Basic swim GUI for LPC4088
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Data Structures
Here are the data structures with brief descriptions:
App | Base class for all Apps |
AppColorPicker | An App example letting the user pick a color from a colored area |
AppLauncher | An App example using a number of buttons to launch different Apps |
AppSlideShow | An App example showing how to use the SlideShow engine |
AppTouchCalibration | An App example guiding the user through the steps needed to (re)calibrate the touch controller |
Button | A button with a caption |
Clickable | Clickable is an abstract base class for the Button and ImageButton |
DigitButton | The DigitButton is used in the same way as the Button so see it for an example |
FONT_T | SWIM font data structure |
Image | Image example |
ImageButton | The ImageButton is used in the same way as the Button so see it for an example |
Renderer | Renderer for the SlideShow engine |
Resource | A resource container to pass around instead of using hardcoded data |
SlideShow | SlideShow engine |
SWIM_WINDOW_T | Structure used to store information about a specific window |
Generated on Wed Jul 13 2022 03:01:51 by 1.7.2