( 255, 255, 0 )
00082  */
00083 #define COLOR_YELLOW            RGB( 0xFF, 0xFF, 0x00 )
00084  
00085  
00086 /** \enum Orientation_enum
00087  *  \brief Display orientation.
00088  */
00089 enum Orientation_enum
00090 {
00091     PORTRAIT = 0, /**< Top row of the screen is at 12 o'clock. */ 
00092     LANDSCAPE = 1, /**< Top row of the screen is at 9 o'clock. */
00093     PORTRAIT_REV = 2, /**< Top row of the screen is at 6 o'clock. */
00094     LANDSCAPE_REV = 3, /**< Top row of the screen is at 3 o'clock. */
00095 };
00096 /** \typedef orientation_t
00097  *  \brief Convenience shortcut for display orientation.
00098  */
00099 typedef enum Orientation_enum orientation_t;
00100  
00101 /** \enum ColorDepth_enum
00102  *  \brief Color depth
00103  */
00104 enum ColorDepth_enum
00105 {
00106     RGB16, /**< 16-bit colors, pixels can have 65K+ distinct color values */
00107     RGB18, /**< 18-bit colors, pixels can have 262K+ distinct color values */
00108     RGB24, /**< 24-bit colors, full 8 bits per component, 16M+ distinct color values */
00109 };
00110 /** \typedef colordepth_t
00111  *  \brief Convenience shortcut for display color depth.
00112  */
00113 typedef enum ColorDepth_enum colordepth_t;
00114  
00115 /** \enum Alignment_enum
00116  *  \brief Horizontal text alignment on the line.
00117  */
00118 enum Alignment_enum
00119 {
00120     LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */
00121     CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */
00122     RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */
00123 };
00124 /** \typedef align_t
00125  *  \brief Convenience shortcut for text alignment.
00126  */
00127 typedef enum Alignment_enum align_t;
00128  
00129 ///** \struct Font_struct
00130 // *  \brief Describes fonts and their properties.
00131 // *  \sa Comments in fonts.h
00132 // */
00133 //struct Font_struct
00134 //{
00135 //    const    char* font; /**< A pointer to the first byte in the font. */
00136 //    unsigned char  width; /**< The width of each character, in pixels. */
00137 //    unsigned char  height; /**< Height of each character, in pixels. */
00138 //    unsigned char  offset; /**< Offset of the first character in the font. */
00139 //    unsigned char  numchars; /**< Count of the available characters in the font. */
00140 //};
00141 ///** \typedef font_metrics_t
00142 // *  \brief Convenience shortcut for fonts properties.
00143 // */
00144 //typedef struct Font_struct font_metrics_t;
00145  
00146 /** \struct Bitmap_struct
00147  *  \brief Describes an image.
00148  */
00149 struct Bitmap_struct
00150 {
00151     colordepth_t Format; /**< Color depth of the image. */
00152     unsigned short Width; /**< Width of the image in pixels. */
00153     unsigned short Height; /**< Height of the image in pixels. */
00154     const void* PixelData; /**< Image pixel data. */
00155 };
00156 /** \typedef bitmap_t
00157  *  \brief Convenience shortcut bitmap type.
00158  */
00159 typedef struct Bitmap_struct bitmap_t;
00160  
00161 /** \struct BacklightPwmCtrl_enum
00162  *  \brief Type of backlight control for the LCD.
00163  *
00164  * When the selected type is \c Constant, the pin is simply on or off - there is no gradation in the intensity of the display.
00165  * In this case any free pin can be used to control the backlight.  On the other hand, when PWM is used to control brightness,
00166  * take care to use only PWM-able mbed pins (p21, p22, p23, p24, p25, and p26), any other pins won't work.  It is assumed that
00167  * you know what you are doing, so no check is done to prevent using a non-PWM pin as assigned control pin, when either \c Direct
00168  * or \c Indirect option is used.
