Emulation of the 1970's Chip-8 machine. The emulator has 7 games that are unmodified from the original Chip-8 format.
PongGame.h
- Committer:
- taylorza
- Date:
- 2015-02-08
- Revision:
- 0:bc3f11b1b41f
File content as of revision 0:bc3f11b1b41f:
#ifndef __PONGGAME_H__ #define __PONGGAME_H__ static const uint8_t PongGame[] = { 0x6a,0x02,0x6b,0x0c,0x6c,0x3f,0x6d,0x0c, 0xa2,0xea,0xda,0xb6,0xdc,0xd6,0x6e,0x00, 0x22,0xd4,0x66,0x03,0x68,0x02,0x60,0x60, 0xf0,0x15,0xf0,0x07,0x30,0x00,0x12,0x1a, 0xc7,0x17,0x77,0x08,0x69,0xff,0xa2,0xf0, 0xd6,0x71,0xa2,0xea,0xda,0xb6,0xdc,0xd6, 0x60,0x01,0xe0,0xa1,0x7b,0xfe,0x60,0x04, 0xe0,0xa1,0x7b,0x02,0x60,0x1f,0x8b,0x02, 0xda,0xb6,0x8d,0x70,0xc0,0x0a,0x7d,0xfe, 0x40,0x00,0x7d,0x02,0x60,0x00,0x60,0x1f, 0x8d,0x02,0xdc,0xd6,0xa2,0xf0,0xd6,0x71, 0x86,0x84,0x87,0x94,0x60,0x3f,0x86,0x02, 0x61,0x1f,0x87,0x12,0x46,0x02,0x12,0x78, 0x46,0x3f,0x12,0x82,0x47,0x1f,0x69,0xff, 0x47,0x00,0x69,0x01,0xd6,0x71,0x12,0x2a, 0x68,0x02,0x63,0x01,0x80,0x70,0x80,0xb5, 0x12,0x8a,0x68,0xfe,0x63,0x0a,0x80,0x70, 0x80,0xd5,0x3f,0x01,0x12,0xa2,0x61,0x02, 0x80,0x15,0x3f,0x01,0x12,0xba,0x80,0x15, 0x3f,0x01,0x12,0xc8,0x80,0x15,0x3f,0x01, 0x12,0xc2,0x60,0x20,0xf0,0x18,0x22,0xd4, 0x8e,0x34,0x22,0xd4,0x66,0x3e,0x33,0x01, 0x66,0x03,0x68,0xfe,0x33,0x01,0x68,0x02, 0x12,0x16,0x79,0xff,0x49,0xfe,0x69,0xff, 0x12,0xc8,0x79,0x01,0x49,0x02,0x69,0x01, 0x60,0x04,0xf0,0x18,0x76,0x01,0x46,0x40, 0x76,0xfe,0x12,0x6c,0xa2,0xf2,0xfe,0x33, 0xf2,0x65,0xf1,0x29,0x64,0x14,0x65,0x00, 0xd4,0x55,0x74,0x15,0xf2,0x29,0xd4,0x55, 0x00,0xee,0x80,0x80,0x80,0x80,0x80,0x80, 0x80,0x00,0x00,0x00,0x00,0x00, }; #endif //__PONGGAME_H__