Yang Zhenye 201199680

Dependencies:   mbed

Revision:
5:fcad75e9b9e1
Parent:
4:eb8dca1dc341
Child:
9:a5a82b3d1102
--- a/Menu/Menu.h	Wed May 13 14:55:07 2020 +0000
+++ b/Menu/Menu.h	Thu May 14 14:13:03 2020 +0000
@@ -8,25 +8,33 @@
 
 struct State {
     int output;
-    int next_state[4]; }
-    
+    int next_state[4]; };
+        
 class Menu {
     public:
+    // Constructor and destructor.
+    /**
+    * @brief Constructor @details Non user specified.
+    */
     Menu();
+    /**
+    * @brief Destructor @details Non user specified.
+    */
     ~Menu();
     void init();
-    void run(N5110 &lcd, Gamepad &gamepad);
+    void run_engine(N5110 &lcd, Gamepad &gamepad);
+    void run_game(N5110 &lcd, Gamepad &gamepad);
     
     private:
-    void dispaly_page1();
-    void run_engine(N5110 &lcd, Gamepad &gamepad);
-    void display_page2();
-    void display_page3();
-    void output();
-    void input(bool start, bool back, bool x);
+    void display_page1(N5110 &lcd, Gamepad &gamepad);
+    void display_page2(N5110 &lcd, Gamepad &gamepad);
+    void display_page3(N5110 &lcd, Gamepad &gamepad);
+    void get_output(N5110 &lcd, Gamepad &gamepad);
+    void get_input(bool start, bool back, bool x);
     int _output;
     int _state;
     int _input;
+    RooneyEngine _engine;
     };
     #endif
     
\ No newline at end of file