Complete Code
Dependencies: 4DGL-uLCD-SE mbed-rtos mbed
Diff: main.cpp
- Revision:
- 0:02867cde0be1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Tue Oct 21 16:17:51 2014 +0000 @@ -0,0 +1,323 @@ +#include "mbed.h" +#include "rtos.h" +#include "uLCD_4DGL.h" + +uLCD_4DGL uLCD(p9, p10, p11); // create a global lcd object +//ADXL345 accelerometer(p5, p6, p7, p8);//create a global accelerometer object +Serial pc(USBTX, USBRX);// for debugging +Mutex lcd_mutex;// Create the mutex lock object +//PwmOut speaker(p21); //create a PwmOut object for the speaker +//SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card +AnalogIn jsx(p19); +//AnalogIn jsy(p20); + +int playerx, playery, ob1x, ob1y, ob2x, ob2y, ob3x, ob3y; +int x=0,y=0; +double obwait=0.2; + +void thread1(void const *args){ + //generates obstacles + while(true){ + + //lcd_mutex.lock();//acquire lock + /*if(ob1y>127 && playerx==26){ + ob1x=26; + //ob1y=-16; + ob1y=0; + } + + if(ob2y>127 && playerx==58){ + ob2x=58; + //ob2y=-16; + ob2y=0; + } + + if(ob3y>127 && playerx==90){ + ob3x=90; + //ob3y=-16; + ob3y=0; + }*/ + + lcd_mutex.lock();//acquire lock + uLCD.filled_rectangle(ob1x,ob1y,ob1x+15,ob1y+15,0x000000);//erase previous position + ob1y=ob1y+16; + + uLCD.filled_rectangle(ob2x,ob2y,ob2x+15,ob2y+15,0x000000);//erase previous position + ob2y=ob2y+16; + + uLCD.filled_rectangle(ob3x,ob3y,ob3x+15,ob3y+15,0x000000);//erase previous position + ob3y=ob3y+16; + + if(ob1y>127 && playerx==26){ + ob1x=26; + //ob1y=-16; + ob1y=16; + } + + if(ob2y>127 && playerx==58){ + ob2x=58; + //ob2y=-16; + ob2y=16; + } + + if(ob3y>127 && playerx==90){ + ob3x=90; + //ob3y=-16; + ob3y=16; + } + + + //for(x=0;x<10;x++){ + uLCD.filled_rectangle(ob1x,ob1y,ob1x+15,ob1y+15,0xFF3300);//change position + uLCD.filled_rectangle(ob2x,ob2y,ob2x+15,ob2y+15,0xFF3300);//change position + uLCD.filled_rectangle(ob3x,ob3y,ob3x+15,ob3y+15,0xFF3300);//change position + //} + + lcd_mutex.unlock();//release lock + + y++; + if(y%50==0) + obwait=(obwait/2); + if(obwait<0.0005) + obwait=0.0005; + pc.printf("y=%d\nobwait=%f\n", y, obwait); + + lcd_mutex.lock(); + + uLCD.text_width(1); //4X size text + uLCD.text_height(1); + uLCD.locate(0,0); + uLCD.set_font(FONT_7X8); + uLCD.text_mode(OPAQUE); + uLCD.printf("Sc=%d",y); + uLCD.locate(10,0); + uLCD.printf("Sp=%d",((y/50)+1)); + + lcd_mutex.unlock(); + + wait(obwait); + } +} + + + + +int main(){ + float jx; + uLCD.cls();// clear the LCD + + uLCD.text_width(2); //2X size text + uLCD.text_height(2); + + + uLCD.locate(0,2); + + uLCD.printf("\nAuto Race\n");//display the Title + wait(5); + + uLCD.cls(); + + ob1x=26; + ob1y=140; + + ob2x=58; + ob2y=140; + + ob3x=90; + ob3y=140; + + playerx=58; + playery=112; + + uLCD.filled_rectangle(playerx,playery,playerx+15,playery+15,0x0000FF); + + uLCD.filled_rectangle(110,16,116,127,0xFFFF00); + uLCD.filled_rectangle(15,16,21,127,0xFFFF00); + + uLCD.filled_rectangle(116,16,127,127,0x009900); + uLCD.filled_rectangle(0,16,15,127,0x009900); + + uLCD.line(0,15,127,15,0xFFFF00); + + //uLCD.line(81.5,0,81.5,12,WHITE); + //uLCD.line(48.5,0,48.5,12,WHITE); + + uLCD.line(81.5,16,81.5,28,WHITE); + uLCD.line(48.5,16,48.5,28,WHITE); + + uLCD.line(81.5,32,81.5,44,WHITE); + uLCD.line(48.5,32,48.5,44,WHITE); + + uLCD.line(81.5,48,81.5,60,WHITE); + uLCD.line(48.5,48,48.5,60,WHITE); + + uLCD.line(81.5,64,81.5,76,WHITE); + uLCD.line(48.5,64,48.5,76,WHITE); + + uLCD.line(81.5,80,81.5,92,WHITE); + uLCD.line(48.5,80,48.5,92,WHITE); + + uLCD.line(81.5,96,81.5,108,WHITE); + uLCD.line(48.5,96,48.5,108,WHITE); + + uLCD.line(81.5,112,81.5,124,WHITE); + uLCD.line(48.5,112,48.5,124,WHITE); + + Thread