00169  *
00170  * \version 0.1
00171  * \remark When choosing PWM to control the backlight, you have the option to choose the pin to either source (\c Direct) or sink
00172  *         (\c Indirect) the current for LCD brightness control.  Be aware that the mbed pins can source (and probably sink when
00173  *         configured as inputs) only 4 mA @+3V3 VDD.  So if you are intending to use a bigger LCD, whith more LEDs in its backlight
00174  *         implementation, you probably want to interface it through a small signal transistor or a small MOSFET, in order to be able
00175  *         to handle a higher current without damaging your mbed.
00176  * \remark As of version 0.1 (2013-01-25) the Indirect method of PWM has not been implemented yet.
00177  */
00178 enum BacklightPwmCtrl_enum
00179 {
00180     Constant, /**< When the pin is a simple on/off switch. */
00181     Direct, /**< Control the brightness with PWM, as the control pin is sourcing the current to drive the backlight LEDs. */
00182     Indirect, /**< Control the brightness with PWM, as the control pin is sinking the current which drives the backlight LEDs. */
00183 };
00184 /** \typedef backlight_t
00185  *  \brief Convenience shortcut for the backlight control type.
00186  */
00187 typedef BacklightPwmCtrl_enum backlight_t;
00188  
00189  
00190 /** Base class for LCD implementations.
00191  *
00192  * All separate LCD controller implementations have to subclass this one.
00193  *
00194  * \version 0.1
00195  * \author Todor Todorov
00196  */
00197 class LCD
00198 {
00199 public:
00200  
00201     /** Initialize display.
00202      *
00203      * Wakes up the display from sleep, initializes power parameters.
00204      * This function must be called first, befor any painting on the
00205      * display is done, otherwise the positioning of graphical elements
00206      * will not work properly and any paynt operation will not be visible
00207      * or produce garbage.
00208      *
00209      * This function is controller-specific and needs to be implemented
00210      * separately for each available display.
00211      * \param oritentation The display orientation, landscape is default.
00212      * \param colors The correct color depth to use for the pixel data.
00213      */
00214     virtual void Initialize( orientation_t orientation, colordepth_t colors ) = 0;
00215     
00216     /** Puts the display to sleep.
00217      *
00218      * When the display is in sleep mode, its power consumption is
00219      * minimized.  Before new pixel data can be written to the display
00220      * memory, the controller needs to be brought out of sleep mode.
00221      * \sa #WakeUp( void );
00222      * \remarks The result of this operation might not be exactly as
00223      *          expected. Putting the display to sleep will cause the
00224      *          controller to switch to the standard color of the LCD,
00225      *          so depending on whether the display is normally white,
00226      *          or normally dark, the screen might or might not go
00227      *          dark.  Additional power saving can be achieved, if
00228      *          the backlight of the used display is not hardwired on
00229      *          the PCB and can be controlled via the BL pin.
00230      * \remarks This function is controller-specific and needs to be
00231      *          implemented separately for each available display.
00232      */
00233     virtual void Sleep( void );
00234     
00235     /** Wakes up the display from sleep mode.
00236      *
00237      * This function needs to be called before any other, when the
00238      * display has been put into sleep mode by a previois call to
00239      * #Sleep( void ).
00240      * \remarks This function is controller-specific and needs to be
00241      *          implemented separately for each available display.
00242      */
00243     virtual void WakeUp( void );
00244     
00245     /** Set the foreground color for painting.
00246      *
00247      * This is the default foreground color to be used in painting operations.
00248      * If a specific output function allows for a different color to be specified
00249      * in place, the new setting will be used for that single operation only and
00250      * will not change this value.
00251      *
00252      * \param color The color to be used (24-bit color depth).
00253      * \sa #RGB(r,g,b)
00254      */
00255     virtual void SetForeground( unsigned int color = COLOR_WHITE );
00256     
00257     /** Set the background color for painting.
00258      *
00259      * This is the default color to be used for "empty" pixels while painting.
00260      * If a particular function allows for a different value to be specified
00261      * when the function is called, the new value will be used only for this
00262      * single call and will not change this setting.
00263      *
00264      * \param color The background color (24-bit color depth).
00265      * \sa #RGB(r,g,b)
00266      */
00267     virtual void SetBackground( unsigned int color = COLOR_BLACK );
00268     
00269     /** Sets the font to be used for painting of text on the screen.
