Emulation of the 1970's Chip-8 machine. The emulator has 7 games that are unmodified from the original Chip-8 format.

Dependencies:   mbed

PongGame.h

Committer:
taylorza
Date:
2015-02-08
Revision:
0:bc3f11b1b41f

File content as of revision 0:bc3f11b1b41f:

#ifndef __PONGGAME_H__
#define __PONGGAME_H__
static const uint8_t PongGame[] = 
{
    0x6a,0x02,0x6b,0x0c,0x6c,0x3f,0x6d,0x0c,
    0xa2,0xea,0xda,0xb6,0xdc,0xd6,0x6e,0x00,
    0x22,0xd4,0x66,0x03,0x68,0x02,0x60,0x60,
    0xf0,0x15,0xf0,0x07,0x30,0x00,0x12,0x1a,
    0xc7,0x17,0x77,0x08,0x69,0xff,0xa2,0xf0,
    0xd6,0x71,0xa2,0xea,0xda,0xb6,0xdc,0xd6,
    0x60,0x01,0xe0,0xa1,0x7b,0xfe,0x60,0x04,
    0xe0,0xa1,0x7b,0x02,0x60,0x1f,0x8b,0x02,
    0xda,0xb6,0x8d,0x70,0xc0,0x0a,0x7d,0xfe,
    0x40,0x00,0x7d,0x02,0x60,0x00,0x60,0x1f,
    0x8d,0x02,0xdc,0xd6,0xa2,0xf0,0xd6,0x71,
    0x86,0x84,0x87,0x94,0x60,0x3f,0x86,0x02,
    0x61,0x1f,0x87,0x12,0x46,0x02,0x12,0x78,
    0x46,0x3f,0x12,0x82,0x47,0x1f,0x69,0xff,
    0x47,0x00,0x69,0x01,0xd6,0x71,0x12,0x2a,
    0x68,0x02,0x63,0x01,0x80,0x70,0x80,0xb5,
    0x12,0x8a,0x68,0xfe,0x63,0x0a,0x80,0x70,
    0x80,0xd5,0x3f,0x01,0x12,0xa2,0x61,0x02,
    0x80,0x15,0x3f,0x01,0x12,0xba,0x80,0x15,
    0x3f,0x01,0x12,0xc8,0x80,0x15,0x3f,0x01,
    0x12,0xc2,0x60,0x20,0xf0,0x18,0x22,0xd4,
    0x8e,0x34,0x22,0xd4,0x66,0x3e,0x33,0x01,
    0x66,0x03,0x68,0xfe,0x33,0x01,0x68,0x02,
    0x12,0x16,0x79,0xff,0x49,0xfe,0x69,0xff,
    0x12,0xc8,0x79,0x01,0x49,0x02,0x69,0x01,
    0x60,0x04,0xf0,0x18,0x76,0x01,0x46,0x40,
    0x76,0xfe,0x12,0x6c,0xa2,0xf2,0xfe,0x33,
    0xf2,0x65,0xf1,0x29,0x64,0x14,0x65,0x00,
    0xd4,0x55,0x74,0x15,0xf2,0x29,0xd4,0x55,
    0x00,0xee,0x80,0x80,0x80,0x80,0x80,0x80,
    0x80,0x00,0x00,0x00,0x00,0x00,
};
#endif //__PONGGAME_H__