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features/netsocket/NetworkStack.h
- Committer:
- elessair
- Date:
- 2016-10-23
- Revision:
- 0:f269e3021894
File content as of revision 0:f269e3021894:
/** \addtogroup netsocket */ /** @{*/ /* NetworkStack * Copyright (c) 2015 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NETWORK_STACK_H #define NETWORK_STACK_H #include "nsapi_types.h" #include "netsocket/SocketAddress.h" #include "netsocket/NetworkInterface.h" /** NetworkStack class * * Common interface that is shared between hardware that * can connect to a network over IP. By implementing the * NetworkStack, a network stack can be used as a target * for instantiating network sockets. */ class NetworkStack { public: virtual ~NetworkStack() {}; /** Get the local IP address * * @return Null-terminated representation of the local IP address * or null if not yet connected */ virtual const char *get_ip_address() = 0; /** Translates a hostname to an IP address * * The hostname may be either a domain name or an IP address. If the * hostname is an IP address, no network transactions will be performed. * * If no stack-specific DNS resolution is provided, the hostname * will be resolve using a UDP socket on the stack. * * @param host Hostname to resolve * @param address Destination for the host SocketAddress * @return 0 on success, negative error code on failure */ virtual int gethostbyname(const char *host, SocketAddress *address); /** Translates a hostname to an IP address with specific version * * The hostname may be either a domain name or an IP address. If the * hostname is an IP address, no network transactions will be performed. * * If no stack-specific DNS resolution is provided, the hostname * will be resolve using a UDP socket on the stack. * * @param host Hostname to resolve * @param address Destination for the host SocketAddress * @param version IP version of address to resolve * @return 0 on success, negative error code on failure */ virtual int gethostbyname(const char *host, SocketAddress *address, nsapi_version_t version); /** Add a domain name server to list of servers to query * * @param addr Destination for the host address * @return 0 on success, negative error code on failure */ virtual int add_dns_server(const SocketAddress &address); /* Set stack-specific stack options * * The setstackopt allow an application to pass stack-specific hints * to the underlying stack. For unsupported options, * NSAPI_ERROR_UNSUPPORTED is returned and the stack is unmodified. * * @param level Stack-specific protocol level * @param optname Stack-specific option identifier * @param optval Option value * @param optlen Length of the option value * @return 0 on success, negative error code on failure */ virtual int setstackopt(int level, int optname, const void *optval, unsigned optlen); /* Get stack-specific stack options * * The getstackopt allow an application to retrieve stack-specific hints * from the underlying stack. For unsupported options, * NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified. * * @param level Stack-specific protocol level * @param optname Stack-specific option identifier * @param optval Destination for option value * @param optlen Length of the option value * @return 0 on success, negative error code on failure */ virtual int getstackopt(int level, int optname, void *optval, unsigned *optlen); protected: friend class Socket; friend class UDPSocket; friend class TCPSocket; friend class TCPServer; /** Opens a socket * * Creates a network socket and stores it in the specified handle. * The handle must be passed to following calls on the socket. * * A stack may have a finite number of sockets, in this case * NSAPI_ERROR_NO_SOCKET is returned if no socket is available. * * @param handle Destination for the handle to a newly created socket * @param proto Protocol of socket to open, NSAPI_TCP or NSAPI_UDP * @return 0 on success, negative error code on failure */ virtual int socket_open(nsapi_socket_t *handle, nsapi_protocol_t proto) = 0; /** Close the socket * * Closes any open connection and deallocates any memory associated * with the socket. * * @param handle Socket handle * @return 0 on success, negative error code on failure */ virtual int socket_close(nsapi_socket_t handle) = 0; /** Bind a specific address to a socket * * Binding a socket specifies the address and port on which to recieve * data. If the IP address is zeroed, only the port is bound. * * @param handle Socket handle * @param address Local address to bind * @return 0 on success, negative error code on failure. */ virtual int socket_bind(nsapi_socket_t handle, const SocketAddress &address) = 0; /** Listen for connections on a TCP socket * * Marks the socket as a passive socket that can be used to accept * incoming connections. * * @param handle Socket handle * @param backlog Number of pending connections that can be queued * simultaneously * @return 0 on success, negative error code on failure */ virtual int socket_listen(nsapi_socket_t handle, int backlog) = 0; /** Connects TCP socket to a remote host * * Initiates a connection to a remote server specified by the * indicated address. * * @param handle Socket handle * @param address The SocketAddress of the remote host * @return 0 on success, negative error code on failure */ virtual int socket_connect(nsapi_socket_t handle, const SocketAddress &address) = 0; /** Accepts a connection on a TCP socket * * The server socket