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Show/hide line numbers math_ops.cpp Source File

math_ops.cpp

00001 
00002 #include "math_ops.h"
00003 
00004 
00005 float fmaxf(float x, float y){
00006     /// Returns maximum of x, y ///
00007     return (((x)>(y))?(x):(y));
00008     }
00009 
00010 float fminf(float x, float y){
00011     /// Returns minimum of x, y ///
00012     return (((x)<(y))?(x):(y));
00013     }
00014 
00015 float fmaxf3(float x, float y, float z){
00016     /// Returns maximum of x, y, z ///
00017     return (x > y ? (x > z ? x : z) : (y > z ? y : z));
00018     }
00019 
00020 float fminf3(float x, float y, float z){
00021     /// Returns minimum of x, y, z ///
00022     return (x < y ? (x < z ? x : z) : (y < z ? y : z));
00023     }
00024     
00025 void limit_norm(float *x, float *y, float limit){
00026     /// Scales the lenght of vector (x, y) to be <= limit ///
00027     float norm = sqrt(*x * *x + *y * *y);
00028     if(norm > limit){
00029         *x = *x * limit/norm;
00030         *y = *y * limit/norm;
00031         }
00032     }
00033 
00034 
00035 int float_to_uint(float x, float x_min, float x_max, int bits){
00036     /// Converts a float to an unsigned int, given range and number of bits ///
00037     float span = x_max - x_min;
00038     float offset = x_min;
00039     return (int) ((x-offset)*((float)((1<<bits)-1))/span);
00040     }
00041     
00042     
00043 float uint_to_float(int x_int, float x_min, float x_max, int bits){
00044     /// converts unsigned int to float, given range and number of bits ///
00045     float span = x_max - x_min;
00046     float offset = x_min;
00047     return ((float)x_int)*span/((float)((1<<bits)-1)) + offset;
00048     }