A replacement for InterruptIn that debounces the interrupt.
Dependents: D7A_Demo-Get-started CVtoOSCConverter EE3501keypad D7A_Localisation ... more
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Example code:
#include "DebouncedInterrupt.h" DebouncedInterrupt up_button(USER_BUTTON); void onUp() { // Do Something } int main() { // Will immediatly call function and ignore other interrupts until timeout up_button.attach(&onUp, IRQ_FALL, 1000, true); // Will call function only if button has been held for the specified time //up_button.attach(&onUp, IRQ_FALL, 500, false); while(1) {} }
DebouncedInterrupt.cpp
- Committer:
- kandangath
- Date:
- 2014-02-18
- Revision:
- 13:09b53a088a9c
- Parent:
- 10:cb16d2957f8d
- Child:
- 14:da09706b92f5
File content as of revision 13:09b53a088a9c:
/** * DebouncedInterrupt.cpp **/ #include "DebouncedInterrupt.h" Timeout timeout; DebouncedInterrupt::DebouncedInterrupt(PinName pin) { _in = new InterruptIn(pin); } DebouncedInterrupt::~DebouncedInterrupt() { } void DebouncedInterrupt::attach(void (*fptr)(void), const interruptTrigger& trigger, const unsigned int& debounce_ms) { if(fptr) { fCallback = fptr; _last_bounce_count = _bounce_count = 0; switch(trigger) { case INT_RISE: _in->rise(this, &DebouncedInterrupt::_onInterrupt); break; case INT_FALL: _in->fall(this, &DebouncedInterrupt::_onInterrupt); break; default: break; } _debounce_us = 1000*debounce_ms; } } void DebouncedInterrupt::reset() { timeout.detach(); } unsigned int DebouncedInterrupt::get_bounce() { return _last_bounce_count; } void DebouncedInterrupt::_callback() { _last_bounce_count = _bounce_count; _bounce_count = 0; fCallback(); } void DebouncedInterrupt::_onInterrupt() { _bounce_count++; timeout.attach_us(this, &DebouncedInterrupt::_callback, _debounce_us); }