Finished Lab 4 Pt 1
Dependencies: mbed Sounds PinDetect
Revision 0:daf9e2f8e1a1, committed 2019-04-05
- Comitter:
- trmontgomery
- Date:
- Fri Apr 05 19:46:26 2019 +0000
- Commit message:
- Finished Lab 4 pt 1
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Buzzy.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,185 @@
+#include "Buzzy.h"
+#include "Ghosts.h"
+#include "BuzzyGraphics.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+
+extern char gDynaMaze[MAZE_NUM_ROW][MAZE_NUM_COL];
+extern Ghosts gGhosts[NUM_GHOSTS];
+extern Buzzy gBuzzy;
+extern uLCD_4DGL guLCD;
+extern Speaker gSpeakerOut;
+extern DigitalOut myled1;
+
+
+
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+// Constructor
+Buzzy::Buzzy(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol):
+Sprite(inDir, inRow, inCol)
+{
+ m_CurrentDirection = RIGHT_DIR;
+}
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+void Buzzy::Move()
+{
+
+ if (m_DesiredDirection == NO_DIR)
+ {
+ // Nothing to do
+ // Switch over to the siren sound
+ gSpeakerOut.SwitchSound(Speaker::SIREN);
+ return;
+ }
+
+ //Try to move Buzzy in desired direction
+ switch(m_DesiredDirection){
+
+ case UP_DIR: {
+ if (IsMoveAllowed(m_RowPos+1, m_ColPos)) {
+ m_CurrentDirection = UP_DIR;
+ } else {
+ //m_CurrentDirection = NO_DIR;
+ }
+ break;
+ }
+
+ case DOWN_DIR: {
+ if (IsMoveAllowed(m_RowPos-1, m_ColPos)) {
+ m_CurrentDirection = DOWN_DIR;
+ }else {
+ //m_CurrentDirection = NO_DIR;
+ }
+ break;
+ }
+
+ case LEFT_DIR: {
+ if (IsMoveAllowed(m_RowPos, m_ColPos-1)) {
+ m_CurrentDirection = LEFT_DIR;
+ }else {
+ // m_CurrentDirection = NO_DIR;
+ }
+ break;
+ }
+
+ case RIGHT_DIR: {
+ if (IsMoveAllowed(m_RowPos, m_ColPos+1)) {
+ m_CurrentDirection = RIGHT_DIR;
+ }else {
+ //m_CurrentDirection = NO_DIR;
+ }
+ break;
+ }
+ }
+
+ //if you can't move in the desired direction keep going in the current direction
+ switch(m_CurrentDirection){
+ case UP_DIR:{
+ if (IsMoveAllowed(m_RowPos+1, m_ColPos)){
+ gBuzzy.DrawInNewLocation(m_RowPos+1, m_ColPos);
+ }
+ break;
+ }
+ case DOWN_DIR:{
+ if (IsMoveAllowed(m_RowPos-1, m_ColPos)){
+ gBuzzy.DrawInNewLocation(m_RowPos-1, m_ColPos);
+ }
+ break;
+ }
+ case LEFT_DIR:{
+ if (IsMoveAllowed(m_RowPos, m_ColPos-1)){
+ gBuzzy.DrawInNewLocation(m_RowPos, m_ColPos-1);
+ }
+ break;
+ }
+ case RIGHT_DIR:{
+ if (IsMoveAllowed(m_RowPos, m_ColPos+1)){
+ gBuzzy.DrawInNewLocation(m_RowPos, m_ColPos+1);
+ }
+ break;
+ }
+ }
+
+}
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+void Buzzy::DrawInNewLocation(const int &nRow,const int &nCol)
+{
+ int x1, y1;
+ // Test if we hit a honeydrop or fruit or ghost
+ if (gDynaMaze[nRow][nCol] == HONEYDROP_SQUARE){
+ gBuzzy.honey++;
+ gSpeakerOut.SwitchSound(Speaker::CHOMP);
+ myled1 = !myled1;
+ } else {
+ gSpeakerOut.SwitchSound(Speaker::SIREN);
+ myled1 = !myled1;
+ }
+
+ x1 = (3*m_RowPos+1)-4;
+ y1 = (3*m_ColPos+1)-4;
+ guLCD.BLIT(x1, y1, 9, 9, &BuzzyIcon[2][0][0]);
+
+
+ //update the dynamic maze
+ gDynaMaze[m_RowPos][m_ColPos] = 0;
+ gDynaMaze[nRow][nCol] = 5;
+
+ //draw Buzzy in new location
+ x1 = (3*nRow+1)-4;
+ y1 = (3*nCol+1)-4;
+ guLCD.BLIT(x1, y1, 9, 9, &BuzzyIcon[GetImageIndex()][0][0]);
+
+ //update Buzzy's location
+ gBuzzy.SetLocation(nRow, nCol);
+}
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+bool Buzzy::DidGhostGetBuzzy()
+{
+
+ return false;
+}
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+bool Buzzy::IsMoveAllowed(const int &nNewRow, const int &nNewCol)
+{
+ bool a,b,c;
+
+ switch(m_DesiredDirection){
+ case UP_DIR: {
+ a = gCnstMaze[nNewRow+1][nNewCol-1] != 1;
+ b = gCnstMaze[nNewRow+1][nNewCol] != 1;
+ c = gCnstMaze[nNewRow+1][nNewCol+1] != 1;
+ break;
+ }
+ case DOWN_DIR: {
+ a = gCnstMaze[nNewRow-1][nNewCol-1] != 1;
+ b = gCnstMaze[nNewRow-1][nNewCol] != 1;
+ c = gCnstMaze[nNewRow-1][nNewCol+1] != 1;
+ break;
+ }
+ case LEFT_DIR: {
+ a = gCnstMaze[nNewRow-1][nNewCol-1] != 1;
+ b = gCnstMaze[nNewRow][nNewCol-1] != 1;
+ c = gCnstMaze[nNewRow+1][nNewCol-1] != 1;
+ break;
+ }
+ case RIGHT_DIR: {
+ a = gCnstMaze[nNewRow-1][nNewCol+1] != 1;
+ b = gCnstMaze[nNewRow][nNewCol+1] != 1;
+ c = gCnstMaze[nNewRow+1][nNewCol+1] != 1;
+ break;
+ }
+ }
+
+ return a && b && c;
+
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Buzzy.h Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "Sprite.h"
+
+class Buzzy : public Sprite
+{
+ public:
+ Buzzy(){m_CurrentDirection = m_DesiredDirection = Sprite::LEFT_DIR;m_nActiveImage=0;};
+ // Constructor
+ Buzzy(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol);
+
+ virtual ~Buzzy(){};
+ virtual void Move();
+ virtual bool IsMoveAllowed(const int &nNewRow, const int &nNewCol);
+
+ void DrawInNewLocation(const int &nRow,const int &nCol);
+ bool DidGhostGetBuzzy();
+ int honey;
+
+};
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawMaze.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,54 @@
+#include "uLCD_4DGL.h"
+#include "BuzzyGraphics.h"
+#include "Buzzy.h"
+
+extern uLCD_4DGL guLCD;
+extern char gDynaMaze[MAZE_NUM_ROW][MAZE_NUM_COL];
+extern Buzzy gBuzzy;
+/////////////////////////////////////////////////////////////////////
+// The maze is a scaled down version of the LCD display
+// Each element in the maze is really a 3x3 segment of the LCD
+// This must be taken into account when drawing the maze on the LCD
+
+
+// Draw a wall tile when
+void DrawMazeWall(int const &x1, int const &y1)
+{
+ int ii = 3*x1+1;
+ int jj = 3*y1+1;
+ guLCD.filled_rectangle(ii-1, jj-1, ii+1, jj+1, _BLUE);
+}
+/*
+//////////////////////////////////////////////////////////////////////
+Use the following #defines to determine which icon to draw in the LCD
+#define BLUE_SQUARE 1
+#define HONEYDROP_SQUARE 2
+#define PWRUP_SQUARE 3
+#define GHOST_ICON 4
+#define BUZZY_ICON 5
+#define TRAP_LINE 6
+
+When drawing the ghosts draw one of each color
+*/
+void DrawMaze()
+{
+
+ for (int ii = 0 ; ii < MAZE_NUM_ROW ; ii++)
+ {
