Bayley Wang
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priustroller_3
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transforms.h
00001 #ifndef __TRANSFORMS_H 00002 #define __TRANSFORMS_H 00003 00004 namespace Transforms { 00005 void Clarke(float a, float b, float *alpha, float *beta); 00006 void InverseClarke(float alpha, float beta, float *a, float *b); 00007 void Parke(float beta, float alpha, float theta, float *d, float *q); 00008 void InverseParke(float d, float q, float theta, float *alpha, float *beta); 00009 }; 00010 00011 #endif
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