Whack a Mole game! Features: - LCD graphics display - Touch pad input - Speaker effects through a class D audio amplifier\ - A high score page maintained by the SD card file system - Analog noise used to seed random numbers
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed
Fork of MPR121_Demo by
SongPlayer.h
- Committer:
- tpettet3
- Date:
- 2016-03-14
- Revision:
- 11:9c2e3efd7cda
- Parent:
- 5:070755be0a77
File content as of revision 11:9c2e3efd7cda:
#include "mbed.h"
// new class to play a note on Speaker based on PwmOut class
class SongPlayer
{
public:
SongPlayer(PinName pin) : _pin(pin) {
// _pin(pin) means pass pin to the constructor
}
// class method to play a note based on PwmOut class
void PlaySong(float frequency[], float duration[], float volume=1.0) {
vol = volume;
notecount = 0;
_pin.period(1.0/frequency[notecount]);
_pin = volume/2.0;
noteduration.attach(this,&SongPlayer::nextnote, duration[notecount]);
// setup timer to interrupt for next note to play
frequencyptr = frequency;
durationptr = duration;
//returns after first note starts to play
}
void nextnote();
private:
Timeout noteduration;
PwmOut _pin;
int notecount;
float vol;
float * frequencyptr;
float * durationptr;
};
//Interrupt Routine to play next note
void SongPlayer::nextnote()
{
_pin = 0.0;
notecount++; //setup next note in song
if (durationptr[notecount]!=0.0) {
_pin.period(1.0/frequencyptr[notecount]);
noteduration.attach(this,&SongPlayer::nextnote, durationptr[notecount]);
_pin = vol/2.0;
} else
_pin = 0.0; //turn off on last note
}
