Basic swim GUI for LPC4088

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Data Structures

Data Structures

Here are the data structures with brief descriptions:
AppBase class for all Apps
AppColorPickerAn App example letting the user pick a color from a colored area
AppLauncherAn App example using a number of buttons to launch different Apps
AppSlideShowAn App example showing how to use the SlideShow engine
AppTouchCalibrationAn App example guiding the user through the steps needed to (re)calibrate the touch controller
ButtonA button with a caption
ClickableClickable is an abstract base class for the Button and ImageButton
DigitButtonThe DigitButton is used in the same way as the Button so see it for an example
FONT_TSWIM font data structure
ImageImage example
ImageButtonThe ImageButton is used in the same way as the Button so see it for an example
RendererRenderer for the SlideShow engine
ResourceA resource container to pass around instead of using hardcoded data
SlideShowSlideShow engine
SWIM_WINDOW_TStructure used to store information about a specific window