+ for (int jj = 0 ; jj < MAZE_NUM_COL ; jj++)
+ {
+ if (gDynaMaze[ii][jj] == HONEYDROP_SQUARE){
+ guLCD.BLIT(ii*3, jj*3, 3, 3, &HoneyDropIcon[0][0]);
+ } else if (gDynaMaze[ii][jj] == BLUE_SQUARE){
+ DrawMazeWall(ii, jj);
+ } else if (gDynaMaze[ii][jj] == PWRUP_SQUARE){
+ guLCD.BLIT((ii*3+1)-4, (jj*3+1)-4, 9, 9, &PowerUpIcon[0][0]);
+ } else if (gDynaMaze[ii][jj] == GHOST_ICON){
+ guLCD.BLIT((ii*3)-4, (jj*3)-4, 9, 9, &VioletGhost[0][0][0]);
+ } else if (gDynaMaze[ii][jj] == BUZZY_ICON){
+ guLCD.BLIT((3*ii+1)-4, (3*jj+1)-4, 9, 9, &BuzzyIcon[0][0][0]);
+ gBuzzy.SetLocation(ii,jj);
+ }
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Ghosts.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,7 @@
+#include "Ghosts.h"
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+void Ghosts::Move()
+{
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Ghosts.h Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "Sprite.h"
+
+class Ghosts : public Sprite
+{
+ public:
+ virtual void Move();
+ virtual bool IsMoveAllowed(const int &nNewRow, const int &nNewCol){return true;}
+};
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/BuzzyGraphics.h Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,281 @@
+#pragma once
+
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define _RED_ 0xFF0000
+#define GREEN 0x00FF00
+#define _BLUE 0x0000FF
+#define LGREY 0xBFBFBF
+#define DGREY 0x5F5F5F
+
+#define YELLW 0xFFFF00
+#define LBLUE 0x00FFFF
+#define _PINK 0xFF80FF
+#define VIOLT 0x8080FF
+#define LGREN 0x80FF00
+#define LPECH 0xF78D4C
+#define DPECH 0xC96830
+#define RPECH 0xF25427
+
+///////////////////////////////
+///////////////////////////////
+// Tiles
+const int TrapLine[9][9] =
+{
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}
+};
+const int FruitIcon[9][9] =
+{
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, YELLW, YELLW, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+ {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+ {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}
+};
+const int PowerUpIcon[9][9] =
+{
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, _RED_, _RED_, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK},
+ {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK},
+ {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, _RED_, _RED_, _RED_, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}
+};
+const int HoneyDropIcon[3][3] =
+{
+ {BLACK, YELLW, BLACK},
+ {YELLW, YELLW, YELLW},
+ {BLACK, YELLW, BLACK}
+};
+///////////////////////////////
+///////////////////////////////
+// PacMan
+const int BuzzyIcon[3][9][9] =
+{
+{
+ {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK},
+ {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+ {BLACK, YELLW, YELLW, YELLW, YELLW, BLACK, YELLW, YELLW, BLACK},
+ {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW},
+ {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW},
+ {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW},
+ {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+ {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+ {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK}
+},
+{
+ {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK},
+ {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+ {BLACK, YELLW, YELLW, YELLW, YELLW, BLACK, YELLW, YELLW, BLACK},
+ {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+ {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+ {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+ {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+ {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+ {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK}
+},
+{
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+ {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}
+}
+
+};
+
+///////////////////////////////
+///////////////////////////////
+// Ghosts
+const int VioletGhost[2][9][9] =
+{
+{
+ {BLACK, BLACK, BLACK, VIOLT, VIOLT, VIOLT, BLACK, BLACK, BLACK},
+ {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, BLACK},
+ {BLACK, VIOLT, WHITE, BLACK, VIOLT, WHITE, BLACK, VIOLT, BLACK},
+ {BLACK, VIOLT, WHITE, WHITE, VIOLT, WHITE, WHITE, VIOLT, BLACK},
+ {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+ {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+ {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+ {VIOLT, VIOLT, BLACK, VIOLT, VIOLT, VIOLT, BLACK, VIOLT, VIOLT},
+ {VIOLT, BLACK, BLACK, BLACK, VIOLT, BLACK, BLACK, BLACK, VIOLT}
+},
+{
+ {BLACK, BLACK, BLACK, VIOLT, VIOLT, VIOLT, BLACK, BLACK, BLACK},
+ {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, BLACK},
+ {BLACK, VIOLT, BLACK, WHITE, VIOLT, BLACK, WHITE, VIOLT, BLACK},
+ {BLACK, VIOLT, WHITE, WHITE, VIOLT, WHITE, WHITE, VIOLT, VIOLT},
+ {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+ {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+ {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+ {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+ {VIOLT, BLACK, BLACK, BLACK, VIOLT, BLACK, BLACK, BLACK, VIOLT}
+},
+
+};
+const int BlueGhost[2][9][9] =
+{
+{
+ {BLACK, BLACK, BLACK, LBLUE, LBLUE, LBLUE, BLACK, BLACK, BLACK},
+ {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, BLACK},
+ {BLACK, LBLUE, WHITE, BLACK, LBLUE, WHITE, BLACK, LBLUE, BLACK},
+ {BLACK, LBLUE, WHITE, WHITE, LBLUE, WHITE, WHITE, LBLUE, BLACK},
+ {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+ {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+ {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+ {LBLUE, LBLUE, BLACK, LBLUE, LBLUE, LBLUE, BLACK, LBLUE, LBLUE},
+ {LBLUE, BLACK, BLACK, BLACK, LBLUE, BLACK, BLACK, BLACK, LBLUE}
+},
+{
+ {BLACK, BLACK, BLACK, LBLUE, LBLUE, LBLUE, BLACK, BLACK, BLACK},
+ {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, BLACK},
+ {BLACK, LBLUE, BLACK, WHITE, LBLUE, BLACK, WHITE, LBLUE, BLACK},