00270      * \param font A pointer to the font data.
00271      * \sa Comments in file fonts.h
00272      */
00273     virtual void SetFont( const font_t* font );
00274     
00275     /** Gets the display width.
00276      *  \return Display width in pixels.
00277      */
00278     unsigned short GetWidth( void );
00279     
00280     /** Gets the display height.
00281      *  \return Display height in pixels.
00282      */
00283     unsigned short GetHeight( void );
00284     
00285     /** Gets the font width.
00286      *  \return The current font width.
00287      */
00288     uint8_t GetFontWidth( void );
00289     
00290     /** Gets the font height.
00291      *  \return The current font height.
00292      */
00293     uint8_t GetFontHeight( void );
00294     
00295     /** Fills the whole screen with a single color.
00296      * \param color The color to be used. The value must be in RGB-565 format.
00297      * \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively.
00298      *          The backround color is the default.
00299      */
00300     virtual void FillScreen( int color = -1 );
00301     
00302     /** Sets the backlight intensity in percent as a float value in the range [0.0,1.0].
00303      *  \param level The backligh intensity in percent, where 0.0 is off and 1.0 is full brightness.
00304      */
00305     virtual void SetBacklightLevel( float level );
00306     
00307     /** Clears the screen.
00308      *
00309      * This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color.
00310      */
00311     virtual void ClearScreen( void );
00312     
00313     /** Draws a pixel at the specified location.
00314      *
00315      * By default the function will use the preset foreground color, but the background
00316      * or a custom color could be used as well.
00317      *
00318      * \param x The horizontal offset of the pixel from the upper left corner of the screen.
00319      * \param y The vertical offset of the pixel from the upper left corner of the screen.
00320      * \param color The color to be used. Use a custom color, or -1 for background and -2 for foreground color.
00321      */
00322     virtual void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
00323     
00324     /** Draws a line.
00325      *
00326      * \param x1 Horizontal offset of the beginning point of the line.
00327      * \param y1 Vertical offset of the beginning point of the line.
00328      * \param x2 Horizontal offset of the end point of the line.
00329      * \param y2 Verical offset of the end point of the line.
00330      * \param color The color to use for painting, or -1 for background, or -2 for foreground.
00331      */
00332     virtual void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00333     
00334     /** Paints a rectangle.
00335      *
00336      * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
00337      * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
00338      * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
00339      * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
00340      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
00341      */
00342     virtual void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00343  
00344     /** Paints a Triangle.
00345      *
00346      * \param x1
00347      * \param y1
00348      * \param x2
00349      * \param y2
00350      * \param x3
00351      * \param y3
00352      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
00353      */
00354     virtual void DrawTriangle( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, unsigned short x3, unsigned short y3, int color = -2 );
00355  
00356     /** Draw a Triangle and fill the color.
00357      *
00358      * \param x1
00359      * \param y1
00360      * \param x2
00361      * \param y2
00362      * \param x3
00363      * \param y3
00364      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
00365      */
00366  
00367  
00368     virtual void FillTriangle( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, unsigned short x3, unsigned short y3, int color = -2 );
00369  
00370     
00371     /** Paints a rectangle and fills it with the paint color.
00372      *
00373      * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
00374      * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
00375      * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
00376      * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
00377      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
00378      */
00379     virtual void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00380     
00381     /** Paints a rectangle with rounded corners.
00382      *
00383      * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
00384      * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
00385      * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
00386      * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
00387      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
00388      */
00389     virtual void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00390     
00391     /** Paints a rectangle with rounded corners and fills it with the paint color.
00392      *
00393      * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
00394      * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
00395      * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
00396      * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
00397      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
00398      */
00399     virtual void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00400     
00401     /** Paints a circle.
00402      *
00403      * \param x The offset of the circle's center from the left edge of the screen.
00404      * \param y The offset of the circle's center from the top edge of the screen.
00405      * \param radius The circle's radius.
00406      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
00407      */
00408     virtual void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
00409     
00410     /** Paints a circle and fills it with the paint color.
