Toto je má konečná verze maturitního projektu
Dependencies: mbed mbed-rtos UTouch_vyrobek UniGraphic
Revision 5:7c757a7c97c5, committed 2021-12-12
- Comitter:
- smejky
- Date:
- Sun Dec 12 10:02:41 2021 +0000
- Parent:
- 4:c7ca936cdd1f
- Child:
- 6:8b186158b2a3
- Commit message:
- f
Changed in this revision
| display.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/display.cpp Sat Dec 11 19:12:09 2021 +0000
+++ b/display.cpp Sun Dec 12 10:02:41 2021 +0000
@@ -15,13 +15,15 @@
*/
void grafika(unsigned short int press = 0){
- int pravy[] = {0,0,200,70,Blue};
+ int pozadi[] = {0,0,200,320,White}; //pozadi
+ int pravy[] = {0,0,199,70,Blue};
int levy[] = {0,250,199,320,Blue};
- int cudlik[] = {20,80,38,130,Red};
+ // int cudlik[] = {20,80,38,130,Red};
int spodni_levy[] = {200,240,240,320,Green};
int stredni_levy[] = {200,159,240,239,Red};
int stredni_pravy[] = {200,78,240,158,Purple};
- int spodni_pravy[] = {200,0,240,77,Yellow};
+ int spodni_pravy[] = {200,0,240,77,Yellow};
+
switch(press)
{
@@ -46,8 +48,8 @@
default:
- spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]); //pravy
- spi.fillrect(0,140,180,71,Green); //stred
+ spi.fillrect(pozadi[0],pozadi[1],pozadi[2],pozadi[3],pozadi[4]); //pozadi
+ spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]); //pravy
spi.fillrect(levy[0],levy[1],levy[2],levy[3],levy[4]); //levy
spi.fillrect(spodni_levy[0],spodni_levy[1],spodni_levy[2],spodni_levy[3],spodni_levy[4]); //levy kraj spodni
spi.fillrect(stredni_levy[0],stredni_levy[1],stredni_levy[2],stredni_levy[3],stredni_levy[4]); //stred levy spodni
@@ -74,117 +76,118 @@
}
}
-void Button(){
- int R_is_pressed = 0; //pro pravy čudlik
- int L_is_pressed = 0; //pro levy čudlik
- int Ls_is_pressed = 0; //pro levy spodni čudlik
- int Sl_is_pressed = 0; //pro levy stredni čudlik
- int Sr_is_pressed = 0; //pro pravy stredni čudlik
- int Rs_is_pressed = 0; //pro pravy spodni čudlik
-
+/*
+else if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy [1])){
+ R_is_pressed = 1;
+ spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]);
+ wait(0.1);
+ }
+
+*/
+
+
+
+void Button(){
int pravy[] = {0,0,200,70,Black}; //pravý čudlík
- int levy[] = {0,250,199,320,Black}; //levý čudlík
+ int levy[] = {0,250,200,320,Black}; //levý čudlík
//int cudlik[] = {20,80,42,130,Orange}; //slider nepovedeny projekt
//int stred_cudliku[] = {30,105,Blue}; //střed čudliku
int spodni_levy[] = {200,240,240,320,Red}; // levy spodni cudlik
int stredni_levy[] = {200,159,240,239,Green}; //stred levy spodni cudlik
int stredni_pravy[] = {200,78,240,158,Yellow}; //stred pravy spodni cudlik
- int spodni_pravy[] = {200,0,240,77,Purple}; // pravy spodni cudlik
-
-
+ int spodni_pravy[] = {200,0,240,77,Purple}; // pravy spodni cudlik
while(1)
{
if (touch.DataAvailable())
{
if(touch.Read())
{
+
+
unsigned short int touch_y = touch.GetX(); // 0-320
unsigned short int touch_x = touch.GetY(); // 0-240
touch_x = touch_x - 5;
touch_y = touch_y + 10;
//spi.pixel(touch_x,touch_y,Blue);
- int pressure = touch.GetPressure();
- printf("x %d ,y %d\r\n",touch_x,touch_y);
+ //printf("x %d ,y %d\r\n",touch_x,touch_y);
//pravý čudlik
- if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1]) && (R_is_pressed == 1)){
- grafika(R_is_pressed);
- R_is_pressed = 0;
- wait(0.3);
- }else if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy [1])){
- R_is_pressed = 1;
+ if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