+ {BLACK, LBLUE, WHITE, WHITE, LBLUE, WHITE, WHITE, LBLUE, LBLUE},
+ {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+ {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+ {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+ {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+ {LBLUE, BLACK, BLACK, BLACK, LBLUE, BLACK, BLACK, BLACK, LBLUE}
+},
+
+};
+const int PinkGhost[2][9][9] =
+{
+{
+ {BLACK, BLACK, BLACK, _PINK, _PINK, _PINK, BLACK, BLACK, BLACK},
+ {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, BLACK},
+ {BLACK, _PINK, WHITE, BLACK, _PINK, WHITE, BLACK, _PINK, BLACK},
+ {BLACK, _PINK, WHITE, WHITE, _PINK, WHITE, WHITE, _PINK, BLACK},
+ {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {_PINK, _PINK, BLACK, _PINK, _PINK, _PINK, BLACK, _PINK, _PINK},
+ {_PINK, BLACK, BLACK, BLACK, _PINK, BLACK, BLACK, BLACK, _PINK}
+},
+{
+ {BLACK, BLACK, BLACK, _PINK, _PINK, _PINK, BLACK, BLACK, BLACK},
+ {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, BLACK},
+ {BLACK, _PINK, BLACK, WHITE, _PINK, BLACK, WHITE, _PINK, BLACK},
+ {BLACK, _PINK, WHITE, WHITE, _PINK, WHITE, WHITE, _PINK, _PINK},
+ {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+ {_PINK, BLACK, BLACK, BLACK, _PINK, BLACK, BLACK, BLACK, _PINK}
+},
+
+};
+const int GreenGhost[2][9][9] =
+{
+{
+ {BLACK, BLACK, BLACK, LGREN, LGREN, LGREN, BLACK, BLACK, BLACK},
+ {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, BLACK},
+ {BLACK, LGREN, WHITE, BLACK, LGREN, WHITE, BLACK, LGREN, BLACK},
+ {BLACK, LGREN, WHITE, WHITE, LGREN, WHITE, WHITE, LGREN, BLACK},
+ {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+ {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+ {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+ {LGREN, LGREN, BLACK, LGREN, LGREN, LGREN, BLACK, LGREN, LGREN},
+ {LGREN, BLACK, BLACK, BLACK, LGREN, BLACK, BLACK, BLACK, LGREN}
+},
+{
+ {BLACK, BLACK, BLACK, LGREN, LGREN, LGREN, BLACK, BLACK, BLACK},
+ {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, BLACK},
+ {BLACK, LGREN, BLACK, WHITE, LGREN, BLACK, WHITE, LGREN, BLACK},
+ {BLACK, LGREN, WHITE, WHITE, LGREN, WHITE, WHITE, LGREN, LGREN},
+ {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+ {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+ {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+ {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+ {LGREN, BLACK, BLACK, BLACK, LGREN, BLACK, BLACK, BLACK, LGREN}
+},
+
+};
+#define MAZE_NUM_ROW 40
+#define MAZE_NUM_COL 42
+#define MAZE_SCALE 3
+
+#define GAME_PAUSED 0
+#define GAME_RUNNING 1
+#define GAME_OVER 2
+#define NUM_GHOSTS 4
+#define NUM_ALL_SPRITES (NUM_GHOSTS + 1)
+
+
+#define BLUE_SQUARE 1
+#define HONEYDROP_SQUARE 2
+#define PWRUP_SQUARE 3
+#define GHOST_ICON 4
+#define BUZZY_ICON 5
+#define TRAP_LINE 6
+
+///////////////////////////////
+///////////////////////////////
+// Maze
+// The maze is a scaled down version of the LCD display
+// Each element in the maze is really a 3x3 segment of the LCD
+// This must be taken into account when drawing the maze
+const char gCnstMaze[MAZE_NUM_ROW][MAZE_NUM_COL] =
+{
+1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,1,
+1,0,0,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,2,0,2,0,1,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,1,
+1,0,3,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,3,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1,0,2,0,1,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,1,1,1,1,1,0,2,0,1,0,2,0,1,1,1,1,1,1,0,2,0,2,0,2,0,2,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,
+1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,2,0,2,0,4,0,2,0,2,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,1,1,6,6,6,1,1,1,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,0,0,0,0,0,0,1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,4,0,4,0,4,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,0,0,2,0,2,0,2,0,5,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,3,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,1,1,0,2,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1,
+1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,
+1,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,0,0,0,1,1,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,0,3,0,1,
+1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,
+1,1,1,1,1,0,2,0,1,0,2,0,1,0,2,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,2,0,1,0,2,0,1,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,1,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,
+1,0,2,0,1,1,1,1,1,1,1,1,1,1,1,1,0,2,0,1,1,1,0,2,0,1,1,1,1,1,1,1,1,1,1,1,1,0,2,0,1,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
+1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,3,0,2,0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
+1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
+};
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL.h Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,348 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Fork of 4DGL library for 4D Systems LCD displays
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+// @author Stephane Rochon
+
+#include "mbed.h"
+#ifndef _uLCD
+#define _uLCD 0
+// Debug Verbose off - SGE commands echoed to USB serial for debugmode=1
+#ifndef DEBUGMODE
+#define DEBUGMODE 0
+#endif
+
+// Common WAIT value in milliseconds between commands
+#define TEMPO 0
+
+// 4DGL SGE Function values for Goldelox Processor
+#define CLS '\xD7'
+#define BAUDRATE '\x0B' //null prefix
+#define VERSION '\x08' //null prefix
+#define BCKGDCOLOR '\x6E'
+#define TXTBCKGDCOLOR '\x7E'
+#define DISPCONTROL '\x68'
+#define SETVOLUME '\x76'
+#define CIRCLE '\xCD'
+#define FCIRCLE '\xCC'
+#define TRIANGLE '\xC9'
+#define LINE '\xD2'
+#define FRECTANGLE '\xCE'
+#define RECTANGLE '\xCF'
+#define ELLIPSE '\x65' //na
+#define PIXEL '\xCB'
+#define READPIXEL '\xCA'
+#define SCREENCOPY '\x63' //na?
