This is a basic example how to draw a bitmap on Pokitto screen
Dependencies: PokittoLib
Pokitto drawBitmap basic example
The bitmap was created with Photoshop (but you can use any similar drawing program) and converted to a .h resource file using Filippos img2pok tool, available here: https://github.com/Effer/img2pok
To try it out yourself
Just press the "Import into compiler" button on top right of this page!
bitmap.cpp
- Committer:
- Pokitto
- Date:
- 2018-05-02
- Revision:
- 3:401b951fdcdc
- Parent:
- 2:5ef3dd229260
File content as of revision 3:401b951fdcdc:
/* Pokitto drawBitmap example - draws a Pokitto icon by @trelemar */ #include "Pokitto.h" // include Pokitto library #include "pokitto_icon.h" // include the Pokitto icon graphics file Pokitto::Core mygame; //create Pokitto application instance int main () { mygame.begin(); // start the application mygame.display.load565Palette(pokitto_icon_pal); //load the palette for the image mygame.display.bgcolor=0; /* the "while" loop runs as long as the program is running */ while (mygame.isRunning()) { /* mygame.update() is processed whenever it is time to update the screen */ if (mygame.update()) { mygame.display.drawBitmap(0,0,pokitto_icon); // draw the pokitto_icon graphic } } return 0; // this is "good programming manners". Program informs it ended without errors }