Initial publish

Dependencies:   mbed

Auto generated API documentation and code listings for el17dg

Classes

Bitmap A black & white bitmap that can be rendered on an N5110 screen
Boss Boss Class
CircleBounds CicleBounds Class
Enemies Enemies Class
Enemy Enemy Class
Game Game Class
GameGlobals GameGlobals Class
GameObject GameObject Class
GameOverManager GameOverManager Class
Gamepad Gamepad Class
Hud Hud Class
Mail< T, queue_sz > The Mail class allow to control, send, receive, or wait for mail
MemoryPool< T, pool_sz > Define and manage fixed-size memory pools of objects of a given type
Menu Menu Class
Mutex Used to synchronise the execution of threads
N5110 N5110 Class
Player Player Class
Point Position or vector on the screen
Polar Polar coordinate struct
Queue< T, queue_sz > The Queue class allow to control, send, receive, or wait for messages
RtosTimer Allow creating and and controlling of timer functions in the system
Semaphore Used to manage and protect access to a set of shared resources
Settings Settings Class
Sprite A function to put a sprite and its data in one variable
Stars Stars Class
Thread Allow defining, creating, and controlling thread functions in the system
Tutorial Tutorial Class
Vector2D Vector 2D struct

Code

Bitmap.cpp [code]
Bitmap.h [code]
boss.h [code]
collision_lib.h [code]
constants.h [code]
enemies.h [code]
game.cpp [code]
game.h [code]
gameobject.h [code]
gameovermanager.h [code]
Gamepad.cpp [code]
Gamepad.h [code]
hud.h [code]
Mail.h [code]
main.cpp [code]
main.h [code]
MemoryPool.h [code]
menu.cpp [code]
menu.h [code]
models.cpp [code]
models.h [code]
Mutex.cpp [code]
Mutex.h [code]
N5110.cpp [code]
N5110.h [code]
player.h [code]
Queue.h [code]
rtos.h [code]
rtos_idle.c [code]
rtos_idle.h [code]
RtosTimer.cpp [code]
RtosTimer.h [code]
Semaphore.cpp [code]
Semaphore.h [code]
settings.cpp [code]
settings.h [code]
stars.h [code]
Thread.cpp [code]
Thread.h [code]
tutorial.cpp [code]
tutorial.h [code]