A compilation of code from different sources to provide support for a Playstation 3 controller via bluetooth on the m3pi.
Fork of mbed_TANK_PS3 by
ps3BT.h
- Committer:
- srsmitherman
- Date:
- 2013-01-01
- Revision:
- 2:895f70862eb9
- Parent:
- 1:ae49669c5e92
File content as of revision 2:895f70862eb9:
/* Copyright (c) 2011 Bart Janssens Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Defines for the PS3 Buttons */ #ifndef PS3BT_H #define PS3BT_H #include "Utils.h" #include <stdio.h> #define BUTTONSELECT 0 #define BUTTONLANALOG 1 #define BUTTONRANALOG 2 #define BUTTONSTART 3 #define BUTTONUP 4 #define BUTTONRIGHT 5 #define BUTTONDOWN 6 #define BUTTONLEFT 7 #define BUTTONL2 8 #define BUTTONR2 9 #define BUTTONL1 10 #define BUTTONR1 11 #define BUTTONTRIANGEL 12 #define BUTTONCIRCLE 13 #define BUTTONCROSS 14 #define BUTTONSQUARE 15 #define BUTTONPS 16 /* Defines for the PS3 Joysticks */ #define LEFTJOYSTICKX 0 #define LEFTJOYSTICKY 1 #define RIGHTJOYSTICKX 2 #define RIGHTJOYSTICKY 3 /* Defines for the PS3 Accelerometers and Gyro */ #define ACCELOROMETERX 0 #define ACCELOROMETERY 1 #define ACCELOROMETERZ 2 #define GYROMETERZ 3 /* Defines for the PS3 LED and Rumble */ #define PS3LED1 0x01 #define PS3LED2 0x02 #define PS3LED3 0x04 #define PS3LED4 0x08 #define PSRUMBLEHIGH 0x10 #define PSRUMBLELOW 0x20 class PS3BT { public: void decode(const u8* data); void dump(const u8* data); //Structure which describes the type 01 input report typedef struct { u8 ReportType; //Report Type 01 u8 Reserved1; // Unknown u16 ButtonState; // Main buttons u8 PSButtonState; // PS button u8 Reserved2; // Unknown u8 LeftStickX; // left Joystick X axis 0 - 255, 128 is mid u8 LeftStickY; // left Joystick Y axis 0 - 255, 128 is mid u8 RightStickX; // right Joystick X axis 0 - 255, 128 is mid u8 RightStickY; // right Joystick Y axis 0 - 255, 128 is mid u8 Reserved3[4]; // Unknown u8 PressureUp; // digital Pad Up button Pressure 0 - 255 u8 PressureRight; // digital Pad Right button Pressure 0 - 255 u8 PressureDown; // digital Pad Down button Pressure 0 - 255 u8 PressureLeft; // digital Pad Left button Pressure 0 - 255 u8 PressureL2; // digital Pad L2 button Pressure 0 - 255 u8 PressureR2; // digital Pad R2 button Pressure 0 - 255 u8 PressureL1; // digital Pad L1 button Pressure 0 - 255 u8 PressureR1; // digital Pad R1 button Pressure 0 - 255 u8 PressureTriangle; // digital Pad Triangle button Pressure 0 - 255 u8 PressureCircle; // digital Pad Circle button Pressure 0 - 255 u8 PressureCross; // digital Pad Cross button Pressure 0 - 255 u8 PressureSquare; // digital Pad Square button Pressure 0 - 255 u8 Reserved4[3]; // Unknown u8 Charge; // charging status ? 02 = charge, 03 = normal u8 Power; // Battery status ? u8 Connection; // Connection Type ? u8 Reserved5[9]; // Unknown u16 AccelX; // X axis accelerometer Big Endian 0 - 1023 u16 AccelY; // Y axis accelerometer Big Endian 0 - 1023 u16 AccelZ; // Z axis accelerometer Big Endian 0 - 1023 u16 GyroZ; // Z axis Gyro Big Endian 0 - 1023 } ps3report; }; #endif