most functionality to splashdwon, find neutral and start mission. short timeouts still in code for testing, will adjust to go directly to sit_idle after splashdown

Dependencies:   mbed MODSERIAL FATFileSystem

Committer:
tnhnrl
Date:
Fri Jun 08 13:56:30 2018 +0000
Revision:
54:d4990fb68404
Parent:
52:f207567d3ea4
Child:
55:f4ec445c42fe
heading not working

Who changed what in which revision?

UserRevisionLine numberNew contents of line
tnhnrl 16:3363b9f14913 1 #ifndef STATEMACHINE_HPP
tnhnrl 16:3363b9f14913 2 #define STATEMACHINE_HPP
tnhnrl 20:8987a9ae2bc7 3
tnhnrl 16:3363b9f14913 4 #include "mbed.h"
tnhnrl 32:f2f8ae34aadc 5 #include <vector>
tnhnrl 20:8987a9ae2bc7 6
tnhnrl 16:3363b9f14913 7 extern "C" void mbed_reset(); // utilized to reset the mbed
tnhnrl 20:8987a9ae2bc7 8
tnhnrl 20:8987a9ae2bc7 9 // main finite state enumerations
tnhnrl 16:3363b9f14913 10 enum {
tnhnrl 17:7c16b5671d0e 11 SIT_IDLE, // stops both motors, exits after a keyboard input
tnhnrl 49:47ffa4feb6db 12 CHECK_TUNING, // runs the system to the positions specified in the files
tnhnrl 17:7c16b5671d0e 13 FIND_NEUTRAL, // dives to depth at zero pitch, exits when stable
tnhnrl 17:7c16b5671d0e 14 DIVE, // dives to depth at negative pitch, exits when crossing a defined depth
tnhnrl 17:7c16b5671d0e 15 RISE, // rises to surface at positive pitch, exits when near surface
tnhnrl 17:7c16b5671d0e 16 FLOAT_LEVEL, // bce position to float, pitch loop active at zero, exits when stable near zero pitch
tnhnrl 17:7c16b5671d0e 17 FLOAT_BROADCAST, // bce position to float, batt position forward to hold tail up, exits when actuators done
tnhnrl 17:7c16b5671d0e 18 EMERGENCY_CLIMB, // bce position to full rise, batt position to full aft, exits when at surface
danstrider 22:a10ee088403b 19 MULTI_DIVE, // multi-dive sequence
tnhnrl 28:16c83a2fdefa 20 MULTI_RISE, // multi-rise sequence
tnhnrl 32:f2f8ae34aadc 21 KEYBOARD, // "state" for tracking only
tnhnrl 45:16b8162188ca 22 TRANSMIT_LOG,
tnhnrl 45:16b8162188ca 23 RECEIVE_SEQUENCE
tnhnrl 20:8987a9ae2bc7 24 };
tnhnrl 20:8987a9ae2bc7 25
tnhnrl 20:8987a9ae2bc7 26 // find_neutral finite state machine enumerations
tnhnrl 20:8987a9ae2bc7 27 enum {
danstrider 22:a10ee088403b 28 NEUTRAL_SINKING, // increment the bce until really start sinking
danstrider 22:a10ee088403b 29 NEUTRAL_SLOWLY_RISE, // once sinking, arrest the sink
danstrider 22:a10ee088403b 30 NEUTRAL_CHECK_PITCH, // find level again, then save the data and exit
tnhnrl 32:f2f8ae34aadc 31 NEUTRAL_EXIT, // sub-FSM has completed all checks
tnhnrl 17:7c16b5671d0e 32 };
tnhnrl 32:f2f8ae34aadc 33
tnhnrl 32:f2f8ae34aadc 34 // test idea
tnhnrl 20:8987a9ae2bc7 35
tnhnrl 17:7c16b5671d0e 36 //struct for saving the data
tnhnrl 17:7c16b5671d0e 37 struct currentSequenceStruct {
tnhnrl 17:7c16b5671d0e 38 int state; //for the current StateMachine, states are ID-ed with enumeration
tnhnrl 17:7c16b5671d0e 39 float timeout;
tnhnrl 17:7c16b5671d0e 40 float depth;
tnhnrl 17:7c16b5671d0e 41 float pitch;
tnhnrl 16:3363b9f14913 42 };
tnhnrl 20:8987a9ae2bc7 43
tnhnrl 16:3363b9f14913 44 class StateMachine {
tnhnrl 16:3363b9f14913 45 public:
tnhnrl 16:3363b9f14913 46 StateMachine();
tnhnrl 16:3363b9f14913 47
tnhnrl 34:9b66c5188051 48 int runStateMachine();
tnhnrl 16:3363b9f14913 49
tnhnrl 16:3363b9f14913 50 void showMenu();
tnhnrl 16:3363b9f14913 51
