PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
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Diff: POKITTO_HW/HWLCD.h
- Revision:
- 15:0bbe8f6fae32
- Parent:
- 0:e8b8f36b4505
--- a/POKITTO_HW/HWLCD.h Wed Oct 18 14:25:12 2017 +0000 +++ b/POKITTO_HW/HWLCD.h Wed Oct 18 14:47:54 2017 +0000 @@ -51,6 +51,8 @@ extern void setBacklight(float); extern void lcdFillSurface(uint16_t); extern void lcdPixel(int16_t x, int16_t y, uint16_t c); +extern void setWindow(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2); +extern void lcdTile(int16_t x0, int16_t y0, int16_t width, int16_t height, uint16_t* gfx); extern void lcdRectangle(int16_t x, int16_t y,int16_t x2, int16_t y2, uint16_t color); extern void lcdInit(); extern void lcdSleep(); @@ -58,6 +60,7 @@ extern void lcdRefresh(uint8_t *, uint16_t*); extern void lcdRefreshAB(uint8_t *, uint16_t*); extern void lcdRefreshGB(uint8_t *, uint16_t*); +extern void lcdRefreshRegionMode1(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint8_t * scrbuf, uint16_t * paletteptr); extern void lcdRefreshMode1(uint8_t *, uint16_t*); extern void lcdRefreshMode2(uint8_t *, uint16_t*); extern void lcdRefreshMode3(uint8_t *, uint16_t*);