AirsoftTimer software based on mbed
Dependencies: mbed TextLCD keypad
games/Game.cpp@14:e0bfee0a5e66, 2015-05-23 (annotated)
- Committer:
- sillevl
- Date:
- Sat May 23 17:48:03 2015 +0000
- Revision:
- 14:e0bfee0a5e66
- Parent:
- 13:ece97a1108cc
- Child:
- 16:e8e96bf22df1
added ObjectiveFactory class and small refactoring on game
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
sillevl | 5:be598835bab0 | 1 | #include "Game.h" |
sillevl | 5:be598835bab0 | 2 | |
sillevl | 5:be598835bab0 | 3 | Game::Game(Board* board){ |
sillevl | 5:be598835bab0 | 4 | this->board = board; |
sillevl | 12:22e9ef610ea2 | 5 | lcd = board->lcd; |
sillevl | 12:22e9ef610ea2 | 6 | leds = board->leds; |
sillevl | 12:22e9ef610ea2 | 7 | key = board->key; |
sillevl | 12:22e9ef610ea2 | 8 | button = board->button; |
sillevl | 12:22e9ef610ea2 | 9 | keyboard = board->keyboard; |
sillevl | 12:22e9ef610ea2 | 10 | buzzer = board->buzzer; |
sillevl | 12:22e9ef610ea2 | 11 | |
sillevl | 12:22e9ef610ea2 | 12 | //keyboard->attach(this,&Game::keyEvent); |
sillevl | 12:22e9ef610ea2 | 13 | //keyboard->start(); |
sillevl | 12:22e9ef610ea2 | 14 | leds->off(Leds::ALL); |
sillevl | 5:be598835bab0 | 15 | } |
sillevl | 5:be598835bab0 | 16 | |
sillevl | 14:e0bfee0a5e66 | 17 | Board* Game::getBoard(){ |
sillevl | 14:e0bfee0a5e66 | 18 | return board; |
sillevl | 14:e0bfee0a5e66 | 19 | } |
sillevl | 14:e0bfee0a5e66 | 20 | |
sillevl | 13:ece97a1108cc | 21 | uint32_t Game::keyEvent(uint32_t key){ |
sillevl | 13:ece97a1108cc | 22 | // play key pressed sound ? |
sillevl | 13:ece97a1108cc | 23 | // do nothing by default |
sillevl | 13:ece97a1108cc | 24 | return 0; |
sillevl | 5:be598835bab0 | 25 | } |
sillevl | 5:be598835bab0 | 26 | |
sillevl | 14:e0bfee0a5e66 | 27 | void Game::init(){ |
sillevl | 14:e0bfee0a5e66 | 28 | board->lcd->cls(); |
sillevl | 14:e0bfee0a5e66 | 29 | board->lcd->printf("Starting game"); |
sillevl | 14:e0bfee0a5e66 | 30 | board->lcd->locate(1,0); |
sillevl | 14:e0bfee0a5e66 | 31 | board->lcd->printf("DummyGame"); |
sillevl | 14:e0bfee0a5e66 | 32 | wait(3); |
sillevl | 14:e0bfee0a5e66 | 33 | } |
sillevl | 14:e0bfee0a5e66 | 34 | |
sillevl | 14:e0bfee0a5e66 | 35 | void Game::end(){ |
sillevl | 14:e0bfee0a5e66 | 36 | board->lcd->cls(); |
sillevl | 14:e0bfee0a5e66 | 37 | board->lcd->printf("Ending game"); |
sillevl | 14:e0bfee0a5e66 | 38 | board->lcd->locate(1,0); |
sillevl | 14:e0bfee0a5e66 | 39 | board->lcd->printf("DummyGame"); |
sillevl | 14:e0bfee0a5e66 | 40 | wait(5); |
sillevl | 14:e0bfee0a5e66 | 41 | } |
sillevl | 14:e0bfee0a5e66 | 42 |