Whack a Mole game! Features: - LCD graphics display - Touch pad input - Speaker effects through a class D audio amplifier\ - A high score page maintained by the SD card file system - Analog noise used to seed random numbers

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed

Fork of MPR121_Demo by jim hamblen

Revision:
4:4cb02cde783c
Parent:
3:dbae62823ec8
Child:
5:070755be0a77
diff -r dbae62823ec8 -r 4cb02cde783c main.cpp
--- a/main.cpp	Mon Mar 14 04:26:32 2016 +0000
+++ b/main.cpp	Mon Mar 14 04:44:41 2016 +0000
@@ -136,9 +136,9 @@
 int col1 = 21;
 int col2 = 64;
 int col3=107;
-int row1=107;
+int row3=107;
 int row2=64;
-int row3=21; 
+int row1=21; 
 int r = 20;
 int rmole=18;//radius mole
 int mole= 0xD3D3D3;//mole color like gray
@@ -503,8 +503,9 @@
         }
         wait(3);
         pc.printf("you scored %i \n\r",score);
-        lcd.text_string("What does...", 1, 1, FONT_7X8, GREEN);
-        lcd.text_string("What does...", 1, 2, FONT_7X8, BLUE);
+        //lcd.text_string("What does...", 1, 1, FONT_7X8, GREEN);
+        //lcd.text_string("What does...", 1, 8, FONT_7X8, BLUE);
+        lcd.printf("you scored %D",score);
     }