Jubeat (ユビート Yubīto?), stylized as jubeat, is a series of arcade music video games developed by Konami Computer Entertainment Japan, and is a part of Konami's Bemani line of music video games. The series uses an arrangement of 16 buttons in a 4x4 grid for gameplay, a grid also used for the displaying of cues and part of the user interface.
Dependencies: 4DGL-uLCD-SE SDFileSystem TextLCD mbed-rtos mbed wave_player
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Diff: main.cpp
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Mar 16 13:38:50 2016 +0000 @@ -0,0 +1,197 @@ +#include "mbed.h" +#include "rtos.h" +#include "uLCD_4DGL.h" +#include "SDFileSystem.h" +#include "wave_player.h" +#include "VS1002.h" +#include <mpr121.h> + +//SDFileSystem sd(p5, p6, p7, p8, "sd"); +uLCD_4DGL uLCD(p28,p27,p30); +Serial pc(USBTX, USBRX); +VS1002 mp3(p5, p6, p7, p8,"sd",p11, p12 ,p13, p14, p23, p22, p21, p20); +LocalFileSystem local("local"); +//AnalogOut DACout(p18); // used to play sound on speaker +//wave_player waver(&DACout); +//This is for the touchpad +I2C i2c(p9, p10); +InterruptIn interrupt(p26); +Mpr121 mpr121(&i2c, Mpr121::ADD_VSS); + +int start = 0; + +int new_song_number=1; //Variable to store the Song Number +int volume_set=-1; //Variable to store the Volume +int previous_volume; //Variable to store the volume when muted +bool pause=false; //Variable to store the status of Pause button +bool mute=false; //Variable to store the status of mute button + +int check=0; //Capacitative touch generates interrupt on both press and release. This variable tracks this and updates only on press. +char *song_name[6]={"18 till I Die","Summer of 69","Boulevard", "Serenity","Crawling","In the end"}; //Array of song names entered manually +int chosennum=-1; +int playing=0; +int score=0; +int fullscore; + +Mutex ulcd_mutex; +Mutex sd_mutex; + +void fallInterrupt() { + int key_code=0; + int i=0; + int value=mpr121.read(0x00); + value +=mpr121.read(0x01)<<8; + // LED demo mod by J. Hamblen + //pc.printf("MPR value: %x \r\n", value); + i=0; + // puts key number out to LEDs for demo + for (i=0; i<12; i++) { + if (((value>>i)&0x01)==1) key_code=i+1; + } + check=1; + //pc.printf("%d ",playing); + //if(!playing){ + chosennum=key_code; + //} +} + +class square { + public: + int startx,starty,side,pos; + + + /*function*/ + square(){}; + square(int sx,int sy,int s,int p):startx(sx),starty(sy),side(s),pos(p){}; + void set(int sx, int sy, int s,int p){startx = sx;starty = sy;side = s;pos = p;}; + // draw the block on the LCD + void draw() {//draw a empty block on the LCD + uLCD.rectangle(startx,starty,startx+side,starty+side,0x00FF00); + } + void show() {//emerge the color inside the block + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0x333300); + wait(0.1); + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0x666600); + wait(0.1); + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0x999900); + wait(0.1); + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0xCCCC00); + wait(0.1); + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0xFFFF00); + wait(0.1); + if(pos==chosennum){hit();score++;} + else{miss();} + + } + void hit() { + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0x00FF00); + wait(0.1); + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0x000000); + } + void miss() { + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0xFF0000); + wait(0.1); + uLCD.filled_rectangle(startx+4, starty+4, startx+side-4, starty+side-4, 0x000000); + } +}; + +void graph(void const *args) +{ + while(!start){wait(0.5);} + pc.printf("i can start from now"); + ulcd_mutex.lock(); + square a[9]; + a[0].set(1,1,40,1); + a[1].set(44,1,40,2); + a[2].set(87,1,40,3); + a[3].set(1,44,40,5); + a[4].set(44,44,40,6); + a[5].set(87,44,40,7); + a[6].set(1,87,40,9); + a[7].set(44,87,40,10); + a[8].set(87,87,40,11); + a[0].draw();a[1].draw();a[2].draw(); + a[3].draw();a[4].draw();a[5].draw(); + a[6].draw();a[7].draw();a[8].draw(); + + FILE *fp = fopen("/local/2.txt", "r"); + int screen=-1; + int waitmm=0; + int numnode=-1; + int counter = 0; + fscanf(fp,"%d",&numnode); + fullscore=numnode; + while(counter < numnode) { + fscanf(fp,"%d %d",&screen, &waitmm); + //uLCD.printf("%d %d\n", screen, waitmm); + a[screen].show(); + wait(float(waitmm)/1000); + counter++; + } + ulcd_mutex.unlock(); + +} + +int main() { + //Thread thread2(speaker); + interrupt.fall(&fallInterrupt); + interrupt.mode(PullUp); + + Thread thread2(graph); + + + uLCD.cls(); + uLCD.media_init(); + uLCD.set_sector_address(0x0000, 0x0099); + uLCD.display_video(0,0); + uLCD.cls(); + + ulcd_mutex.lock(); + uLCD.printf("This is game of Jubeat\n\npick a song you want to play\n\n1. Lovers on the Sun\n2.Man At Arms\n"); + while(!check){wait(0.1);} + uLCD.printf("You chosen song: %d",chosennum); + wait(1); + uLCD.cls(); + ulcd_mutex.unlock(); + pc.printf("mutex unlocked!\n"); + /* + square a[9]; + a[0].set(1,1,40); + a[1].set(44,1,40); + a[2].set(87,1,40); + a[3].set(1,44,40); + a[4].set(44,44,40); + a[5].set(87,44,40); + a[6].set(1,87,40); + a[7].set(44,87,40); + a[8].set(87,87,40); + a[0].draw();a[1].draw();a[2].draw(); + a[3].draw();a[4].draw();a[5].draw(); + a[6].draw();a[7].draw();a[8].draw(); + */ + + mp3._RST = 1; + mp3.cs_high(); //chip disabled + mp3.sci_initialise(); //initialise MBED + mp3.sci_write(0x00,(SM_SDINEW+SM_STREAM+SM_DIFF)); + mp3.sci_write(0x03, 0x9800); + mp3.sdi_initialise(); + + start=1; + //while(1) + //{ + //playing=1; + mp3.play_song(1); + //playing=0; + //} + + ulcd_mutex.lock(); + uLCD.cls(); + + uLCD.printf("congratulation!\n\nYour score is:\n\n%d \nout of %d",score,fullscore); + wait(3); + ulcd_mutex.unlock(); + while(1){} + + +}