Whack a Mole game! Features: - LCD graphics display - Touch pad input - Speaker effects through a class D audio amplifier\ - A high score page maintained by the SD card file system - Analog noise used to seed random numbers
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed
Fork of MPR121_Demo by
Revision 4:4cb02cde783c, committed 2016-03-14
- Comitter:
- tpettet3
- Date:
- Mon Mar 14 04:44:41 2016 +0000
- Parent:
- 3:dbae62823ec8
- Child:
- 5:070755be0a77
- Commit message:
- working LCD screen and score;
Changed in this revision
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Mon Mar 14 04:26:32 2016 +0000
+++ b/main.cpp Mon Mar 14 04:44:41 2016 +0000
@@ -136,9 +136,9 @@
int col1 = 21;
int col2 = 64;
int col3=107;
-int row1=107;
+int row3=107;
int row2=64;
-int row3=21;
+int row1=21;
int r = 20;
int rmole=18;//radius mole
int mole= 0xD3D3D3;//mole color like gray
@@ -503,8 +503,9 @@
}
wait(3);
pc.printf("you scored %i \n\r",score);
- lcd.text_string("What does...", 1, 1, FONT_7X8, GREEN);
- lcd.text_string("What does...", 1, 2, FONT_7X8, BLUE);
+ //lcd.text_string("What does...", 1, 1, FONT_7X8, GREEN);
+ //lcd.text_string("What does...", 1, 8, FONT_7X8, BLUE);
+ lcd.printf("you scored %D",score);
}
