frogger game

Dependencies:   4DGL-uLCD-SE MMA8452 SDFileSystem mbed wave_player

Dependents:   C_Assembly

Fork of ECE2035_FroggerGame_SUM2015 by ECE 2035

Revision:
8:1b6fc10c5cea
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/cars/cars.h	Wed Jul 08 15:45:22 2015 +0000
@@ -0,0 +1,31 @@
+#include "mbed.h"
+//#include "cars.h"
+#include "map_public.h"
+#include "globals.h"
+
+
+//void clearCar(int lane);
+//void moveCar(int whichOne);         // 1 -> lane 1. 2 -> lane 2 etc
+
+
+
+/// The enum defines the motion of the car
+typedef enum {
+    CAR_UP=0, ///< move up
+    CAR_DOWN, ///< move down
+} CAR_MOTION;
+
+typedef struct
+{
+    unsigned int car_blk_x;   ///< horizontal position in the grid
+    unsigned int car_blk_y;   ///< vertical position in the grid
+    unsigned int car_color;   ///< color of the car
+    unsigned int lane;         //car lane
+    CAR_MOTION car_motion;  ///< the motion of the car  
+} car_t;
+
+void car_move(car_t * g, unsigned int new_blk_x, unsigned int new_blk_y); //A function to move the car
+//void drawCar(car_t * g, int grid_x, int grid_y);   // @param lane @param color I don't think this function needs to be public
+void car_init(car_t * g); // Initialize a car
+void drive(car_t*);
+void collision();