+#define PENSIZE '\xD8'
+#define SETFONT '\x7D'
+#define TEXTMODE '\x77'
+#define TEXTBOLD '\x76'
+#define TEXTITALIC '\x75'
+#define TEXTINVERSE '\x74'
+#define TEXTUNDERLINE '\x73'
+#define TEXTWIDTH '\x7C'
+#define TEXTHEIGHT '\x7B'
+#define TEXTCHAR '\xFE'
+#define TEXTSTRING '\x06' //null prefix
+#define MOVECURSOR '\xE4'
+#define BLITCOM '\x0A'
+#define PUTCHAR '\xFE'
+#define DISPPOWER '\x66'
+//media commands for uSD card
+#define MINIT '\xB1'
+#define SBADDRESS '\xB9'
+#define SSADDRESS '\xB8'
+#define READBYTE '\xB7'
+#define READWORD '\xB6'
+#define WRITEBYTE '\xB5'
+#define WRITEWORD '\xB4'
+#define FLUSHMEDIA '\xB2'
+#define DISPLAYIMAGE '\xB3'
+#define DISPLAYVIDEO '\xBB'
+#define DISPLAYFRAME '\xBA'
+
+
+
+// Screen answers
+#define ACK '\x06'
+#define NAK '\x15'
+
+
+
+// Screen states
+#define OFF '\x00'
+#define ON '\x01'
+
+// Graphics modes
+#define SOLID '\x00'
+#define WIREFRAME '\x01'
+
+// Text modes
+#define TRANSPARENT '\x00'
+#define OPAQUE '\x01'
+
+// Fonts Sizes
+#define FONT_7X8 '\x00' //only builtin font
+#define FONT_5X7 '\x04'
+#define FONT_8X8 '\x01'
+#define FONT_8X12 '\x02'
+#define FONT_12X16 '\x03'
+#define MEDIAFONT '\x07'
+
+
+// Data speed
+#define BAUD_110 27271
+#define BAUD_300 9999
+#define BAUD_600 4999
+#define BAUD_1200 2499
+#define BAUD_2400 1249
+#define BAUD_4800 624
+#define BAUD_9600 312
+#define BAUD_14400 207
+#define BAUD_19200 155
+#define BAUD_31250 95
+#define BAUD_38400 77
+#define BAUD_56000 53
+#define BAUD_57600 51
+#define BAUD_115200 25
+#define BAUD_128000 22
+#define BAUD_256000 11
+#define BAUD_300000 10
+#define BAUD_375000 8
+#define BAUD_500000 6
+#define BAUD_600000 4
+#define BAUD_750000 3
+#define BAUD_1000000 2
+#define BAUD_1500000 1
+#define BAUD_3000000 0
+
+// Defined Colors
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define RED 0xFF0000
+#define GREEN 0x00FF00
+#define BLUE 0x0000FF
+#define LGREY 0xBFBFBF
+#define DGREY 0x5F5F5F
+
+// Mode data
+#define BACKLIGHT '\x00'
+#define DISPLAY '\x01'
+#define CONTRAST '\x02'
+#define POWER '\x03'
+#define ORIENTATION '\x04'
+#define TOUCH_CTRL '\x05'
+#define IMAGE_FORMAT '\x06'
+#define PROTECT_FAT '\x08'
+
+// change this to your specific screen (newer versions) if needed
+// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
+//uLCD144-G2 is a 128 by 128 pixel display
+#define SIZE_X 128
+#define SIZE_Y 128
+
+#define IS_LANDSCAPE 0
+#define IS_PORTRAIT 1
+
+// Screen orientation
+#define LANDSCAPE '\x00'
+#define LANDSCAPE_R '\x01'
+#define PORTRAIT '\x02'
+#define PORTRAIT_R '\x03'
+
+// Parameters
+#define ENABLE '\x00'
+#define DISABLE '\x01'
+#define RESET '\x02'
+
+#define NEW '\x00'
+#define OLD '\x01'
+
+#define DOWN '\x00'
+#define UP '\x01'
+
+#define PROTECT '\x00'
+#define UNPROTECT '\x02'
+
+//**************************************************************************
+// \class uLCD_4DGL uLCD_4DGL.h
+// \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11);
+/**
+Example:
+* @code
+* // Display a white circle on the screen
+* #include "mbed.h"
+* #include " uLCD_4DGL.h"
+*
+* uLCD_4GDL myLCD(p9,p10,p11);
+*
+* int main() {
+* myLCD.circle(120, 160, 80, WHITE);
+* }
+* @endcode
+*/
+
+class uLCD_4DGL : public Stream
+{
+
+public :
+
+ uLCD_4DGL(PinName tx, PinName rx, PinName rst);
+
+// General Commands *******************************************************************************
+
+ /** Clear the entire screen using the current background colour */
+ void cls();
+
+ /** Reset screen */
+ void reset();
+
+
+ /** Set serial Baud rate (both sides : screen and mbed)
+ * @param Speed Correct BAUD value (see uLCD_4DGL.h)
+ */
+ void baudrate(int speed);
+
+ /** Set background colour to the specified value
+ * @param color in HEX RGB like 0xFF00FF
+ */
+ void background_color(int color);
+
+ /** Set screen display mode to specific values
+ * @param mode See 4DGL documentation
+ * @param value See 4DGL documentation
+ */
+ void textbackground_color(int color);
+
+ /** Set screen display mode to specific values
+ * @param mode See 4DGL documentation
+ * @param value See 4DGL documentation
+ */
+ void display_control(char mode);
+ void display_power(char mode);
+ /** Set internal speaker to specified value
+ * @param value Correct range is 8 - 127
+ */
+ void set_volume(char value);
+
+// Graphics Commands *******************************************************************************
+
+ /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
+ * @param x Horizontal position of the circle centre
+ * @param y Vertical position of the circle centre
+ * @param radius Radius of the circle
+ * @param color Circle color in HEX RGB like 0xFF00FF
+ */
+ void circle(int x , int y , int radius, int color);
+ void filled_circle(int x , int y , int radius, int color);
+ void triangle(int, int, int, int, int, int, int);
+ void line(int, int, int, int, int);
+ void rectangle(int, int, int, int, int);
+ void filled_rectangle(int, int, int, int, int);
+ void pixel(int, int, int);
+ int read_pixel(int, int);
+ void pen_size(char);
+ void BLIT(int x, int y, int w, int h, const int *colors);
+
+// Text Commands
+ void set_font(char);
+ void set_font_size(char width, char height);
+ void text_mode(char);
+ void text_bold(char);
+ void text_italic(char);
+ void text_inverse(char);
+ void text_underline(char);
+ void text_width(char);
+ void text_height(char);
+ void text_char(char, char, char, int);
+ void text_string(char *, char, char, char, int);
+ void locate(char, char);
+ void color(int);
+ void putc(char);
+ void puts(char *);
+
+//Media Commands
+ int media_init();
+ void set_byte_address(int, int);
+ void set_sector_address(int, int);
+ char read_byte();
+ int read_word();
+ void write_byte(int);
+ void write_word(int);
+ void flush_media();
+ void display_image(int, int);
+ void display_video(int, int);
+ void display_frame(int, int, int);
+
+// Screen Data
+ int type;
+ int revision;
+ int firmware;
+ int reserved1;
+ int reserved2;
+
+// Text data
+ char current_col;
+ char current_row;
+ int current_color;
+ char current_font;
+ char current_orientation;
+ char max_col;
+ char max_row;
+ int current_w, current_h;
+ int current_fx, current_fy;
+ int current_wf, current_hf;
+
+
+protected :
+
+ Serial _cmd;
+ DigitalOut _rst;
+ //used by printf
+ virtual int _putc(int c) {
+ putc(c);
+ return 0;
+ };
+ virtual int _getc() {
+ return -1;
+ }
+
+ void freeBUFFER (void);
+ void writeBYTE (char);
+ void writeBYTEfast (char);
+ int writeCOMMAND(char *, int);
+ int writeCOMMANDnull(char *, int);
+ int readVERSION (char *, int);
+ int getSTATUS (char *, int);
+ int version (void);
+#if DEBUGMODE
+ Serial pc;
+#endif // DEBUGMODE
+};
+
+typedef unsigned char BYTE;
+#endif
+
+
+
+
+
+
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL_Graphics.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,311 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//****************************************************************************************************
+void uLCD_4DGL :: circle(int x, int y , int radius, int color) // draw a circle in (x,y)
+{
+ char command[9]= "";
+
+ command[0] = CIRCLE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius >> 8) & 0xFF;