must be bound and set to listen for connections. * On a new connection, creates a network socket and stores it in the * specified handle. The handle must be passed to following calls on * the socket. * * A stack may have a finite number of sockets, in this case * NSAPI_ERROR_NO_SOCKET is returned if no socket is available. * * This call is non-blocking. If accept would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param server Socket handle to server to accept from * @param handle Destination for a handle to the newly created socket * @param address Destination for the remote address or NULL * @return 0 on success, negative error code on failure */ virtual int socket_accept(nsapi_socket_t server, nsapi_socket_t *handle, SocketAddress *address=0) = 0; /** Send data over a TCP socket * * The socket must be connected to a remote host. Returns the number of * bytes sent from the buffer. * * This call is non-blocking. If send would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param handle Socket handle * @param data Buffer of data to send to the host * @param size Size of the buffer in bytes * @return Number of sent bytes on success, negative error * code on failure */ virtual int socket_send(nsapi_socket_t handle, const void *data, unsigned size) = 0; /** Receive data over a TCP socket * * The socket must be connected to a remote host. Returns the number of * bytes received into the buffer. * * This call is non-blocking. If recv would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param handle Socket handle * @param data Destination buffer for data received from the host * @param size Size of the buffer in bytes * @return Number of received bytes on success, negative error * code on failure */ virtual int socket_recv(nsapi_socket_t handle, void *data, unsigned size) = 0; /** Send a packet over a UDP socket * * Sends data to the specified address. Returns the number of bytes * sent from the buffer. * * This call is non-blocking. If sendto would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param handle Socket handle * @param address The SocketAddress of the remote host * @param data Buffer of data to send to the host * @param size Size of the buffer in bytes * @return Number of sent bytes on success, negative error * code on failure */ virtual int socket_sendto(nsapi_socket_t handle, const SocketAddress &address, const void *data, unsigned size) = 0; /** Receive a packet over a UDP socket * * Receives data and stores the source address in address if address * is not NULL. Returns the number of bytes received into the buffer. * * This call is non-blocking. If recvfrom would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param handle Socket handle * @param address Destination for the source address or NULL * @param data Destination buffer for data received from the host * @param size Size of the buffer in bytes * @return Number of received bytes on success, negative error * code on failure */ virtual int socket_recvfrom(nsapi_socket_t handle, SocketAddress *address, void *buffer, unsigned size) = 0; /** Register a callback on state change of the socket * * The specified callback will be called on state changes such as when * the socket can recv/send/accept successfully and on when an error * occurs. The callback may also be called spuriously without reason. * * The callback may be called in an interrupt context and should not * perform expensive operations such as recv/send calls. * * @param handle Socket handle * @param callback Function to call on state change * @param data Argument to pass to callback */ virtual void socket_attach(nsapi_socket_t handle, void (*callback)(void *), void *data) = 0; /* Set stack-specific socket options * * The setsockopt allow an application to pass stack-specific hints * to the underlying stack. For unsupported options, * NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified. * * @param handle Socket handle * @param level Stack-specific protocol level * @param optname Stack-specific option identifier * @param optval Option value * @param optlen Length of the option value * @return 0 on success, negative error code on failure */ virtual int setsockopt(nsapi_socket_t handle, int level, int optname, const void *optval, unsigned optlen); /* Get stack-specific socket options * * The getstackopt allow an application to retrieve stack-specific hints * from the underlying stack. For unsupported options, * NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified. * * @param handle Socket handle * @param level Stack-specific protocol level * @param optname Stack-specific option identifier * @param optval Destination for option value * @param optlen Length of the option value * @return 0 on success, negative error code on failure */ virtual int getsockopt(nsapi_socket_t handle, int level, int optname, void *optval, unsigned *optlen); }; /** Convert a raw nsapi_stack_t object into a C++ NetworkStack object * * @param stack Reference to an object that can be converted to a stack * - A raw nsapi_stack_t object * - A reference to a network stack * - A reference to a network interface * @return Reference to the underlying network stack */ NetworkStack *nsapi_create_stack(nsapi_stack_t *stack); NetworkStack *nsapi_create_stack(NetworkStack *stack); template <typename IF> NetworkStack *nsapi_create_stack(IF *iface) { return nsapi_create_stack(static_cast<NetworkInterface *>(iface)->get_stack()); } #endif /** @}*/