+ int i = touch.DataAvailable();
+ while (i){
spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]);
- wait(0.3);
- }
+ i = touch.DataAvailable();
+ }
+ grafika(1);
+ wait(0.2);
+ }
+
//pravý čudlik
//levý čudlik
- if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1]) && (L_is_pressed == 2)){
- grafika(L_is_pressed);
- L_is_pressed = 0;
- wait(0.3);
- }else if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
- L_is_pressed = 2;
+ if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
+ int i = touch.DataAvailable();
+ while (i){
spi.fillrect(levy[0],levy[1],levy[2],levy[3],levy[4]);
- wait(0.3);
- }
+ i = touch.DataAvailable();
+ }
+ grafika(2);
+ wait(0.2);
+ }
//levý čudlik
//levý spodni čudlik
- if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1]) && (Ls_is_pressed == 3)){
- grafika(Ls_is_pressed);
- Ls_is_pressed = 0;
- wait(0.3);
- }else if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
- Ls_is_pressed = 3;
+ if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
+ int i = touch.DataAvailable();
+ int e = 0;
+ while (i){
spi.fillrect(spodni_levy[0],spodni_levy[1],spodni_levy[2],spodni_levy[3],spodni_levy[4]);
- wait(0.3);
- }
+ i = touch.DataAvailable();
+ e++;
+ }
+ printf("%d",e);
+ grafika(3);
+ wait(0.2);
+ }
//levý spodni čudlik
//stred levy spodni cudlik
- if ((touch_x > stredni_levy[0]) && (touch_x < stredni_levy[2]) && (touch_y < stredni_levy[3]) && (touch_y > stredni_levy[1]) && (Sl_is_pressed == 4)){
- grafika(Sl_is_pressed);
- Sl_is_pressed = 0;
- wait(0.3);
- }else if ((touch_x > stredni_levy[0]) && (touch_x < stredni_levy[2]) && (touch_y < stredni_levy[3]) && (touch_y > stredni_levy[1])){
- Sl_is_pressed = 4;
+ if ((touch_x > stredni_levy[0]) && (touch_x < stredni_levy[2]) && (touch_y < stredni_levy[3]) && (touch_y > stredni_levy[1])){
+ int i = touch.DataAvailable();
+ while (i){
spi.fillrect(stredni_levy[0],stredni_levy[1],stredni_levy[2],stredni_levy[3],stredni_levy[4]);
- wait(0.3);
- }
+ i = touch.DataAvailable();
+ }
+ grafika(4);
+ wait(0.2);
+ }
//stred levy spodni cudlik
//stred pravy spodni cudlik
- if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1]) && (Sr_is_pressed == 5)){
- grafika(Sr_is_pressed);
- Sr_is_pressed = 0;
- wait(0.3);
- }else if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1])){
- Sr_is_pressed = 5;
+ if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1])){
+ int i = touch.DataAvailable();
+ while (i){
spi.fillrect(stredni_pravy[0],stredni_pravy[1],stredni_pravy[2],stredni_pravy[3],stredni_pravy[4]);
- wait(0.3);
- }
+ i = touch.DataAvailable();
+ }
+ grafika(5);
+ wait(0.2);
+ }
//stred pravy spodni cudlik
//kraj pravy spodni cudlik
- if ((touch_x > spodni_pravy[0]) && (touch_x < spodni_pravy[2]) && (touch_y < spodni_pravy[3]) && (touch_y > spodni_pravy[1]) && (Rs_is_pressed == 6)){
- grafika(Rs_is_pressed);
- Rs_is_pressed = 0;
- wait(0.3);
- }else if ((touch_x > spodni_pravy[0]) && (touch_x < spodni_pravy[2]) && (touch_y < spodni_pravy[3]) && (touch_y > spodni_pravy[1])){
- Rs_is_pressed = 6;
+ if ((touch_x > spodni_pravy[0]) && (touch_x < spodni_pravy[2]) && (touch_y < spodni_pravy[3]) && (touch_y > spodni_pravy[1])){
+ int i = touch.DataAvailable();
+ while (i){
spi.fillrect(spodni_pravy[0],spodni_pravy[1],spodni_pravy[2],spodni_pravy[3],spodni_pravy[4]);
- wait(0.3);
+ i = touch.DataAvailable();
+ }
+ grafika(6);
+ wait(0.2);
}
//kraj pravy spodni cudlik
-
-
-
-
-
-
}
}