+ command[6] = radius & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 9);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color) // draw a circle in (x,y)
+{
+ char command[9]= "";
+
+ command[0] = FCIRCLE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius >> 8) & 0xFF;
+ command[6] = radius & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 9);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) // draw a traingle
+{
+ char command[15]= "";
+
+ command[0] = TRIANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ command[9] = (x3 >> 8) & 0xFF;
+ command[10] = x3 & 0xFF;
+
+ command[11] = (y3 >> 8) & 0xFF;
+ command[12] = y3 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[13] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[14] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 15);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: line(int x1, int y1 , int x2, int y2, int color) // draw a line
+{
+ char command[11]= "";
+
+ command[0] = LINE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
+{
+ char command[11]= "";
+
+ command[0] = RECTANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
+{
+ char command[11]= "";
+
+ command[0] = FRECTANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pixel(int x, int y, int color) // draw a pixel
+{
+ char command[7]= "";
+
+ command[0] = PIXEL;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[5] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[6] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 7);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: BLIT(int x, int y, int w, int h, const int *colors) // draw a block of pixels
+{
+ int red5, green6, blue5;
+ writeBYTEfast('\x00');
+ writeBYTEfast(BLITCOM);
+ writeBYTEfast((x >> 8) & 0xFF);
+ writeBYTEfast(x & 0xFF);
+ writeBYTEfast((y >> 8) & 0xFF);
+ writeBYTEfast(y & 0xFF);
+ writeBYTEfast((w >> 8) & 0xFF);
+ writeBYTE(w & 0xFF);
+ writeBYTE((h >> 8) & 0xFF);
+ writeBYTE(h & 0xFF);
+ wait_ms(1);
+ for (int i=0; i<w*h; i++) {
+ red5 = (colors[i] >> (16 + 3)) & 0x1F; // get red on 5 bits
+ green6 = (colors[i] >> (8 + 2)) & 0x3F; // get green on 6 bits
+ blue5 = (colors[i] >> (0 + 3)) & 0x1F; // get blue on 5 bits
+ writeBYTEfast(((red5 << 3) + (green6 >> 3)) & 0xFF); // first part of 16 bits color
+ writeBYTEfast(((green6 << 5) + (blue5 >> 0)) & 0xFF); // second part of 16 bits color
+ }
+ int resp=0;
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n",resp);
+#endif
+
+}
+//******************************************************************************************************
+int uLCD_4DGL :: read_pixel(int x, int y) // read screen info and populate data
+{
+
+ char command[6]= "";
+ command[0] = 0xFF;
+ command[1] = READPIXEL;
+
+ command[2] = (x >> 8) & 0xFF;
+ command[3] = x & 0xFF;
+
+ command[4] = (y >> 8) & 0xFF;
+ command[5] = y & 0xFF;
+
+ int i, temp = 0, color = 0, resp = 0;
+ char response[3] = "";
+
+ freeBUFFER();
+
+ for (i = 0; i < 6; i++) { // send all chars to serial port
+ writeBYTE(command[i]);
+ }
+
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait a bit for screen answer
+
+ while ( resp < ARRAY_SIZE(response)) { //read ack and 16-bit color response
+ temp = _cmd.getc();
+ response[resp++] = (char)temp;
+ }
+
+ color = ((response[1] << 8) + response[2]);
+
+ return color;
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pen_size(char mode) // set pen to SOLID or WIREFRAME
+{
+ char command[2]= "";
+
+ command[0] = PENSIZE;
+ command[1] = mode;
+ writeCOMMAND(command, 2);
+}
+
+
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL_Media.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,178 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+
+//Media Commands
+
+//******************************************************************************************************
+int uLCD_4DGL :: media_init()
+{
+ int resp = 0;
+ char command[1] = "";
+ command[0] = MINIT;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = resp << 8 + _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_byte_address(int hi, int lo)
+{
+ char command[5]= "";
+ command[0] = SBADDRESS;
+
+ command[1] = (hi >> 8) & 0xFF;
+ command[2] = hi & 0xFF;
+
+ command[3] = (lo >> 8) & 0xFF;
+ command[4] = lo & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_sector_address(int hi, int lo)
+{
+
+ char command[5]= "";
+ command[0] = SSADDRESS;
+
+ command[1] = (hi >> 8) & 0xFF;
+ command[2] = hi & 0xFF;
+
+ command[3] = (lo >> 8) & 0xFF;
+ command[4] = lo & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+char uLCD_4DGL :: read_byte()
+{
+ char resp = 0;
+ char command[1] = "";
+ command[0] = READBYTE;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: read_word()
+{
+ int resp=0;
+ char command[1] = "";
+ command[0] = READWORD;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = resp << 8 + _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_byte(int value)
+{
+ char command[3]= "";
+
+ command[0] = WRITEBYTE;
+
+ command[1] = (value >> 8) & 0xFF;
+ command[2] = value & 0xFF;
+ writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_word(int value)
+{
+ char command[3]= "";
+
+ command[0] = WRITEWORD;
+
+ command[1] = (value >> 8) & 0xFF;
+ command[2] = value & 0xFF;
+ writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: flush_media()
+{
+ char command[1] = "";
+ command[0] = FLUSHMEDIA;
+ writeCOMMAND(command, 1);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_image(int x, int y)
+{
+ char command[6]= "";
+ command[0] = DISPLAYIMAGE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_video(int x, int y)
+{
+ char command[5]= "";
+ command[0] = DISPLAYVIDEO;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_frame(int x, int y, int w)
+{
+ char command[7]= "";
+
+ command[0] = DISPLAYFRAME;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (w >> 8) & 0xFF;
+ command[6] = w & 0xFF;
+ writeCOMMAND(command,7);
+}
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL_Text.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,344 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font_size(char width, char height) // set font size
+{
+ if (current_orientation == IS_PORTRAIT) {
+ current_fx = width;
+ current_fy = height;
+ } else {
+ current_fy = height;
+ current_fx = width;
+ }
+ max_col = current_w / (current_fx*current_wf);
+ max_row = current_h / (current_fy*current_hf);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font(char mode) // set font - system or SD media
+{
+ char command[3]= "";
+
+ command[0] = SETFONT;
+ command[1] = 0;
+ command[2] = mode;
+
+ current_font = mode;
+
+ if (current_orientation == IS_PORTRAIT) {
+ current_w = SIZE_X;
+ current_h = SIZE_Y;
+ } else {
+ current_w = SIZE_Y;
+ current_h = SIZE_X;
+ }
+
+ switch (mode) {
+ case FONT_5X7 :
+
+ current_fx = 6;
+ current_fy = 8;
+ break;
+ case FONT_7X8 :
+ current_fx = 7;
+ current_fy = 8;
+ break;
+ case FONT_8X8 :
+ current_fx = 8;
+ current_fy = 8;
+ break;
+ case FONT_8X12 :
+ current_fx = 8;
+ current_fy = 12;
+ break;
+ case FONT_12X16 :
+ current_fx = 12;
+ current_fy = 16;
+ break;
+ default:
+ current_fx = 8;
+ current_fy = 8;
+ }
+
+ max_col = current_w / (current_fx*current_wf);
+ max_row = current_h / (current_fy*current_hf);
+
