TEST
Dependencies: max32630fthr Adafruit_FeatherOLED USBDevice
Diff: Drivers/LS013B7DH03/GraphicsDisplay.h
- Revision:
- 1:f60eafbf009a
diff -r 07d28b5db986 -r f60eafbf009a Drivers/LS013B7DH03/GraphicsDisplay.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Drivers/LS013B7DH03/GraphicsDisplay.h Wed Apr 10 14:56:25 2019 +0300 @@ -0,0 +1,68 @@ +/* mbed GraphicsDisplay Display Library Base Class + * Copyright (c) 2007-2009 sford + * Released under the MIT License: http://mbed.org/license/mit + * + * A library for providing a common base class for Graphics displays + * To port a new display, derive from this class and implement + * the constructor (setup the display), pixel (put a pixel + * at a location), width and height functions. Everything else + * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) + * will come for free. You can also provide a specialised implementation + * of window and putp to speed up the results + */ + +#ifndef MBED_GRAPHICSDISPLAY_H +#define MBED_GRAPHICSDISPLAY_H + +#include "TextDisplay.h" + +class GraphicsDisplay : public TextDisplay { + +public: + + GraphicsDisplay(const char* name); + + virtual void pixel(int x, int y, int colour) = 0; + virtual int width() = 0; + virtual int height() = 0; + + virtual void window(int x, int y, int w, int h); + virtual void putp(int colour); + + virtual void cls(); + virtual void rect(int x0, int y0, int x1, int y1, int colour); + virtual void fillrect(int x0, int y0, int w, int h, int colour); + // fill equals fillrect, name has been kept to not break compatibility + virtual void fill(int x, int y, int w, int h, int colour); + + // To draw circle using ellipse, set a and b to the same values + virtual void ellipse(int xc, int yc, int a, int b, unsigned int colour); + virtual void fillellipse(int xc, int yc, int a, int b, unsigned int colour); + virtual void circle(int x, int y, int r, int colour); + + virtual void hline(int x0, int x1, int y, int colour); + virtual void vline(int x0, int y0, int y1, int colour); + virtual void line(int x0, int y0, int x1, int y1, int colour); + + virtual void blit(int x, int y, int w, int h, const int *colour); + virtual void blitbit(int x, int y, int w, int h, const char* colour); + + virtual void character(int column, int row, int value); + virtual int columns(); + virtual int rows(); + +protected: + + // pixel location + short _x; + short _y; + + // window location + short _x1; + short _x2; + short _y1; + short _y2; + +}; + +#endif