00411      *
00412      * \param x The offset of the circle's center from the left edge of the screen.
00413      * \param y The offset of the circle's center from the top edge of the screen.
00414      * \param radius The circle's radius.
00415      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
00416      */
00417     virtual void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
00418     
00419     /** Print a text on the screen.
00420      *
00421      * \param str The text.
00422      * \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER,
00423      *          or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment.
00424      * \param y The vertical offset of the text from the top of the screen.
00425      * \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color.
00426      * \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color.
00427      * \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate.
00428      */
00429     virtual void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
00430     
00431     /** Draw an image on the screen.
00432      *
00433      * The pixels of the picture must be in the RGB-565 format.  The data can be provided
00434      * as an array in a source or a header file.  To convert an image file to the appropriate
00435      * format, a special utility must be utilized.  One such tool is provided by Henning Karlsen,
00436      * the author of the UTFT display liberary and can be downloaded for free from his web site:
00437      * http://henningkarlsen.com/electronics/library.php?id=52
00438      *
00439      * \param x Horizontal offset of the first pixel of the image.
00440      * \param y Vertical offset of the first pixel of the image.
00441      * \param img Image data pointer.
00442      * \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
00443      */
00444     virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned char scale = 1 );
00445     
00446     /** Draw an image on the screen.
00447      *
00448      * The pixels of the picture must be in the RGB-565 format.  The data can be provided
00449      * as an array in a source or a header file.  To convert an image file to the appropriate
00450      * format, a special utility must be utilized.  One such tool is provided by Henning Karlsen,
00451      * the author of the UTFT display liberary and can be downloaded for free from his web site:
00452      * http://henningkarlsen.com/electronics/library.php?id=52
00453      *
00454      * \param x Horizontal offset of the first pixel of the image.
00455      * \param y Vertical offset of the first pixel of the image.
00456      * \param img Image data pointer.
00457      * \param deg Angle to rotate the image before painting on screen, in degrees.
00458      * \param rox
00459      * \param roy
00460      */
00461     virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned short deg, unsigned short rox, unsigned short roy );
00462     
00463 protected:
00464     /** Creates an instance of the class.
00465      *
00466      * \param width Width of the display in pixels.
00467      * \param height Height of the display in pixels.
00468      * \param CS Pin connected to the CS input of the display.
00469      * \param RS Pin connected to the RS input of the display.
00470      * \param RESET Pin connected to the RESET input of the display.
00471      * \param BL Pin connected to the circuit controlling the LCD's backlight.
00472      * \param blType The type of backlight to be used.
00473      * \param defaultBacklight The standard backlight intensity (if using PWM control), expressed in percent as float value from 0.0 to 1.0
00474      */
00475     LCD( unsigned short width, unsigned short height ,PinName CS, PinName RS, PinName RESET, PinName BL, backlight_t blType, float defaultBacklight );
00476     
00477     /** Activates the display for command/data transfer.
00478      *
00479      * Usually achieved by pulling the CS pin of the display low.
00480      */
00481     virtual void Activate( void );
00482     
00483     /** Deactivates the display after data has been transmitted.
00484      *
00485      * Usually achieved by pulling the CS pin of the display high.
00486      */
00487     virtual void Deactivate( void );
00488     
00489     /** Sends a command to the display.
00490      *
00491      * \param cmd The display command.
00492      * \remarks Commands are controller-specific and this function needs to
00493      *          be implemented separately for each available controller.
00494      */
00495     virtual void WriteCmd( unsigned short cmd ) = 0;
00496     
00497     /** Sends pixel data to the display.
00498      *
00499      * \param data The display data.
00500      * \remarks Sendin data is controller-specific and this function needs to
00501      *          be implemented separately for each available controller.
00502      */
00503     virtual void WriteData( unsigned short data ) = 0;
00504     
00505     /** Sends both command and data to the display controller.
00506      *
00507      * This is a helper utility function which combines the 2 functions above
00508      * into one single convenience step.
00509      *
00510      * \param cmd The display command.
00511      * \param data The display pixel data.