+ writeCOMMAND(command, 3);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_mode(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTMODE;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_bold(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTBOLD;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_italic(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTITALIC;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_inverse(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTINVERSE;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_underline(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTUNDERLINE;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_width(char width) // set text width
+{
+ char command[3]= "";
+
+ command[0] = TEXTWIDTH;
+ command[1] = 0;
+ command[2] = width;
+ current_wf = width;
+ max_col = current_w / (current_fx*current_wf);
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_height(char height) // set text height
+{
+ char command[3]= "";
+
+ command[0] = TEXTHEIGHT;
+ command[1] = 0;
+ command[2] = height;
+ current_hf = height;
+ max_row = current_h / (current_fy*current_hf);
+ writeCOMMAND(command, 3);
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_char(char c, char col, char row, int color) // draw a text char
+{
+ char command[6]= "";
+ command[0] = 0xE4; //move cursor
+ command[1] = 0;
+ command[2] = row;
+ command[3] = 0;
+ command[4] = col;
+ writeCOMMAND(command, 5);
+
+ command[0] = 0x7F; //set color
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+ writeCOMMAND(command, 3);
+
+ command[0] = TEXTCHAR; //print char
+ command[1] = 0;
+ command[2] = c;
+ writeCOMMAND(command, 3);
+
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color) // draw a text string
+{
+
+ char command[1000]= "";
+ int size = strlen(s);
+ int i = 0;
+
+ set_font(font);
+
+ command[0] = 0xE4; //move cursor
+ command[1] = 0;
+ command[2] = row;
+ command[3] = 0;
+ command[4] = col;
+ writeCOMMAND(command, 5);
+
+ command[0] = 0x7F; //set color
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+ writeCOMMAND(command, 3);
+
+ command[0] = TEXTSTRING;
+ for (i=0; i<size; i++) command[1+i] = s[i];
+ command[1+size] = 0;
+ writeCOMMANDnull(command, 2 + size);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: locate(char col, char row) // place text curssor at col, row
+{
+ char command[5] = "";
+ current_col = col;
+ current_row = row;
+ command[0] = MOVECURSOR; //move cursor
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: color(int color) // set text color
+{
+ char command[5] = "";
+ current_color = color;
+ command[0] = 0x7F; //set color
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: putc(char c) // place char at current cursor position
+//used by virtual printf function _putc
+{
+ char command[6] ="";
+ if(c<0x20) {
+ if(c=='\n') {
+ current_col = 0;
+ current_row++;
+ command[0] = MOVECURSOR; //move cursor to start of next line
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+ if(c=='\r') {
+ current_col = 0;
+ command[0] = MOVECURSOR; //move cursor to start of line
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+ if(c=='\f') {
+ uLCD_4DGL::cls(); //clear screen on form feed
+ }
+ } else {
+ command[0] = PUTCHAR;
+ command[1] = 0x00;
+ command[2] = c;
+ writeCOMMAND(command,3);
+ current_col++;
+ }
+ if (current_col == max_col) {
+ current_col = 0;
+ current_row++;
+ command[0] = MOVECURSOR; //move cursor to next line
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+ if (current_row == max_row) {
+ current_row = 0;
+ command[0] = MOVECURSOR; //move cursor back to start
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: puts(char *s) // place string at current cursor position
+{
+
+ text_string(s, current_col, current_row, current_font, current_color);
+
+ current_col += strlen(s);
+
+ if (current_col >= max_col) {
+ current_row += current_col / max_col;
+ current_col %= max_col;
+ }
+ if (current_row >= max_row) {
+ current_row %= max_row;
+ }
+}
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL_main.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,470 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//Serial pc(USBTX,USBRX);
+
+
+//******************************************************************************************************
+uLCD_4DGL :: uLCD_4DGL(PinName tx, PinName rx, PinName rst) : _cmd(tx, rx),
+ _rst(rst)
+#if DEBUGMODE
+ ,pc(USBTX, USBRX)
+#endif // DEBUGMODE
+{
+ // Constructor
+ _cmd.baud(9600);
+#if DEBUGMODE
+ pc.baud(115200);
+
+ pc.printf("\n\n\n");
+ pc.printf("*********************\n");
+ pc.printf("uLCD_4DGL CONSTRUCTOR\n");
+ pc.printf("*********************\n");
+#endif
+
+ _rst = 1; // put RESET pin to high to start TFT screen
+ reset();
+ cls(); // clear screen
+ current_col = 0; // initial cursor col
+ current_row = 0; // initial cursor row
+ current_color = WHITE; // initial text color
+ current_orientation = IS_PORTRAIT; // initial screen orientation
+ current_hf = 1;
+ current_wf = 1;
+ set_font(FONT_7X8); // initial font
+// text_mode(OPAQUE); // initial texr mode
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTE(char c) // send a BYTE command to screen
+{
+
+ _cmd.putc(c);
+ wait_us(500); //mbed is too fast for LCD at high baud rates in some long commands
+
+#if DEBUGMODE
+ pc.printf(" Char sent : 0x%02X\n",c);
+#endif
+
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTEfast(char c) // send a BYTE command to screen
+{
+
+ _cmd.putc(c);
+ //wait_ms(0.0); //mbed is too fast for LCD at high baud rates - but not in short commands
+
+#if DEBUGMODE
+ pc.printf(" Char sent : 0x%02X\n",c);
+#endif
+
+}
+//******************************************************************************************************
+void uLCD_4DGL :: freeBUFFER(void) // Clear serial buffer before writing command
+{
+
+ while (_cmd.readable()) _cmd.getc(); // clear buffer garbage
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMAND(char *command, int number) // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+ pc.printf("\n");
+ pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+ int i, resp = 0;
+ freeBUFFER();
+ writeBYTE(0xFF);
+ for (i = 0; i < number; i++) {
+ if (i<16)
+ writeBYTEfast(command[i]); // send command to serial port
+ else
+ writeBYTE(command[i]); // send command to serial port but slower
+ }
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n",resp);
+#endif
+
+ return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: reset() // Reset Screen
+{
+ wait_ms(5);
+ _rst = 0; // put RESET pin to low
+ wait_ms(5); // wait a few milliseconds for command reception
+ _rst = 1; // put RESET back to high
+ wait(3); // wait 3s for screen to restart
+
+ freeBUFFER(); // clean buffer from possible garbage
+}
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMANDnull(char *command, int number) // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+ pc.printf("\n");
+ pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+ int i, resp = 0;
+ freeBUFFER();
+ writeBYTE(0x00); //command has a null prefix byte
+ for (i = 0; i < number; i++) {
+ if (i<16) //don't overflow LCD UART buffer
+ writeBYTEfast(command[i]); // send command to serial port
+ else
+ writeBYTE(command[i]); // send command to serial port with delay
+ }
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n",resp);
+#endif
+
