AirsoftTimer software based on mbed
Dependencies: mbed TextLCD keypad
Airsofttimer.cpp
- Committer:
- sillevl
- Date:
- 2017-02-09
- Revision:
- 27:f29805113454
- Parent:
- 20:b89791ecceec
File content as of revision 27:f29805113454:
#include "Airsofttimer.h"
#include "games/GameSelector.h"
// buttonPin = P0_4; //P0.4
// keyPin = P0_5; //P0.5
// ledAPin = P2_4; //P2.4
// ledBPin = P2_5; //P2.5
// buzzerPin = P2_3; //P2.3
// keyboardRowPins = {P0_8 , P0_9 , P0_10, P0_11}; // ROWS=P0.8 -> P0.11
// keyboardColPins = {P0_16, P0_17, P0_18}; // COLS=P0.16 -> P0.18
// lcdPins = {P1_31, P1_30, P0_23, P0_24, P0_23, P0_26}; // E=P1.31, RS=P1.30, D4=P0.23 -> D7=P0.26
Airsofttimer::Airsofttimer(Pinouts pinouts){
board = new Board(pinouts);
init();
start();
}
const char* Airsofttimer::LOGO[16] = {
" \xFF\xFF\xFF \xFF \xFF\xFF\xFF",
" \xFF \xFF \xFF \xFF",
" \xFF\xFF\xFF \xFF \xFF",
" \xFF \xFF \xFF\xFF\xFF"
};
void Airsofttimer::init(){
board->buzzer->startupBeep();
board->lcd->cls();
board->lcd->showLogo(LOGO);
wait(3.0);
board->lcd->cls();
}
void Airsofttimer::start(){
while(true){
// first we need to select a game from the available games list
int game_number = select_game();
Game* game = GameFactory::create(board, game_number);
game->setup();
game->run();
delete game;
}
}
// show a list of games, and select one
int Airsofttimer::select_game(){
GameSelector* selector = new GameSelector(board);
return selector->select();
}
