Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
ssd1289.h
- Committer:
- ttodorov
- Date:
- 2012-11-22
- Revision:
- 2:799c4fb113c5
- Parent:
- 1:f4f77e6729cd
File content as of revision 2:799c4fb113c5:
/** \file ssd1289.h
* \brief mbed TFT LCD library for displays with the SSD1289 LCD controller.
*
* A known display with this type of controller chip is the ITDB02-3.2S from
* http://imall.iteadstudio.com
*
* This library is based on the Arduino/chipKIT UTFT library by Henning
* Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
*
* Copyright (C)2010-2012 Henning Karlsen. All right reserved.
* Copyright (C)2012 Todor Todorov.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to:
*
* Free Software Foundation, Inc.
* 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
*
*********************************************************************/
#ifndef SSD1289_H
#define SSD1289_H
#include "mbed.h"
#include "fonts.h"
/** \def RGB(r,g,b)
* \brief Creates a RGB-565 color value.
*
* Displays which use 16 bits to assign colors to a specific pixel, use
* 5 bits for the red component, 6 bits for the green component and 5
* bits for the blue component. This macro converts the 3 full-size
* RGB bytes into one 16-bit RGB-565 value.
*/
#define RGB( r, g, b ) ( ( ( ( r ) & 248 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 28 ) << 3 ) | ( ( b ) >> 3 ) )
/** \def COLOR_BLACK
* \brief Shorthand for RGB( 0, 0, 0 ).
*/
#define COLOR_BLACK RGB( 0x00, 0x00, 0x00 )
/** \def COLOR_WHITE
* \brief Shorthand for RGB( 255, 255, 255 ).
*/
#define COLOR_WHITE RGB( 0xFF, 0xFF, 0xFF )
/** \def COLOR_RED
* \brief Shorthand for RGB( 255, 0, 0 ).
*/
#define COLOR_RED RGB( 0xFF, 0x00, 0x00 )
/** \def COLOR_GREEN
* \brief Shorthand for RGB( 255, 255, 255 ).
*/
#define COLOR_GREEN RGB( 0x00, 0xFF, 0x00 )
/** \def COLOR_BLIUE
* \brief Shorthand for RGB( 0, 255, 0 ).
*/
#define COLOR_BLIUE RGB( 0x00, 0x00, 0xFF )
/** \typedef orientation_t
* \brief Display orientation.
*/
typedef enum Orientation_enum
{
PORTRAIT = 0, /**< Display height is bigger than its width. */
LANDSCAPE = 1, /**< Display width is bigger than its height. */
} orientation_t;
/** \typedef align_t
* \brief Horizontal text alignment on the line.
*/
typedef enum Alignment_enum
{
LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */
CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */
RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */
} align_t;
/** \typedef font_metrics_t
* \brief Describes fonts and their properties.
* \sa Comments in fonts.h
*/
typedef struct Font_struct
{
const char* font; /**< A pointer to the first byte in the font. */
unsigned char width; /**< The width of each character, in pixels. */
unsigned char height; /**< Height of each character, in pixels. */
unsigned char offset; /**< Offset of the first character in the font. */
unsigned char numchars; /**< Count of the available characters in the font. */
} font_metrics_t;
/** \typedef bitmap_t
* \brief Pointer to the start of a block of pixel data, describing a picture.
*/
typedef unsigned short* bitmap_t;
/** Represents a LCD instance.
*
* This is the utility class, through which the display can be manipulated
* and graphics objects can be shown to the user. A known display, which
* works with this library is the ITDB02-3.2S from iTeadStudio - a RGB TFT
* with 240x320 pixels resolution and 65K colors, using 16-bit interface.
*
* The display needs 20 or 21 pins to work with mbed, so it is possibly not
* the best of choices out there, but other than that it uses +3.3V for
* power and logic, as well as the backlight, thus can be interfaced directly
* to the mbed without the need of shields or level shifters as with Arduino.
*
* How to use:
* \code
* // include the library, this will also pull in the header for the provided fonts
* #include "ssd1289.h"
*
* // prepare the data bus for writing commands and pixel data
* BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins
* // create the lcd instance
* SSD1289 lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
*
* int main()
* {
* // initialize display - place it in standard portrait mode and set background to black and
* // foreground to white color.
* lcd.Initialize();
* // set current font to the smallest 8x12 pixels font.
* lcd.SetFont( Font8x12 );
* // print something on the screen
* lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
*
* while ( 1 ) { }
* }
*
* \endcode
*/
class SSD1289
{
public:
/** Creates a new instance of the class.
*
* \param CS_PIN Pin for the ChipSelect signal.
* \param RESET_PIN Pin for the RESET line.
* \param RS_PIN Pin for the RS signal.
* \param WR_PIN Pin for the WR signal.
* \param DATA_PORT Address of the data bus for transfer of commands and pixel data.
* \param RD_PIN Pin for the RD signal. This line is not needed by the driver, so if you would like to
* use the pin on the mbed for something else, just pull-up the respective pin on the LCD high,
* and do not assign a value to this parameter when creating the controller instance.
*/
SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, BusOut* DATA_PORT, PinName RD_PIN = NC );
/** Initialize display.
