Dance Dance Revolution program for main mbed
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
releaser.h
- Committer:
- wliu88
- Date:
- 2016-04-29
- Revision:
- 0:8a02ac09eae0
File content as of revision 0:8a02ac09eae0:
#ifndef RELEASER_H
#define RELEASER_H
#include "mbed.h"
#include "arrows.h"
//releaser.h: responsible for keeping track of arrows that are active on the screen
class ArrowReleaser {
private:
int terminate;
public:
Arrow ActiveArrows [10];
ArrowReleaser(){
for(int i=0; i< 10; i++){
ActiveArrows[i] = Arrow(-1);
}
terminate = 0;
}
int ReleaseArrow(Arrow songArrows[], int indexSongArray, int screens){
for(int i=0; i< 10; i++){
if(!ActiveArrows[i].getActive()){
//Empty space
ActiveArrows[i] = songArrows[indexSongArray];
if(ActiveArrows[i].getType() == -1){
ActiveArrows[i].setActive(0);
}
else {
ActiveArrows[i].setActive(1);
}
ActiveArrows[i].init(screens);
return 1;
}
}
return 0;
}
int ReleaseArrow2(Arrow songArrows[], int indexSongArray){
for(int i=0; i< 7; i++){
if(!ActiveArrows[i].getActive()){
//Empty space
ActiveArrows[i] = songArrows[indexSongArray];
if(ActiveArrows[i].getType() == -1){
ActiveArrows[i].setActive(0);
}
else {
ActiveArrows[i].setActive(1);
}
ActiveArrows[i].init2();
return 1;
}
}
return 0;
}
int getTermStatus(){
return terminate;
}
void setTermStatus(int status){
terminate = status;
}
};
#endif