t1(thread1); + + while(true){ + jx=jsx; + pc.printf("%f\n",jx); + if(playerx == 58){ + lcd_mutex.lock();//acquire lock + uLCD.filled_rectangle(playerx,playery,playerx+15,playery+15,0x000000); + lcd_mutex.unlock();//release lock + if(jsx>.9){ + playerx+=32; + } + else if(jsx<.1){ + playerx-=32; + } + lcd_mutex.lock();//acquire lock + uLCD.filled_rectangle(playerx,playery,playerx+15,playery+15,0x0000FF); + lcd_mutex.unlock();//release lock + //wait(0.5); + } + +/* if((playerx==ob1x && playery==ob1y) || (playerx==ob2x && playery==ob2y) || (playerx==ob3x && playery==ob3y)){ + //if((playerx==ob3x && playery==ob3y)){ + + //if((playerx==ob1x) || (playerx==ob2x) || (playerx==ob3x)){ + thread2.signal_set(0x1); + lcd_mutex.lock(); + uLCD.cls(); + + uLCD.text_width(2); //2X size text + uLCD.text_height(2); + uLCD.color(RED); + uLCD.locate(2,2); + uLCD.printf("\n GAME \n OVER!\n"); + wait(2); + break; + + uLCD.cls(); + wait(2); + lcd_mutex.unlock(); + + } + */ + else if(playerx == 26){ + lcd_mutex.lock();//acquire lock + uLCD.filled_rectangle(playerx,playery,playerx+15,playery+15,0x000000); + lcd_mutex.unlock();//release lock + if(jsx>.9){ + playerx+=32; + } + lcd_mutex.lock();//acquire lock + uLCD.filled_rectangle(playerx,playery,playerx+15,playery+15,0x0000FF); + lcd_mutex.unlock();//release lock + //wait(0.5); + } + + + + + /* if((playerx==ob1x && playery==ob1y) || (playerx==ob2x && playery==ob2y) || (playerx==ob3x && playery==ob3y)){ + //if((playerx==ob3x && playery==ob3y)){ + + //if((playerx==ob1x) || (playerx==ob2x) || (playerx==ob3x)){ + lcd_mutex.lock(); + uLCD.cls(); + + uLCD.text_width(2); //2X size text + uLCD.text_height(2); + uLCD.color(RED); + uLCD.locate(2,2); + uLCD.printf("\n GAME \n OVER!\n"); + wait(2); + break; + + uLCD.cls(); + wait(2); + lcd_mutex.unlock(); + + } + */ + else if(playerx==90) { + lcd_mutex.lock();//acquire lock + uLCD.filled_rectangle(playerx,playery,playerx+15,playery+15,0x000000); + lcd_mutex.unlock();//release lock + if(jsx<.1){ + playerx-=32; + } + lcd_mutex.lock();//acquire lock + uLCD.filled_rectangle(playerx,playery,playerx+15,playery+15,0x0000FF); + lcd_mutex.unlock();//release lock + //wait(0.5); + } + //lcd_mutex.lock(); + if((playerx==ob1x && playery==ob1y) || (playerx==ob2x && playery==ob2y) || (playerx==ob3x && playery==ob3y)){ + lcd_mutex.lock(); + uLCD.cls(); + + uLCD.text_width(2); //2X size text + uLCD.text_height(2); + uLCD.color(RED); + uLCD.locate(2,2); + uLCD.printf("\n GAME \n OVER!\n"); + wait(2); + uLCD.cls(); + uLCD.text_width(2); //2X size text + uLCD.text_height(2); + uLCD.locate(2,2); + uLCD.printf("\nScore=%d\n",y); + + break; + + uLCD.cls(); + wait(2); + lcd_mutex.unlock(); + + } + /*if((playerx==ob2x && playery==ob2y)){ + //if((playerx==ob3x && playery==ob3y)){ + + //if((playerx==ob1x) || (playerx==ob2x) || (playerx==ob3x)){ + lcd_mutex.lock(); + uLCD.cls(); + + uLCD.text_width(2); //2X size text + uLCD.text_height(2); + uLCD.color(RED); + uLCD.locate(2,2); + uLCD.printf("\n GAME \n OVER!\n"); + wait(2); + break; + + uLCD.cls(); + wait(2); + lcd_mutex.unlock(); + + } + if((playerx==ob3x && playery==ob3y)){ + //if((playerx==ob3x && playery==ob3y)){ + + //if((playerx==ob1x) || (playerx==ob2x) || (playerx==ob3x)){ + lcd_mutex.lock(); + uLCD.cls(); + + uLCD.text_width(2); //2X size text + uLCD.text_height(2); + uLCD.color(RED); + uLCD.locate(2,2); + uLCD.printf("\n GAME \n OVER!\n"); + wait(2); + break; + + uLCD.cls(); + wait(2); + lcd_mutex.unlock(); + + }*/ + } +} \ No newline at end of file