*
* Wakes up the display from sleep, initializes power parameters.
* This function must be called first, befor any painting on the
* display is done, otherwise the positioning of graphical elements
* will not work properly and any paynt operation will not be visible
* or produce garbage.
*
* \param oritentation The display orientation, landscape is default.
*/
void Initialize( orientation_t orientation = LANDSCAPE );
/** Set the foreground color for painting.
*
* This is the default foreground color to be used in painting operations.
* If a specific output function allows for a different color to be specified
* in place, the new setting will be used for that single operation only and
* will not change this value.
*
* \param color The color to be used. The value must be in RGB-565 format.
* \sa #RGB(r,g,b)
*/
void SetForeground( unsigned short color = COLOR_WHITE );
/** Set the background color for painting.
*
* This is the default color to be used for "empty" pixels while painting.
* If a particular function allows for a different value to be specified
* when the function is called, the new value will be used only for this
* single call and will not change this setting.
*
* \param color The background color as RGB-565 value.
* \sa #RGB(r,g,b)
*/
void SetBackground( unsigned short color = COLOR_BLACK );
/** Sets the font to be used for painting of text on the screen.
* \param font A pointer to the font data.
* \sa Comments in file fonts.h
*/
void SetFont( const char* font );
/** Fills the whole screen with a single color.
* \param color The color to be used. The value must be in RGB-565 format.
* \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively.
* The backround color is the default.
*/
void FillScreen( int color = -1 );
/** Clears the screen.
*
* This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color.
*/
void ClearScreen( void );
/** Draws a pixel at the specified location.
*
* By default the function will use the preset foreground color, but the background
* or a custom color could be used as well.
*
* \param x The horizontal offset of the pixel from the upper left corner of the screen.
* \param y The vertical offset of the pixel from the upper left corner of the screen.
* \param color The color to be used. Must be in RGB-565 format, or -1 for background and -2 for foreground color.
*/
void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
/** Draws a line.
*
* \param x1 Horizontal offset of the beginning point of the line.
* \param y1 Vertical offset of the beginning point of the line.
* \param x2 Horizontal offset of the end point of the line.
* \param y2 Verical offset of the end point of the line.
* \param color The color to use for painting, in RGB-565 format, or -1 for background, or -2 for foreground.
*/
void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
*/
void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle and fills it with the paint color.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
*/
void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle with rounded corners.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
*/
void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle with rounded corners and fills it with the paint color.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
*/
void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a circle.
*
* \param x The offset of the circle's center from the left edge of the screen.
* \param y The offset of the circle's center from the top edge of the screen.
* \param radius The circle's radius.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
*/
void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
/** Paints a circle and fills it with the paint color.
*
* \param x The offset of the circle's center from the left edge of the screen.
* \param y The offset of the circle's center from the top edge of the screen.
* \param radius The circle's radius.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
*/
void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
/** Print a text on the screen.
*
* \param str The text.
* \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER,
* or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment.
* \param y The vertical offset of the text from the top of the screen.
* \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color.
* \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color.
* \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate.
*/
void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
/** Draw an image on the screen.
*
* The pixels of the picture must be in the RGB-565 format. The data can be provided
* as an array in a source or a header file. To convert an image file to the appropriate
* format, a special utility must be utilized. One such tool is provided by Henning Karlsen,
* the author of the UTFT display liberary and can be downloaded for free from his web site:
* http://henningkarlsen.com/electronics/library.php?id=52
*
* \param x Horizontal offset of the first pixel of the image.
* \param y Vertical offset of the first pixel of the image
* \param sx Width of the image.
* \param sy Height of the image.
* \param data Image pixel array.
* \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
*/
void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned char scale = 1 );
/** Draw an image on the screen.
*
* The pixels of the picture must be in the RGB-565 format. The data can be provided
* as an array in a source or a header file. To convert an image file to the appropriate
* format, a special utility must be utilized. One such tool is provided by Henning Karlsen,
* the author of the UTFT display liberary and can be downloaded for free from his web site:
* http://henningkarlsen.com/electronics/library.php?id=52
*
* \param x Horizontal offset of the first pixel of the image.
* \param y Vertical offset of the first pixel of the image
* \param sx Width of the image.
* \param sy Height of the image.
* \param data Image pixel array.
* \param deg Angle to rotate the image before painting on screen, in degrees.
* \param rox
* \param roy
*/
void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned short deg, unsigned short rox, unsigned short roy );
private:
DigitalOut _lcd_pin_cs, _lcd_pin_reset, _lcd_pin_rs, _lcd_pin_wr;
BusOut* _lcd_port;
DigitalOut* _lcd_pin_rd;
orientation_t _orientation;
static const long _disp_width = 239;
static const long _disp_height = 319;
unsigned short _foreground, _background;
font_metrics_t _font;
private:
virtual void writeCmd( unsigned short cmd );
virtual void writeData( unsigned short data );
virtual void writeCmdData( unsigned short cmd, unsigned short data );
void setXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 );
void clearXY( void );
void drawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
void drawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
void printChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
void rotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
};
#endif /* SSD1289_H */