mbed-os
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features/netsocket/Socket.cpp
- Committer:
- elessair
- Date:
- 2016-10-23
- Revision:
- 0:f269e3021894
File content as of revision 0:f269e3021894:
/* Socket * Copyright (c) 2015 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Socket.h" #include "mbed.h" Socket::Socket() : _stack(0) , _socket(0) , _timeout(osWaitForever) { } int Socket::open(NetworkStack *stack) { _lock.lock(); if (_stack != NULL || stack == NULL) { _lock.unlock(); return NSAPI_ERROR_PARAMETER; } _stack = stack; nsapi_socket_t socket; int err = _stack->socket_open(&socket, get_proto()); if (err) { _lock.unlock(); return err; } _socket = socket; _event.attach(this, &Socket::event); _stack->socket_attach(_socket, Callback<void()>::thunk, &_event); _lock.unlock(); return 0; } int Socket::close() { _lock.lock(); int ret = 0; if (_socket) { _stack->socket_attach(_socket, 0, 0); nsapi_socket_t socket = _socket; _socket = 0; ret = _stack->socket_close(socket); } // Wakeup anything in a blocking operation // on this socket event(); _lock.unlock(); return ret; } int Socket::bind(uint16_t port) { // Underlying bind is thread safe SocketAddress addr(0, port); return bind(addr); } int Socket::bind(const char *address, uint16_t port) { // Underlying bind is thread safe SocketAddress addr(address, port); return bind(addr); } int Socket::bind(const SocketAddress &address) { _lock.lock(); int ret; if (!_socket) { ret = NSAPI_ERROR_NO_SOCKET; } else { ret = _stack->socket_bind(_socket, address); } _lock.unlock(); return ret; } void Socket::set_blocking(bool blocking) { // Socket::set_timeout is thread safe set_timeout(blocking ? -1 : 0); } void Socket::set_timeout(int timeout) { _lock.lock(); if (timeout >= 0) { _timeout = (uint32_t)timeout; } else { _timeout = osWaitForever; } _lock.unlock(); } int Socket::setsockopt(int level, int optname, const void *optval, unsigned optlen) { _lock.lock(); int ret; if (!_socket) { ret = NSAPI_ERROR_NO_SOCKET; } else { ret = _stack->setsockopt(_socket, level, optname, optval, optlen); } _lock.unlock(); return ret; } int Socket::getsockopt(int level, int optname, void *optval, unsigned *optlen) { _lock.lock(); int ret; if (!_socket) { ret = NSAPI_ERROR_NO_SOCKET; } else { ret = _stack->getsockopt(_socket, level, optname, optval, optlen); } _lock.unlock(); return ret; } void Socket::attach(Callback<void()> callback) { _lock.lock(); _callback = callback; _lock.unlock(); }