+ return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: cls() // clear screen
+{
+ char command[1] = "";
+
+ command[0] = CLS;
+ writeCOMMAND(command, 1);
+ current_row=0;
+ current_col=0;
+ current_hf = 1;
+ current_wf = 1;
+ set_font(FONT_7X8); // initial font
+}
+
+//**************************************************************************
+int uLCD_4DGL :: version() // get API version
+{
+
+ char command[2] = "";
+ command[0] = '\x00';
+ command[1] = VERSION;
+ return readVERSION(command, 2);
+}
+
+//**************************************************************************
+void uLCD_4DGL :: baudrate(int speed) // set screen baud rate
+{
+ char command[3]= "";
+ writeBYTE(0x00);
+ command[0] = BAUDRATE;
+ command[1] = 0;
+ int newbaud = BAUD_9600;
+ switch (speed) {
+ case 110 :
+ newbaud = BAUD_110;
+ break;
+ case 300 :
+ newbaud = BAUD_300;
+ break;
+ case 600 :
+ newbaud = BAUD_600;
+ break;
+ case 1200 :
+ newbaud = BAUD_1200;
+ break;
+ case 2400 :
+ newbaud = BAUD_2400;
+ break;
+ case 4800 :
+ newbaud = BAUD_4800;
+ break;
+ case 9600 :
+ newbaud = BAUD_9600;
+ break;
+ case 14400 :
+ newbaud = BAUD_14400;
+ break;
+ case 19200 :
+ newbaud = BAUD_19200;
+ break;
+ case 31250 :
+ newbaud = BAUD_31250;
+ break;
+ case 38400 :
+ newbaud = BAUD_38400;
+ break;
+ case 56000 :
+ newbaud = BAUD_56000;
+ break;
+ case 57600 :
+ newbaud = BAUD_57600;
+ break;
+ case 115200 :
+ newbaud = BAUD_115200;
+ break;
+ case 128000 :
+ newbaud = BAUD_128000;
+ break;
+ case 256000 :
+ newbaud = BAUD_256000;
+ break;
+ case 300000 :
+ newbaud = BAUD_300000;
+ speed = 272727;
+ break;
+ case 375000 :
+ newbaud = BAUD_375000;
+ speed = 333333;
+ break;
+ case 500000 :
+ newbaud = BAUD_500000;
+ speed = 428571;
+ break;
+ case 600000 :
+ newbaud = BAUD_600000;
+ break;
+ case 750000 : //rates over 600000 are not documented, but seem to work
+ newbaud = BAUD_750000;
+ break;
+ case 1000000 :
+ newbaud = BAUD_1000000;
+ break;
+ case 1500000 :
+ newbaud = BAUD_1500000;
+ break;
+ case 3000000 :
+ newbaud = BAUD_3000000;
+ break;
+ default :
+ newbaud = BAUD_9600;
+ speed = 9600;
+ break;
+ }
+
+ int i, resp = 0;
+
+ freeBUFFER();
+ command[1] = char(newbaud >>8);
+ command[2] = char(newbaud % 256);
+ wait_ms(1);
+ for (i = 0; i <3; i++) writeBYTEfast(command[i]); // send command to serial port
+ for (i = 0; i<10; i++) wait_ms(1);
+ //dont change baud until all characters get sent out
+ _cmd.baud(speed); // set mbed to same speed
+ i=0;
+ while ((!_cmd.readable()) && (i<25000)) {
+ wait_ms(TEMPO); // wait for screen answer - comes 100ms after change
+ i++; //timeout if ack character missed by baud change
+ }
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: readVERSION(char *command, int number) // read screen info and populate data
+{
+
+ int i, temp = 0, resp = 0;
+ char response[5] = "";
+
+ freeBUFFER();
+
+ for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port
+
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+
+ while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+ temp = _cmd.getc();
+ response[resp++] = (char)temp;
+ }
+ switch (resp) {
+ case 2 : // if OK populate data and return 1
+ revision = response[0]<<8 + response[1];
+ resp = 1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+ return resp;
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: background_color(int color) // set screen background color
+{
+ char command[3]= ""; // input color is in 24bits like 0xRRGGBB
+
+ command[0] = BCKGDCOLOR;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: textbackground_color(int color) // set screen background color
+{
+ char command[3]= ""; // input color is in 24bits like 0xRRGGBB
+
+ command[0] = TXTBCKGDCOLOR;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: display_control(char mode) // set screen mode to value
+{
+ char command[3]= "";
+
+ command[0] = DISPCONTROL;
+ command[1] = 0;
+ command[2] = mode;
+
+ if (mode == ORIENTATION) {
+ switch (mode) {
+ case LANDSCAPE :
+ current_orientation = IS_LANDSCAPE;
+ break;
+ case LANDSCAPE_R :
+ current_orientation = IS_LANDSCAPE;
+ break;
+ case PORTRAIT :
+ current_orientation = IS_PORTRAIT;
+ break;
+ case PORTRAIT_R :
+ current_orientation = IS_PORTRAIT;
+ break;
+ }
+ }
+ writeCOMMAND(command, 3);
+ set_font(current_font);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: display_power(char mode) // set screen mode to value
+{
+ char command[3]= "";
+
+ command[0] = DISPPOWER;
+ command[1] = 0;
+ command[2] = mode;
+ writeCOMMAND(command, 3);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: set_volume(char value) // set sound volume to value
+{
+ char command[2]= "";
+
+ command[0] = SETVOLUME;
+ command[1] = value;
+
+ writeCOMMAND(command, 2);
+}
+
+
+//******************************************************************************************************
+int uLCD_4DGL :: getSTATUS(char *command, int number) // read screen info and populate data
+{
+
+#if DEBUGMODE
+ pc.printf("\n");
+ pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+
+ int i, temp = 0, resp = 0;
+ char response[5] = "";
+
+ freeBUFFER();
+
+ for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port
+
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+
+ while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+ temp = _cmd.getc();
+ response[resp++] = (char)temp;
+ }
+ switch (resp) {
+ case 4 :
+ resp = (int)response[1]; // if OK populate data
+ break;
+ default :
+ resp = -1; // else return 0
+ break;
+ }
+
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n", resp);
+#endif
+
+ return resp;
+}
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/PinDetect.lib Fri Apr 05 19:46:26 2019 +0000 @@ -0,0 +1,1 @@ +https://os.mbed.com/users/trmontgomery/code/PinDetect/#045ce8e569c8
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Sounds.lib Fri Apr 05 19:46:26 2019 +0000 @@ -0,0 +1,1 @@ +https://os.mbed.com/users/trmontgomery/code/Sounds/#fee2c7336410
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Sprite.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,35 @@
+#include "Sprite.h"
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+// Default Constructor
+Sprite::Sprite():
+m_CurrentDirection(NO_DIR),
+m_DesiredDirection(NO_DIR),
+m_RowPos(0),
+m_ColPos(0),
+m_nActiveImage(0)
+{
+
+}
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+// Constructor
+Sprite::Sprite(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol):
+m_CurrentDirection(inDir),
+m_DesiredDirection(inDir),
+m_RowPos(inRow),
+m_ColPos(inCol),
+m_nActiveImage(0)
+{
+
+}
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+// SetDesiredDirectionToMove
+void Sprite::SetDesiredDirectionToMove(enDIRECTIONS dir)
+{
+ m_DesiredDirection = dir;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Sprite.h Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,32 @@
+#pragma once
+
+class Sprite
+{
+public:
+ enum enDIRECTIONS {NO_DIR, UP_DIR, DOWN_DIR, LEFT_DIR, RIGHT_DIR};
+ // Default Constructor
+ Sprite();
+ // Constructor
+ Sprite(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol);
+
+ virtual ~Sprite(){};
+
+ void SetDesiredDirectionToMove(enDIRECTIONS dir);
+
+ virtual void SetLocation(const int &nRow, const int &nCol) {m_RowPos=nRow;m_ColPos=nCol;};
+
+ virtual void Move() = 0;
