mbed-os
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features/nanostack/FEATURE_NANOSTACK/nanostack-interface/NanostackInterface.h
- Committer:
- xuaner
- Date:
- 2017-07-20
- Revision:
- 1:3deb71413561
- Parent:
- 0:f269e3021894
File content as of revision 1:3deb71413561:
/* * Copyright (c) 2016 ARM Limited. All rights reserved. */ #ifndef NANOSTACK_INTERFACE_H_ #define NANOSTACK_INTERFACE_H_ #include "NetworkStack.h" #include "MeshInterface.h" #include "NanostackRfPhy.h" #include "mbed-mesh-api/Mesh6LoWPAN_ND.h" #include "mbed-mesh-api/MeshThread.h" class NanostackInterface : public NetworkStack { public: static NanostackInterface *get_stack(); protected: /** Get the local IP address * * @return Null-terminated representation of the local IP address * or null if not yet connected */ virtual const char *get_ip_address(); /** Opens a socket * * Creates a network socket and stores it in the specified handle. * The handle must be passed to following calls on the socket. * * A stack may have a finite number of sockets, in this case * NSAPI_ERROR_NO_SOCKET is returned if no socket is available. * * @param handle Destination for the handle to a newly created socket * @param proto Protocol of socket to open, NSAPI_TCP or NSAPI_UDP * @return 0 on success, negative error code on failure */ virtual int socket_open(void **handle, nsapi_protocol_t proto); /** Close the socket * * Closes any open connection and deallocates any memory associated * with the socket. * * @param handle Socket handle * @return 0 on success, negative error code on failure */ virtual int socket_close(void *handle); /** Bind a specific address to a socket * * Binding a socket specifies the address and port on which to recieve * data. If the IP address is zeroed, only the port is bound. * * @param handle Socket handle * @param address Local address to bind * @return 0 on success, negative error code on failure. */ virtual int socket_bind(void *handle, const SocketAddress &address); /** Listen for connections on a TCP socket * * Marks the socket as a passive socket that can be used to accept * incoming connections. * * @param handle Socket handle * @param backlog Number of pending connections that can be queued * simultaneously * @return 0 on success, negative error code on failure */ virtual int socket_listen(void *handle, int backlog); /** Connects TCP socket to a remote host * * Initiates a connection to a remote server specified by the * indicated address. * * @param handle Socket handle * @param address The SocketAddress of the remote host * @return 0 on success, negative error code on failure */ virtual int socket_connect(void *handle, const SocketAddress &address); /** Accepts a connection on a TCP socket * * The server socket must be bound and set to listen for connections. * On a new connection, creates a network socket and stores it in the * specified handle. The handle must be passed to following calls on * the socket. * * A stack may have a finite number of sockets, in this case * NSAPI_ERROR_NO_SOCKET is returned if no socket is available. * * This call is non-blocking. If accept would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param server Socket handle to server to accept from * @param handle Destination for a handle to the newly created socket * @param address Destination for the remote address or NULL * @return 0 on success, negative error code on failure */ virtual int socket_accept(void *handle, void **server, SocketAddress *address); /** Send data over a TCP socket * * The socket must be connected to a remote host. Returns the number of * bytes sent from the buffer. * * This call is non-blocking. If send would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param handle Socket handle * @param data Buffer of data to send to the host * @param size Size of the buffer in bytes * @return Number of sent bytes on success, negative error * code on failure */ virtual int socket_send(void *handle, const void *data, unsigned size); /** Receive data over a TCP socket * * The socket must be connected to a remote host. Returns the number of * bytes received into the buffer. * * This call is non-blocking. If recv would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param handle Socket handle * @param data Destination buffer for data received from the host * @param size Size of the buffer in bytes * @return Number of received bytes on success, negative error * code on failure */ virtual int socket_recv(void *handle, void *data, unsigned size); /** Send a packet over a UDP socket * * Sends data to the specified address. Returns the number of bytes * sent from the buffer. * * This call is non-blocking. If sendto would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param handle Socket handle * @param address The SocketAddress