AirsoftTimer software based on mbed
Dependencies: mbed TextLCD keypad
games/GameSelector.cpp
- Committer:
- sillevl
- Date:
- 2015-05-24
- Revision:
- 21:f4e556dc9885
- Parent:
- 19:2eba101d9c2c
File content as of revision 21:f4e556dc9885:
#include "GameSelector.h" GameSelector::GameSelector(Board* board){ this->board = board; this->board->attach(this, &GameSelector::buttonEvent); titles[0] = "Hold it"; titles[1] = "Capture the bomb"; titles[2] = "Hurry up"; titles[3] = "Search & destroy"; titles[4] = "Simple timer"; titles[5] = "DummyGame 6"; titles[6] = "DummyGame 7"; total_selections = 7; current_selection = 0; start_position = 0; selected_game = -1; update_screen = false; } int GameSelector::select(){ print_list(); while(selected_game == -1){} // wait until selection is done return selected_game; } uint32_t GameSelector::buttonEvent(uint32_t c){ switch(c){ case '2': go_up(); break; case '5': selected_game = current_selection; break; case '8': go_down(); break; default: break; } return 0; } void GameSelector::print_list(){ board->lcd->cls(); for(int i = 0; i < 4; i++){ board->lcd->locate(2,i); board->lcd->printf(titles[i+start_position]); } print_selection_arrow(); print_up_down_arrows(); update_screen = false; } void GameSelector::print_up_down_arrows(){ if(start_position != 0){ board->lcd->locate(19,0); board->lcd->putc('\x02'); } if(start_position < total_selections - 4){ board->lcd->locate(19,3); board->lcd->putc('\x03'); } } void GameSelector::print_selection_arrow(){ int line = current_selection - start_position; board->lcd->locate(0,line); board->lcd->putc('\x00'); } void GameSelector::go_down(){ if(current_selection < (total_selections - 1)){ current_selection++; } if(current_selection - start_position >= 4){ start_position = current_selection - 3; } print_list(); } void GameSelector::go_up(){ if(current_selection > 0){ current_selection--; } if(current_selection - start_position < 0){ start_position = current_selection; } print_list(); }