Azure IoT common library
Fork of azure_c_shared_utility by
tcpsocketconnection_c.cpp
- Committer:
- wiggly
- Date:
- 2017-08-24
- Revision:
- 34:651c23af382c
- Parent:
- 33:5f2a48fc7e5b
File content as of revision 34:651c23af382c:
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
#include "mbed.h"
#include <stddef.h>
#include "azure_c_shared_utility/tcpsocketconnection_c.h"
#include "azure_c_shared_utility/platform.h"
typedef struct {
TCPSocket* socket;
bool connected;
} TCPSOCKETCONNECTION_HANDLE_T;
TCPSOCKETCONNECTION_HANDLE tcpsocketconnection_create(void)
{
TCPSOCKETCONNECTION_HANDLE_T* conn = new TCPSOCKETCONNECTION_HANDLE_T;
conn->socket = new TCPSocket(platform_get_network_stack());
conn->connected = false;
return conn;
}
void tcpsocketconnection_set_blocking(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle, bool blocking, unsigned int timeout)
{
TCPSOCKETCONNECTION_HANDLE_T* tsc = (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
tsc->socket->set_blocking(blocking);
tsc->socket->set_timeout(timeout);
}
void tcpsocketconnection_destroy(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle)
{
delete (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
}
int tcpsocketconnection_connect(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle, const char* host, const int port)
{
TCPSOCKETCONNECTION_HANDLE_T* tsc = (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
// TODO: so, we set this but we really need to kill it if we get an error later too.....
auto rv = tsc->socket->connect(host, port);
if(rv == 0) { tsc->connected = true; }
return rv;
}
bool tcpsocketconnection_is_connected(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle)
{
TCPSOCKETCONNECTION_HANDLE_T* tsc = (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
return tsc->connected;
}
void tcpsocketconnection_close(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle)
{
TCPSOCKETCONNECTION_HANDLE_T* tsc = (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
tsc->socket->close();
}
int tcpsocketconnection_send(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle, const char* data, int length)
{
TCPSOCKETCONNECTION_HANDLE_T* tsc = (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
return tsc->socket->send((char*)data, length);
}
int tcpsocketconnection_send_all(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle, const char* data, int length)
{
TCPSOCKETCONNECTION_HANDLE_T* tsc = (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
// TODO: this is shonky and quickly done....
auto rv = tsc->socket->send((char*)data, length);
if(rv < 0 || rv == length) {
return rv;
}
auto remain = length - rv;
while(rv > 0 && remain > 0) {
data = data + rv;
rv = tsc->socket->send((char*)data, length);
remain = length - rv;
}
return rv;
}
int tcpsocketconnection_receive(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle, char* data, int length)
{
TCPSOCKETCONNECTION_HANDLE_T* tsc = (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
return tsc->socket->recv(data, length);
}
int tcpsocketconnection_receive_all(TCPSOCKETCONNECTION_HANDLE tcpSocketConnectionHandle, char* data, int length)
{
TCPSOCKETCONNECTION_HANDLE_T* tsc = (TCPSOCKETCONNECTION_HANDLE_T*)tcpSocketConnectionHandle;
// TODO: this is shonky and quickly done....
auto rv = tsc->socket->recv((char*)data, length);
if(rv < 0 || rv == length) {
return rv;
}
auto remain = length - rv;
while(rv > 0 && remain > 0) {
data = data + rv;
rv = tsc->socket->recv((char*)data, length);
remain = length - rv;
}
return rv;
}
