Arturs Kozlovskis 201253737
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Objects.h
00001 #ifndef OBJECTS_H 00002 #define OBJECTS_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Gamepad.h" 00007 #include <vector> 00008 /** Objects class 00009 * @brief draws game objects on the lcd screen 00010 * @author Arturs Kozlovskis 00011 * @date April,2020 00012 */ 00013 00014 class Objects 00015 { 00016 public: 00017 00018 /**Constructor */ 00019 Objects();//initialises variables 00020 00021 /** Draw the base of the game 00022 * @param N5110 class object 00023 */ 00024 void draw_base(N5110 &lcd);// draws the base 00025 00026 /** Update the cannon position 00027 * @param Gamepad class object 00028 */ 00029 void cannon_position(Gamepad &pad);// changes the cannon position depending of the joystick 00030 00031 /** Draw a cannon 00032 * @param N5110 class object 00033 */ 00034 void draw_cannon(N5110 &lcd);//draws the cannon 00035 00036 /** Draw shots 00037 * @param N5110 class object 00038 * @param Gamepad class object 00039 * @param c if an update of position is needed value(bool) 00040 */ 00041 void draw_shots(N5110 &lcd,Gamepad &pad,bool c);// makes the shoting on the screen 00042 00043 /** Draw ball 00044 * @param N5110 calss object 00045 * @param ball_x ball x position(int) 00046 * @param ball_y ball y position(int) 00047 * @param delta_r ball's radiuss(int) 00048 */ 00049 void draw_ball(N5110 &lcd, int ball_x, int ball_y, int delta_r); //ball_x: balls x position; ball_y: balls y position; delta_r: added to the inital radiuss to make the ball bigger 00050 00051 /** Get size value of _shot_y_pos vector 00052 * @return size of vector 00053 */ 00054 int get_size();//gets the size of _shot_y_pos vector 00055 /** Get x value 00056 * @param i which shot value to return(int) 00057 * @return shot x value 00058 */ 00059 int get_x_value(int i);//gets _shot_x_pos(i) 00060 00061 /** Get y value 00062 * @param i which shot value to return(int) 00063 * @return shot y value 00064 */ 00065 int get_y_value(int i);//gets _shot_y_pos(i) 00066 00067 /** Erase a shot 00068 * @param i which shot value to erase(int) 00069 */ 00070 void erase_shot(int i);//erases _shot_x_pos(i) and _shot_y_pos(i) 00071 00072 /** Get cannon x position 00073 * @return cannon x position 00074 */ 00075 int get_x_cannon(); 00076 00077 private: 00078 //variables 00079 int _cannon_pos; //stores the positon of the cannon 00080 int _initial_shot_pos;//stroes the initial vertical position of the shot 00081 int _shot_incrementer;//increments the shot on the lcd by 2 00082 int _radiuss;// the initiak radiuss of the ball 00083 vector <int> _shot_y_pos; //holds the shots y positions 00084 vector <int> _shot_x_pos;//holds the shots x positons 00085 00086 }; 00087 #endif
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