Whack a Mole game! Features: - LCD graphics display - Touch pad input - Speaker effects through a class D audio amplifier\ - A high score page maintained by the SD card file system - Analog noise used to seed random numbers
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed
Fork of MPR121_Demo by
SongPlayer.h
- Committer:
- tpettet3
- Date:
- 2016-03-14
- Revision:
- 5:070755be0a77
File content as of revision 5:070755be0a77:
#include "mbed.h" // new class to play a note on Speaker based on PwmOut class class SongPlayer { public: SongPlayer(PinName pin) : _pin(pin) { // _pin(pin) means pass pin to the constructor } // class method to play a note based on PwmOut class void PlaySong(float frequency[], float duration[], float volume=1.0) { vol = volume; notecount = 0; _pin.period(1.0/frequency[notecount]); _pin = volume/2.0; noteduration.attach(this,&SongPlayer::nextnote, duration[notecount]); // setup timer to interrupt for next note to play frequencyptr = frequency; durationptr = duration; //returns after first note starts to play } void nextnote(); private: Timeout noteduration; PwmOut _pin; int notecount; float vol; float * frequencyptr; float * durationptr; }; //Interrupt Routine to play next note void SongPlayer::nextnote() { _pin = 0.0; notecount++; //setup next note in song if (durationptr[notecount]!=0.0) { _pin.period(1.0/frequencyptr[notecount]); noteduration.attach(this,&SongPlayer::nextnote, durationptr[notecount]); _pin = vol/2.0; } else _pin = 0.0; //turn off on last note }