00512      */
00513     virtual void WriteCmdData( unsigned short cmd, unsigned short data );
00514     
00515     /** Assigns a chunk of the display memory to receive data.
00516      *
00517      * When data is sent to the display after this function completes, the opertion will
00518      * start from the begining of the assigned address (pixel position) and the pointer
00519      * will be automatically incremented so that the next data write operation will continue
00520      * with the next pixel from the memory block.  If more data is written than available
00521      * pixels, at the end of the block the pointer will jump back to its beginning and
00522      * commence again, until the next address change command is sent to the display.
00523      *
00524      * \param x1 The X coordinate of the pixel at the beginning of the block.
00525      * \param y1 The Y coordinate of the pixel at the beginning of the block.
00526      * \param x2 The X coordinate of the pixel at the end of the block.
00527      * \param y2 The Y coordinate of the pixel at the end of the block.
00528      * \remarks Addressing commands are controller-specific and this function needs to be
00529      *          implemented separately for each available controller.
00530      */
00531     virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 ) = 0;
00532     
00533     /** Resets the memory address for the next display write operation to the screen origins (0,0).
00534      */
00535     virtual void ClearXY( void );
00536     
00537     /** Sets the color of the pixel at the address pointer of the controller.
00538      *
00539      * This function is to be provided by each implementation separately in
00540      * order to account for different color depths used by the controller.
00541      * \param color The color of the pixel.
00542      * \param mode The depth (palette) of the color.
00543      */
00544     virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 ) = 0;
00545     
00546     /** Draws a horizontal line.
00547      *
00548      * This is a utility function to draw horizontal-only lines
00549      * for reduced code complexity and faster execution.
00550      *
00551      * \param x X coordinate of the starting point of the line.
00552      * \param y Y coordinate of the starting point of the line.
00553      * \param len Length of the line.
00554      * \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
00555      *              -1 switches to the default background color, or any custom color can be used.
00556      */
00557     virtual void DrawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
00558     
00559     /** Draws a vertical line.
00560      *
00561      * This is a utility function to draw vertical-only lines
00562      * for reduced code complexity and faster execution.
00563      *
00564      * \param x X coordinate of the starting point of the line.
00565      * \param y Y coordinate of the starting point of the line.
00566      * \param len Height of the line.
00567      * \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
00568      *              -1 switches to the default background color, or any custom color can be used.
00569      */
00570     virtual void DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
00571     
00572     /** Prints a character at the given position and using the given color.
00573      *
00574      * \param c The character.
00575      * \param x X coordinate of the character position.
00576      * \param y Y coordinate of the character position.
00577      * \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
00578      *                -1 switches to the default background color, or any custom color can be used.
00579      * \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
00580      *                -2 switches to the default foreground color, or any custom color can be used.
00581      */
00582     virtual void PrintChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
00583     
00584     /** Prints a character at the given position and using the given color and with the given rotation.
00585      *
00586      * \param c The character.
00587      * \param x X coordinate of the character position.
00588      * \param y Y coordinate of the character position.
00589      * \param pos Position of the character in the string from which it originates (used to rotate a whole string).
00590      * \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
00591      *                -1 switches to the default background color, or any custom color can be used.
00592      * \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
00593      *                -2 switches to the default foreground color, or any custom color can be used.
00594      * \param deg The angle at which to rotate. 
00595      */
00596     virtual void RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
00597  
00598 protected:
00599     unsigned short  _disp_width, _disp_height;
00600     DigitalOut      _lcd_pin_cs, _lcd_pin_rs, _lcd_pin_reset;
00601     orientation_t   _orientation;
00602     colordepth_t    _colorDepth;
00603     unsigned int    _foreground, _background;
00604     const font_t*   _font;
00605     DigitalOut*     _lcd_pin_bl;
00606     PwmOut*         _bl_pwm;
00607     backlight_t     _bl_type;
00608     float           _bl_pwm_default, _bl_pwm_current;
00609 };
00610  
00611 #ifdef __cplusplus
00612 }
00613 #endif
00614  
00615 #endif /* TFTLCD_BASE_H */