Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

RetroGameEngine/ImageFrame.h

Committer:
taylorza
Date:
2015-01-11
Revision:
9:34008d8b1cdf
Child:
10:782e4e9c6b47

File content as of revision 9:34008d8b1cdf:

#ifndef __IMAGEFRAME_H__
#define __IMAGEFRAME_H__

class ImageFrame
{
    public:
        ImageFrame(const uint8_t *pSheet, 
            uint8_t x, uint8_t y, uint8_t width, uint8_t height) :
            _pSheet(pSheet + 4),
            _stride((*((uint16_t*)pSheet)) >> 3),
            _x(x),
            _y(y),
            _width(width),
            _height(height)
        {            
        }
        
        inline uint8_t *getBits(int row) const
        {
            int offset = ((_y + row) * _stride) + (_x >> 3);
            return (uint8_t*)(_pSheet + offset);
        }
        
    private:
        const uint8_t   *_pSheet;
        uint8_t         _stride;
        uint8_t         _x;
        uint8_t         _y;
        uint8_t         _width;
        uint8_t         _height;
};

#endif //__IMAGEFRAME_H__