tnhnrl 17:7c16b5671d0e 52 void keyboard();
tnhnrl 16:3363b9f14913 53
tnhnrl 49:47ffa4feb6db 54 void keyboard_menu_MANUAL_TUNING();
tnhnrl 52:f207567d3ea4 55 void keyboard_menu_STREAM_STATUS();
tnhnrl 52:f207567d3ea4 56 void keyboard_menu_CHANNEL_READINGS();
tnhnrl 52:f207567d3ea4 57 void keyboard_menu_RUDDER_SERVO_settings();
tnhnrl 54:d4990fb68404 58 void keyboard_menu_COUNTS_STATUS();
tnhnrl 49:47ffa4feb6db 59
tnhnrl 16:3363b9f14913 60 void keyboard_menu_BCE_PID_settings();
tnhnrl 16:3363b9f14913 61 void keyboard_menu_BATT_PID_settings();
tnhnrl 16:3363b9f14913 62 void keyboard_menu_DEPTH_PID_settings();
tnhnrl 16:3363b9f14913 63 void keyboard_menu_PITCH_PID_settings();
tnhnrl 16:3363b9f14913 64
tnhnrl 16:3363b9f14913 65 float getDepthCommand();
tnhnrl 16:3363b9f14913 66 float getPitchCommand();
tnhnrl 32:f2f8ae34aadc 67 float getDepthReading();
tnhnrl 32:f2f8ae34aadc 68 float getPitchReading();
tnhnrl 32:f2f8ae34aadc 69 float getTimerReading();
tnhnrl 16:3363b9f14913 70
tnhnrl 32:f2f8ae34aadc 71 int runNeutralStateMachine(); //substate returns the state (which is used in overall FSM)
tnhnrl 17:7c16b5671d0e 72
tnhnrl 28:16c83a2fdefa 73 int getState();
tnhnrl 17:7c16b5671d0e 74 void setState(int input_state);
tnhnrl 28:16c83a2fdefa 75
tnhnrl 17:7c16b5671d0e 76 void setTimeout(float input_timeout);
tnhnrl 17:7c16b5671d0e 77 void setDepthCommand(float input_depth_command);
tnhnrl 17:7c16b5671d0e 78 void setPitchCommand(float input_pitch_command);
tnhnrl 17:7c16b5671d0e 79
tnhnrl 17:7c16b5671d0e 80 void setNeutralPositions(float batt_pos_mm, float bce_pos_mm);
tnhnrl 17:7c16b5671d0e 81
tnhnrl 17:7c16b5671d0e 82 int timeoutRunning();
tnhnrl 17:7c16b5671d0e 83
tnhnrl 21:38c8544db6f4 84 void getDiveSequence(); //used in multi-dive sequence with public variables for now
tnhnrl 17:7c16b5671d0e 85
tnhnrl 32:f2f8ae34aadc 86 void runActiveNeutralStateMachine(); //new neutral substate returns the state (which is used in overall FSM)
tnhnrl 32:f2f8ae34aadc 87
tnhnrl 34:9b66c5188051 88 float * getLoggerArray(); //delete soon
tnhnrl 32:f2f8ae34aadc 89
tnhnrl 34:9b66c5188051 90 void recordData(int input_state); //record log data to file using MbedLogger class
tnhnrl 32:f2f8ae34aadc 91 void printDirectory();
tnhnrl 32:f2f8ae34aadc 92 void recordState(int input_state);
tnhnrl 34:9b66c5188051 93 void printCurrentSdLog(); //more tricky for SD card, work in progress
tnhnrl 32:f2f8ae34aadc 94
tnhnrl 32:f2f8ae34aadc 95 void createNewFile();
tnhnrl 32:f2f8ae34aadc 96
tnhnrl 32:f2f8ae34aadc 97 void transmitData();
tnhnrl 32:f2f8ae34aadc 98
tnhnrl 36:966a86937e17 99 float * dataArray();
tnhnrl 36:966a86937e17 100
tnhnrl 52:f207567d3ea4 101 //06/06/2018
tnhnrl 52:f207567d3ea4 102 float getFloatUserInput();
tnhnrl 52:f207567d3ea4 103
tnhnrl 16:3363b9f14913 104 private:
tnhnrl 17:7c16b5671d0e 105 int _timeout; // generic timeout for every state, seconds
tnhnrl 28:16c83a2fdefa 106 float _pitchTolerance; // pitch angle tolerance for neutral finding exit criteria
tnhnrl 28:16c83a2fdefa 107 float _bceFloatPosition; // bce position for "float" states
tnhnrl 28:16c83a2fdefa 108 float _battFloatPosition; // batt position for "broadcast" state
tnhnrl 16:3363b9f14913 109
tnhnrl 32:f2f8ae34aadc 110 float _depth_command; // user keyboard depth
tnhnrl 32:f2f8ae34aadc 111 float _pitch_command; // user keyboard depth
