James Heavey
/
EL17JH
FINAL VERSION
Ball/Ball.cpp
- Committer:
- jamesheavey
- Date:
- 2019-05-09
- Revision:
- 140:d8634e76ecce
- Parent:
- 136:04a2724f90cf
File content as of revision 140:d8634e76ecce:
#include "Ball.h" Ball::Ball() { } Ball::~Ball() { } void Ball::init(int size,int speed, int x) { _size = size; // size of the ball _x = x; // init position of the ball will be at the centre of the paddle _y = HEIGHT - _size/2 - 3; // fixed y init position, just above the paddle srand(time(NULL)); int direction = rand() % 2; // randomise initial direction. // 2 directions, both directed upwards (N) from the paddle if (direction == 0) { _velocity.x = speed; // direction = E _velocity.y = -speed; // direction = N } else { _velocity.x = -speed; // direction = W _velocity.y = -speed; // direction = N } } void Ball::draw(N5110 &lcd) // draw the ball at the specified location { lcd.drawRect(_x,_y,_size,_size,FILL_BLACK); } void Ball::update() // update the ball's position, based on its current velocity { _x += _velocity.x; _y += _velocity.y; } void Ball::set_velocity(Vector2D v) // set the velocity in its x/y directions (used for collision velocity correction) { _velocity.x = v.x; _velocity.y = v.y; } Vector2D Ball::get_velocity() // retrieve the ball's current velocities { Vector2D v = {_velocity.x,_velocity.y}; return v; } Vector2D Ball::get_pos() // retrieve the ball's current coordinates { Vector2D p = {_x,_y}; return p; } void Ball::set_pos(Vector2D p) // set the ball's coordinates (used for collision velocity correction) { _x = p.x; _y = p.y; }