+ virtual bool IsMoveAllowed(const int &nNewRow, const int &nNewCol) = 0;
+ virtual int GetImageIndex() {return (m_nActiveImage++)%2;}
+
+protected:
+
+ enDIRECTIONS m_CurrentDirection;
+ enDIRECTIONS m_DesiredDirection;
+
+ unsigned int m_RowPos;
+ unsigned int m_ColPos;
+ int m_nActiveImage;
+
+
+};
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,160 @@
+#include "mbed.h"
+#include <stdio.h>
+#include "Speaker.h"
+#include "PinDetect.h"
+#include "BuzzyGraphics.h"
+#include "uLCD_4DGL.h"
+
+#include "Buzzy.h"
+#include "Ghosts.h"
+
+DigitalOut myled1(LED1);
+DigitalOut myled2(LED2);
+DigitalOut myled3(LED3);
+DigitalOut myled4(LED4);
+////////////////////////////////////////
+// Setup instance of LCD display
+uLCD_4DGL guLCD(p9, p10, p11); // serial tx, serial rx, reset pin;
+////////////////////////////////////////
+// Setup instances of push button pins
+PinDetect gPB_left(p21);
+PinDetect gPB_right(p22);
+PinDetect gPB_up(p23);
+PinDetect gPB_down(p24);
+// Create Buzzy and Ghosts
+Buzzy gBuzzy;
+Ghosts gGhosts[NUM_GHOSTS];
+// Variable indicates if game is paused or running
+int gGameState = GAME_PAUSED;
+// Declare and initialize the speaker
+Speaker gSpeakerOut(p26);
+
+////////////////////////////////////////////////////////
+// This is the maze that changes as the game is played
+char gDynaMaze[MAZE_NUM_ROW][MAZE_NUM_COL];
+
+//////////////////////////
+// Prototype functions
+void DrawMaze();
+
+//////////////////////////////////////////////////////////////////////
+// Interrupt routine
+// used to output next analog sample whenever a timer interrupt occurs
+void Sample_timer_interrupt(void)
+{
+ // Call speaker function to play next value
+}
+//---------------------------------------------------------------------------------------------------
+// Callback routine is interrupt activated by a debounced pb_left hit
+void pb_left_hit_callback (void)
+{
+ // Update game state and tell Buzzy to go left
+ gBuzzy.SetDesiredDirectionToMove(Sprite::LEFT_DIR);
+}
+//---------------------------------------------------------------------------------------------------
+// Callback routine is interrupt activated by a debounced pb_right hit
+void pb_right_hit_callback (void)
+{
+ // Update game state and tell Buzzy to go right
+ gBuzzy.SetDesiredDirectionToMove(Sprite::RIGHT_DIR);
+}
+//---------------------------------------------------------------------------------------------------
+// Callback routine is interrupt activated by a debounced pb_up hit
+void pb_up_hit_callback (void)
+{
+ // Update game state and tell Buzzy to go up
+ gBuzzy.SetDesiredDirectionToMove(Sprite::UP_DIR);
+}
+//---------------------------------------------------------------------------------------------------
+// Callback routine is interrupt activated by a debounced pb_down hit
+void pb_down_hit_callback (void)
+{
+ // Update game state and tell Buzzy to go down
+ gBuzzy.SetDesiredDirectionToMove(Sprite::DOWN_DIR);
+}
+//---------------------------------------------------------------------------------------------------
+int main()
+{
+
+ // Setup push buttons
+ gPB_left.mode(PullUp);
+ gPB_right.mode(PullUp);
+ gPB_up.mode(PullUp);
+ gPB_down.mode(PullUp);
+ // Delay for initial pullup to take effect
+ wait(.01);
+ // Setup Interrupt callback functions for a pb hit
+ gPB_left.attach_deasserted(&pb_left_hit_callback);
+ gPB_right.attach_deasserted(&pb_right_hit_callback);
+ gPB_up.attach_deasserted(&pb_up_hit_callback);
+ gPB_down.attach_deasserted(&pb_down_hit_callback);
+ // Setup speaker
+ gSpeakerOut.period(1.0/200000.0);
+ // set up a timer to be used for sample rate interrupts
+ Ticker Sample_Period;
+ Sample_Period.attach(&Sample_timer_interrupt, 1.0/(20000.0));
+
+ //Setup LCD display
+ guLCD.display_control(PORTRAIT);
+ guLCD.background_color(BLACK);
+ guLCD.cls();
+ guLCD.baudrate(BAUD_3000000); //jack up baud rate to max for fast display
+ wait(1.0);
+
+ // Start sampling pb inputs using interrupts
+ gPB_left.setSampleFrequency();
+ gPB_right.setSampleFrequency();
+ gPB_up.setSampleFrequency();
+ gPB_down.setSampleFrequency();
+ //////////////////////////////////////
+ // Everything should be ready to start playing the game.
+
+ while(1)
+ {
+ guLCD.cls();
+ // Ask the user if they would like to play a game.
+ guLCD.printf("Would you like to play??");
+ // Wait for a button to be pressed
+ while(gPB_left == 1){
+ wait(1);
+ }
+ guLCD.cls();
+ // Initialize needed parts
+ for (int ii = 0 ; ii < MAZE_NUM_ROW ; ii++)
+ {
+ for (int jj = 0 ; jj < MAZE_NUM_COL ; jj++)
+ {
+ gDynaMaze[ii][jj] = gCnstMaze[ii][jj];
+ }
+ }
+ // Reset the Ghosts and Buzzy states
+ gBuzzy.SetDesiredDirectionToMove(Sprite::RIGHT_DIR);
+ // Start up new game
+ gBuzzy.honey = 0;
+
+ // Play introduction sounds while drawing the Maze
+ gSpeakerOut.SwitchSound(Speaker::BEGIN);
+ DrawMaze();
+ // Start Game loop
+ gGameState = GAME_RUNNING;
+ while (gGameState == GAME_RUNNING)
+ {
+ // Move Buzzy and any active ghosts
+ gBuzzy.Move();
+ // Check to see if Buzzy has eaten all the honey drops
+ if(gBuzzy.honey == 10){
+ gGameState = 0;
+ }
+ // Break out of loop if all honey drops are consumed
+
+ wait(0.001);
+ }
+
+ guLCD.cls();
+ guLCD.printf("GAME OVER!!");
+ wait(2);
+
+ gGameState = GAME_PAUSED;
+ }
+
+} //end main
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Fri Apr 05 19:46:26 2019 +0000 @@ -0,0 +1,1 @@ +https://os.mbed.com/users/mbed_official/code/mbed/builds/3a7713b1edbc \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed_config.h Fri Apr 05 19:46:26 2019 +0000 @@ -0,0 +1,43 @@ +/* + * mbed SDK + * Copyright (c) 2017 ARM Limited + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// Automatically generated configuration file. +// DO NOT EDIT, content will be overwritten. + +#ifndef __MBED_CONFIG_DATA__ +#define __MBED_CONFIG_DATA__ + +// Configuration parameters +#define MBED_CONF_PLATFORM_DEFAULT_SERIAL_BAUD_RATE 9600 // set by library:platform +#define MBED_CONF_PLATFORM_ERROR_ALL_THREADS_INFO 0 // set by library:platform +#define MBED_CONF_PLATFORM_ERROR_DECODE_HTTP_URL_STR "\nFor more info, visit: https://armmbed.github.io/mbedos-error/?error=0x%08X" // set by library:platform +#define MBED_CONF_PLATFORM_ERROR_FILENAME_CAPTURE_ENABLED 0 // set by library:platform +#define MBED_CONF_PLATFORM_ERROR_HIST_ENABLED 0 // set by library:platform +#define MBED_CONF_PLATFORM_ERROR_HIST_SIZE 4 // set by library:platform +#define MBED_CONF_PLATFORM_FORCE_NON_COPYABLE_ERROR 0 // set by library:platform +#define MBED_CONF_PLATFORM_MAX_ERROR_FILENAME_LEN 16 // set by library:platform +#define MBED_CONF_PLATFORM_POLL_USE_LOWPOWER_TIMER 0 // set by library:platform +#define MBED_CONF_PLATFORM_STDIO_BAUD_RATE 9600 // set by library:platform +#define MBED_CONF_PLATFORM_STDIO_BUFFERED_SERIAL 0 // set by library:platform +#define MBED_CONF_PLATFORM_STDIO_CONVERT_NEWLINES 0 // set by library:platform +#define MBED_CONF_PLATFORM_STDIO_CONVERT_TTY_NEWLINES 0 // set by library:platform +#define MBED_CONF_PLATFORM_STDIO_FLUSH_AT_EXIT 1 // set by library:platform +#define MBED_CONF_TARGET_NETWORK_DEFAULT_INTERFACE_TYPE ETHERNET // set by target:LPC1768 +#define MBED_CONF_TARGET_US_TICKER_TIMER 3 // set by target:LPC1768 +#define MBED_MEM_TRACING_ENABLED 0 // set by library:platform + +#endif