Play snake using mbed! A snake-like game that runs on the memoryLCD display on Happy Gecko.
Embed:
(wiki syntax)
Show/hide line numbers
food.cpp
Go to the documentation of this file.
00001 /***************************************************************************//** 00002 * @file food.cpp 00003 * @brief class for creating a food-like object and keeps track of its momvement 00004 ******************************************************************************* 00005 * @section License 00006 * <b>(C) Copyright 2015 Silicon Labs, http://www.silabs.com</b> 00007 ******************************************************************************* 00008 * 00009 * Permission is granted to anyone to use this software for any purpose, 00010 * including commercial applications, and to alter it and redistribute it 00011 * freely, subject to the following restrictions: 00012 * 00013 * 1. The origin of this software must not be misrepresented; you must not 00014 * claim that you wrote the original software. 00015 * 2. Altered source versions must be plainly marked as such, and must not be 00016 * misrepresented as being the original software. 00017 * 3. This notice may not be removed or altered from any source distribution. 00018 * 00019 * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Silicon Labs has no 00020 * obligation to support this Software. Silicon Labs is providing the 00021 * Software "AS IS", with no express or implied warranties of any kind, 00022 * including, but not limited to, any implied warranties of merchantability 00023 * or fitness for any particular purpose or warranties against infringement 00024 * of any proprietary rights of a third party. 00025 * 00026 * Silicon Labs will not be liable for any consequential, incidental, or 00027 * special damages, or any other relief, or for any claim by any third party, 00028 * arising from your use of this Software. 00029 * 00030 ******************************************************************************/ 00031 00032 #include"food.h" 00033 #include "gecko.h" 00034 #define NFOODPIX 18 00035 00036 const uint8_t food_px_map[NFOODPIX] = {0x02, 0x03, 0x04, 0x11, 0x13, 0x15, 0x20, 0x23, 0x26, 0x30, 0x36, 0x40, 0x46, 0x51, 0x55, 0x62, 0x63, 0x64}; 00037 Food::Food(): x(5), y(5){}; 00038 00039 bool Food::isEaten(Gecko &gck){ 00040 return gck.headOccupiesTile(x, y); 00041 } 00042 00043 void Food::reset(silabs::LS013B7DH03 &display, const Gecko &gck) 00044 { 00045 this->remove(display); 00046 x = rand()%BOARD_WIDTH; 00047 y = rand()%BOARD_HEIGHT; 00048 00049 while (gck.occupiesTile(x,y)) 00050 { 00051 x = rand()%BOARD_WIDTH; 00052 y = rand()%BOARD_HEIGHT; 00053 } 00054 this->draw(display); 00055 } 00056 00057 void Food::draw(silabs::LS013B7DH03 &display) 00058 { 00059 for (int i=0;i<NFOODPIX;i++) 00060 { 00061 display.pixel(x*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>( food_px_map[i] & 0xF), \ 00062 (y+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>( (food_px_map[i] >> 4) & 0xF), Black); 00063 } 00064 } 00065 00066 void Food::remove(silabs::LS013B7DH03 &display) 00067 { 00068 for (int i=0;i<NFOODPIX;i++) 00069 { 00070 display.pixel(x*STEPSIZE + BOARDERWIDTH/2 +static_cast<uint8_t>(food_px_map[i] & 0xF), \ 00071 (y+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>((food_px_map[i] >> 4) & 0xF), White); 00072 } 00073 } 00074 00075 00076
Generated on Thu Jul 14 2022 05:54:03 by 1.7.2