Library for the Princeton PT6312 Vacuum Fluorescent Display (VFD) driver.
This library is documented here.
Font_16Seg.h
- Committer:
- wim
- Date:
- 2016-01-20
- Revision:
- 6:d3dc313a6840
- Parent:
- 5:be9ec73af639
File content as of revision 6:d3dc313a6840:
/* mbed VFD Font Library, for Princeton PT6312 VFD controller as used in Philips DVP630 * Copyright (c) 2015, v01: WH, Initial version * 2015, v02: WH, Test DVP630 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef MBED_FONT_16SEG_H #define MBED_FONT_16SEG_H // Select one of the testboards for Princeton PT6312 VFD controller #include "PT6312_Config.h" #if (DVP630_TEST == 1) //#if (1) // Segment bit positions for 14 or 16 Segment display using the Philips DVP630 and DVD737 mapping for PT6312 // Modify this table for different 'bit-to-segment' mappings. The ASCII character defines and the FONT_16S const table below // will be adapted automatically according to the bit-to-segment mapping. Obviously this will only work when the segment // mapping is identical for every digit position. This will be the case unless the hardware designer really hates software developers. // #define S_A1 0x0001 // Assuming 2 part A segment #define S_A2 0x0001 #define S_J 0x0002 // Assuming linked J and P segments #define S_P 0x0002 #define S_H 0x0004 #define S_K 0x0008 #define S_B 0x0010 #define S_F 0x0020 #define S_G2 0x0040 // Assuming 2 part G segment (ie linked G and M segment) #define S_G1 0x0080 #define S_C 0x0100 #define S_E 0x0200 #define S_R 0x0400 #define S_N 0x0800 #define S_D1 0x1000 // Assuming 2 part D segment #define S_D2 0x1000 #define S_S 0x4000 //Icons All Grids //#define S_DP 0x8000 // Assuming single DP segment //Icons Grid 3 #define S_COL3 0x2000 //Icons Grid 5 #define S_COL5 0x2000 //Mask for blending out and restoring Icons //One mask pattern will be sufficient assuming that all digits use the same mapping. #define S_ICON_MSK (S_COL3) #endif // ASCII Font definitions for segments in each character // //32 0x20 #define C_SPC (0x0000) //Space #define C_EXC (S_B | S_C) //! #define C_QTE (S_B | S_F) //" #define C_HSH (S_B | S_C | S_D1 | S_D2 | S_G1 | S_G2 | S_J | S_P) //# #define C_DLR (S_A1 | S_A2 | S_C | S_D1 | S_D2 | S_F | S_G1 | S_G2 | S_J | S_P | S_S) //$ #define C_PCT (S_C | S_F | S_K | S_R | S_S) //% //#define C_AMP (S_A1 | S_C | S_D1 | S_D2 | S_E | S_G1 | S_J | S_H | S_N) // Not correct when J and P are linked #define C_AMP (S_C | S_D1 | S_D2 | S_E | S_F | S_G1 | S_H | S_N | S_S) //& #define C_ACC (S_B) //' #define C_LBR (S_K | S_N) //( #define C_RBR (S_H | S_R) //) #define C_MLT (S_G1 | S_G2 | S_J | S_P | S_K | S_N | S_H | S_R | S_S) //* #define C_PLS (S_G1 | S_G2 | S_J | S_P | S_S) //+ #define C_CMA (S_C) //, #define C_MIN (S_G1 | S_G2 | S_S) //- #define C_DOT (S_C) //. #define C_RS (S_K | S_R | S_S) // / //48 0x30 digits #define C_0 (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_E | S_F) #define C_1 (S_B | S_C) #define C_2 (S_A1 | S_A2 | S_B | S_D1 | S_D2 | S_E | S_G1 | S_G2 | S_S) #define C_3 (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_G2 | S_S) #define C_4 (S_B | S_C | S_F | S_G1 | S_G2 | S_S) #define C_5 (S_A1 | S_A2 | S_C | S_D1 | S_D2 | S_F | S_G1 | S_G2 | S_S) #define C_6 (S_A1 | S_A2 | S_C | S_D1 | S_D2 | S_E | S_F | S_G1 | S_G2 | S_S) #define C_7 (S_A1 | S_A2 | S_B | S_C) #define C_8 (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_E | S_F | S_G1 | S_G2 | S_S) #define C_9 (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_F | S_G1 | S_G2 | S_S) //58 0x3A #define C_COL (S_D1 | S_D2 | S_G1 | S_G2 | S_S) // : #define C_SCL (S_D1 | S_D2 | S_G1 | S_G2 | S_S) // ; #define C_LT (S_K | S_N | S_S) // < #define C_EQ (S_D1 | S_D2 | S_G1 | S_G2 | S_S) // = #define C_GT (S_H | S_R | S_S) // > //#define C_QM (S_A1 | S_A2 | S_B | S_G2 | S_P) // Not correct when J and P are linked #define C_QM (S_A1 | S_A2 | S_B | S_G2 | S_R | S_S) // ? //64 0x40 //#define C_AT (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_E | S_G1 | S_P | S_S) // Not correct when J and P are linked #define C_AT (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_E | S_G1 | S_S) // @ #define C_A (S_A1 | S_A2 | S_B | S_C | S_E | S_F | S_G1 | S_G2 | S_S) // Upper case alphabet #define C_B (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_J | S_P | S_G2 | S_S) #define C_C (S_A1 | S_A2 | S_D1 | S_D2 | S_E | S_F) #define C_D (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_J | S_P | S_S) #define C_E (S_A1 | S_A2 | S_D1 | S_D2 | S_E | S_F | S_G1 | S_S) #define C_F (S_A1 | S_A2 | S_E | S_F | S_G1 | S_S) #define C_G (S_A1 | S_A2 | S_C | S_D1 | S_D2 | S_E | S_F | S_G2 | S_S) #define C_H (S_B | S_C | S_E | S_F | S_G1 | S_G2 | S_S) #define C_I (S_A1 | S_A2 | S_D1 | S_D2 | S_J | S_P | S_S) #define C_J (S_B | S_C | S_D1 | S_D2 | S_E) #define C_K (S_E | S_F | S_G1 | S_K | S_N | S_S) #define C_L (S_D1 | S_D2 | S_E | S_F) #define C_M (S_B | S_C | S_E | S_F | S_H | S_K | S_S) #define C_N (S_B | S_C | S_E | S_F | S_H | S_N | S_S) #define C_O (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_E | S_F) #define C_P (S_A1 | S_A2 | S_B | S_E | S_F | S_G1 | S_G2 | S_S) #define C_Q (S_A1 | S_A2 | S_B | S_C | S_D1 | S_D2 | S_E | S_F | S_N) #define C_R (S_A1 | S_A2 | S_B | S_E | S_F | S_G1 | S_G2 | S_N | S_S) #define C_S (S_A1 | S_A2 | S_C | S_D1 | S_D2 | S_F | S_G1 | S_G2 | S_S) #define C_T (S_A1 | S_A2 | S_J | S_P | S_S) #define C_U (S_B | S_C | S_D1 | S_D2 | S_E | S_F) #define C_V (S_E | S_F | S_R | S_K | S_S) #define C_W (S_B | S_C | S_E | S_F | S_N | S_R | S_S) #define C_X (S_H | S_K | S_N | S_R | S_S) //#define C_Y (S_H | S_K | S_P | S_S) // Not correct when J and P are linked #define C_Y (S_B | S_C | S_D1 | S_D2 | S_F | S_G1 | S_G2 | S_S) #define C_Z (S_A1 | S_A2 | S_D1 | S_D2 | S_K | S_R | S_S) //91 0x5B #define C_SBL (S_A1 | S_D1 | S_E | S_F) // [ #define C_LS (S_H | S_N | S_S) // left slash #define C_SBR (S_A2 | S_B | S_C | S_D2) // ] #define C_PWR (S_N | S_R | S_S) // ^ #define C_UDS (S_D1 | S_D2) #define C_DSH (S_H) // ` //97 0x61 // a...z No defines provided. Just use the Upper case characters again //122 //123 0x7B #define C_CBL (S_G1 | S_J | S_P | S_S) // { #define C_OR (S_J | S_P | S_S) // | #define C_CBR (S_G2 | S_J | S_P | S_S) // } #define C_TLD (S_B | S_E | S_G1 | S_G2 | S_S) // ~ #define C_DEL (0x0000) //User Defined Characters (some examples) #define UDC_SANDHR (S_A1 | S_A2 | S_D1 | S_D2 | S_H | S_K | S_N | S_R | S_S) //Sandhour #define UDC_WHEEL0 (S_G1 | S_G2 | S_S) // - #define UDC_WHEEL1 (S_H | S_N | S_S) /* \ */ #define UDC_WHEEL2 (S_J | S_P | S_S) // | #define UDC_WHEEL3 (S_K | S_R | S_S) // / #define UDC_WHEEL4 (S_G1 | S_G2 | S_S) // - #define UDC_WHEEL5 (S_H | S_N | S_S) /* \ */ #define UDC_WHEEL6 (S_J | S_P | S_S) // | #define UDC_WHEEL7 (S_K | S_R | S_S) // / // Font data selection for transmission to PT6512 memory #define LO(x) ( x & 0xFF) #define HI(x) ((x >> 8) & 0xFF) // ASCII Font definition table // #define FONT_16S_START 0x20 #define FONT_16S_END 0x7F //#define FONT_16S_NR_CHARS (FONT_16S_END - FONT_16S_START + 1) extern const char FONT_16S[][2]; // Wheel animation definition table extern const int WHEEL_ANI[]; #endif