tnhnrl 32:f2f8ae34aadc 112 float _depth_reading; // depth reading (to get the readings at the same time)
tnhnrl 32:f2f8ae34aadc 113 float _pitch_reading; // pitch reading (to get the readings at the same time)
tnhnrl 32:f2f8ae34aadc 114 float _timer_reading; // pitch reading (to get the readings at the same time)
tnhnrl 16:3363b9f14913 115
tnhnrl 16:3363b9f14913 116 Timer timer;
tnhnrl 17:7c16b5671d0e 117
danstrider 22:a10ee088403b 118 int _state; // Fine State Machine (FSM) state
tnhnrl 28:16c83a2fdefa 119 int _previous_state; // record previous state
danstrider 22:a10ee088403b 120 int _sub_state; // substate on find_neutral function
danstrider 22:a10ee088403b 121 int _previous_sub_state; // previous substate so that what goes into the sub-state is not being changed as it is processed
tnhnrl 24:c7d9b5bf3829 122 float _neutral_timer; // keep time for rise/sink/level timer incremnets
tnhnrl 17:7c16b5671d0e 123
tnhnrl 28:16c83a2fdefa 124 bool _isTimeoutRunning;
tnhnrl 17:7c16b5671d0e 125
tnhnrl 28:16c83a2fdefa 126 bool _isSubStateTimerRunning;
tnhnrl 17:7c16b5671d0e 127
tnhnrl 21:38c8544db6f4 128 float _neutral_bce_pos_mm;
tnhnrl 21:38c8544db6f4 129 float _neutral_batt_pos_mm;
tnhnrl 17:7c16b5671d0e 130
tnhnrl 24:c7d9b5bf3829 131 int _multi_dive_counter;
tnhnrl 28:16c83a2fdefa 132
tnhnrl 21:38c8544db6f4 133 currentSequenceStruct currentStateStruct; //type_of_struct struct_name
tnhnrl 21:38c8544db6f4 134
tnhnrl 21:38c8544db6f4 135 bool _neutral_sub_state_active; // controls neutral_sub_state
tnhnrl 21:38c8544db6f4 136
tnhnrl 21:38c8544db6f4 137 float _depth_KP;
tnhnrl 21:38c8544db6f4 138 float _depth_KI;
tnhnrl 21:38c8544db6f4 139 float _depth_KD;
tnhnrl 21:38c8544db6f4 140
tnhnrl 21:38c8544db6f4 141 float _pitch_KP;
tnhnrl 21:38c8544db6f4 142 float _pitch_KI;
tnhnrl 21:38c8544db6f4 143 float _pitch_KD;
tnhnrl 28:16c83a2fdefa 144
tnhnrl 45:16b8162188ca 145 int _state_array[256]; //used to print out the states
tnhnrl 28:16c83a2fdefa 146 int _state_array_counter; //used to iterate through state records
tnhnrl 45:16b8162188ca 147 int _substate_array[256]; //used to print out the sub-states
tnhnrl 28:16c83a2fdefa 148 int _substate_array_counter; //used to iterate through sub-state records
tnhnrl 23:434f04ef1fad 149
tnhnrl 24:c7d9b5bf3829 150 int _substate;
tnhnrl 24:c7d9b5bf3829 151 int _previous_substate;
tnhnrl 28:16c83a2fdefa 152
tnhnrl 28:16c83a2fdefa 153 float _max_recorded_depth_neutral;
tnhnrl 28:16c83a2fdefa 154 float _max_recorded_depth_dive;
tnhnrl 32:f2f8ae34aadc 155
tnhnrl 32:f2f8ae34aadc 156 float _neutral_sink_command_mm; //defaults for neutral finding sub-FSM
tnhnrl 32:f2f8ae34aadc 157 float _neutral_rise_command_mm;
tnhnrl 32:f2f8ae34aadc 158 float _neutral_pitch_command_mm;
tnhnrl 32:f2f8ae34aadc 159
tnhnrl 32:f2f8ae34aadc 160 float _max_recorded_auto_neutral_depth;
tnhnrl 32:f2f8ae34aadc 161
tnhnrl 32:f2f8ae34aadc 162 //float _logger_array[1048][5]; //array to hold the input, one log per dive (row/col)
tnhnrl 32:f2f8ae34aadc 163 bool _is_log_timer_running;
tnhnrl 32:f2f8ae34aadc 164 float _log_timer;
tnhnrl 32:f2f8ae34aadc 165
tnhnrl 32:f2f8ae34aadc 166 float _data_log[9];
tnhnrl 32:f2f8ae34aadc 167
tnhnrl 32:f2f8ae34aadc 168 volatile bool _file_closed;
tnhnrl 16:3363b9f14913 169 };
tnhnrl 20:8987a9ae2bc7 170
tnhnrl 16:3363b9f14913 171 #endif