of the remote host * @param data Buffer of data to send to the host * @param size Size of the buffer in bytes * @return Number of sent bytes on success, negative error * code on failure */ virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size); /** Receive a packet over a UDP socket * * Receives data and stores the source address in address if address * is not NULL. Returns the number of bytes received into the buffer. * * This call is non-blocking. If recvfrom would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param handle Socket handle * @param address Destination for the source address or NULL * @param data Destination buffer for data received from the host * @param size Size of the buffer in bytes * @return Number of received bytes on success, negative error * code on failure */ virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size); /** Register a callback on state change of the socket * * The specified callback will be called on state changes such as when * the socket can recv/send/accept successfully and on when an error * occurs. The callback may also be called spuriously without reason. * * The callback may be called in an interrupt context and should not * perform expensive operations such as recv/send calls. * * @param handle Socket handle * @param callback Function to call on state change * @param data Argument to pass to callback */ virtual void socket_attach(void *handle, void (*callback)(void *), void *data); /* Set stack-specific socket options * * The setsockopt allow an application to pass stack-specific hints * to the underlying stack. For unsupported options, * NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified. * * @param handle Socket handle * @param level Stack-specific protocol level * @param optname Stack-specific option identifier * @param optval Option value * @param optlen Length of the option value * @return 0 on success, negative error code on failure */ virtual int setsockopt(void *handle, int level, int optname, const void *optval, unsigned optlen); /* Get stack-specific socket options * * The getstackopt allow an application to retrieve stack-specific hints * from the underlying stack. For unsupported options, * NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified. * * @param handle Socket handle * @param level Stack-specific protocol level * @param optname Stack-specific option identifier * @param optval Destination for option value * @param optlen Length of the option value * @return 0 on success, negative error code on failure */ virtual int getsockopt(void *handle, int level, int optname, void *optval, unsigned *optlen); private: static NanostackInterface * _ns_interface; }; class MeshInterfaceNanostack : public MeshInterface { public: /** Attach phy and initialize the mesh * * Initializes a mesh interface on the given phy. Not needed if * the phy is passed to the mesh's constructor. * * @return 0 on success, negative on failure */ virtual int initialize(NanostackRfPhy *phy); /** Start the interface * * @return 0 on success, negative on failure */ virtual int connect() = 0; /** Stop the interface * * @return 0 on success, negative on failure */ virtual int disconnect(); /** Get the internally stored IP address /return IP address of the interface or null if not yet connected */ virtual const char *get_ip_address(); /** Get the internally stored MAC address /return MAC address of the interface */ virtual const char *get_mac_address(); protected: MeshInterfaceNanostack(); MeshInterfaceNanostack(NanostackRfPhy *phy); int register_rf(); int actual_connect(); virtual NetworkStack * get_stack(void); void mesh_network_handler(mesh_connection_status_t status); NanostackRfPhy *phy; AbstractMesh *mesh_api; int8_t rf_device_id; uint8_t eui64[8]; char ip_addr_str[40]; char mac_addr_str[24]; Semaphore connect_semaphore; }; class LoWPANNDInterface : public MeshInterfaceNanostack { public: /** Create an uninitialized LoWPANNDInterface * * Must initialize to initialize the mesh on a phy. */ LoWPANNDInterface() : MeshInterfaceNanostack() { } /** Create an initialized MeshInterface * */ LoWPANNDInterface(NanostackRfPhy *phy) : MeshInterfaceNanostack(phy) { } int connect(); protected: Mesh6LoWPAN_ND *get_mesh_api() const { return static_cast<Mesh6LoWPAN_ND *>(mesh_api); } private: }; class ThreadInterface : public MeshInterfaceNanostack { public: /** Create an uninitialized LoWPANNDInterface * * Must initialize to initialize the mesh on a phy. */ ThreadInterface() : MeshInterfaceNanostack() { } /** Create an initialized MeshInterface * */ ThreadInterface(NanostackRfPhy *phy) : MeshInterfaceNanostack(phy) { } int connect(); protected: MeshThread *get_mesh_api() const { return static_cast<MeshThread *>(mesh_api); } private: }; #endif /* NANOSTACK_INTERFACE_H_ */