Synthesizer based on the Unzen / Nucleo F746ZG

Dependencies:   amakusa mbed-dsp mbed shimabara ukifune unzen_nucleo_f746

Fork of skeleton_unzen_nucleo_f746 by seiichi horie

雲仙フレームワークのテストとして作っているプロジェクトです。中身はどんどん変っていきます。 説明はDSP空挺団の「シンセサイザー」カテゴリーを参照してください。初回は「ドッグフードを食べる」です。

Committer:
shorie
Date:
Sun Jan 29 00:07:14 2017 +0000
Revision:
12:2b121255e2d1
Parent:
11:7d8740437e6a
Child:
13:b33cb5925113
Comment updated.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
shorie 1:98ddcbbe10ba 1 #include "mbed.h"
shorie 1:98ddcbbe10ba 2
shorie 9:7f521a0b397c 3 // Note : Do not touch the "unzen dependent" part. No need to read.
shorie 9:7f521a0b397c 4 // Modify the "project dependent" part.
shorie 9:7f521a0b397c 5 // Also, Modify the SignalProcessing class.
shorie 6:486b1cb03e61 6
shorie 6:486b1cb03e61 7
shorie 6:486b1cb03e61 8 /************************** unzen dependent constants. ************************/
shorie 6:486b1cb03e61 9 #define CODEC_I2C_ADDR 0x38 // Address of the ADAU-1361A
shorie 6:486b1cb03e61 10
shorie 6:486b1cb03e61 11
shorie 6:486b1cb03e61 12 /*========================= Project Dependent Constants ======================*/
shorie 6:486b1cb03e61 13 #define BLOCKSIZE 16 // number of the sample to be processed at once.
shorie 6:486b1cb03e61 14 #define FS shimabara::Fs_48 // Fs can be Fs_32, Fs_441, Fs_48, Fs_96
shorie 6:486b1cb03e61 15
shorie 6:486b1cb03e61 16
shorie 6:486b1cb03e61 17 /************************** unzen dependent include. **************************/
shorie 0:a837eeab3ca6 18 #include "unzen.h" // audio framework include file
shorie 1:98ddcbbe10ba 19 #include "umb_adau1361a.h" // audio codec contoler include file
shorie 3:1b420050bdda 20 #include "amakusa.h" // audio signal processing class library.
shorie 8:d8d1776e865b 21 #include "ukifune.h" // UI board support routines
shorie 8:d8d1776e865b 22 #include "signal_processing.h" // Implementaion of user signal processing.
shorie 2:d5028a37f17b 23
shorie 3:1b420050bdda 24
shorie 6:486b1cb03e61 25 /************************* Unzen Dependent Global Variables *******************/
shorie 6:486b1cb03e61 26 // I2C is essential to talk with ADAU1361
shorie 8:d8d1776e865b 27 static I2C i2c(D14, D15);
shorie 6:486b1cb03e61 28 // create an audio codec contoler
shorie 8:d8d1776e865b 29 static shimabara::UMB_ADAU1361A codec(FS, i2c, CODEC_I2C_ADDR );
shorie 6:486b1cb03e61 30 // create an audio framework by singlton pattern
shorie 8:d8d1776e865b 31 static unzen::Framework audio;
shorie 6:486b1cb03e61 32 // create a pointer to the signal processing object.
shorie 8:d8d1776e865b 33 static SignalProcessing * process;
shorie 6:486b1cb03e61 34
shorie 6:486b1cb03e61 35
shorie 6:486b1cb03e61 36 /************************* Unzen Dependent Function Prototype *****************/
shorie 6:486b1cb03e61 37 // for system usage. Do not care.
shorie 6:486b1cb03e61 38 void initialize_system(void);
shorie 0:a837eeab3ca6 39
shorie 2:d5028a37f17b 40
shorie 7:e86c645231ff 41 /*========================= Main program. ====================================*/
shorie 0:a837eeab3ca6 42 int main()
shorie 0:a837eeab3ca6 43 {
shorie 11:7d8740437e6a 44 uint32_t pushing, releasing, holding;
shorie 11:7d8740437e6a 45
shorie 6:486b1cb03e61 46 // start audio. Do not touch
shorie 6:486b1cb03e61 47 initialize_system();
shorie 0:a837eeab3ca6 48
shorie 6:486b1cb03e61 49 // main loop. Signal processing is done in background.
shorie 6:486b1cb03e61 50 while(1)
shorie 6:486b1cb03e61 51 { // place your foreground program here.
shorie 12:2b121255e2d1 52
shorie 12:2b121255e2d1 53 // get volume from UI panel, then apply it to signal processing.
shorie 6:486b1cb03e61 54 process->set_volume( ukifune::get_volume(0) );
shorie 2:d5028a37f17b 55
shorie 11:7d8740437e6a 56 // sample usage of button switch detection
shorie 11:7d8740437e6a 57 ukifune::get_button_state( pushing, releasing, holding);
shorie 11:7d8740437e6a 58
shorie 11:7d8740437e6a 59 // pushing detection demo
shorie 11:7d8740437e6a 60 if ( pushing & (1 << ukifune::swm1 ) ) // is SWM1 switch pusshing down?
shorie 11:7d8740437e6a 61 ukifune::toggle_led( ukifune::led1_1 ); // then, toggle LED1_1
shorie 11:7d8740437e6a 62
shorie 11:7d8740437e6a 63 // releasing detection demo
shorie 11:7d8740437e6a 64 if ( releasing & (1 << ukifune::swm2 ) ) // is SWM2 switch releasing?
shorie 11:7d8740437e6a 65 ukifune::toggle_led( ukifune::led2_1 ); // then toggle LED2_1
shorie 11:7d8740437e6a 66
shorie 11:7d8740437e6a 67 // holding detection demo
shorie 12:2b121255e2d1 68 if ( holding & (1 << ukifune::swm3 ) ) // is SWM3 switch holding?
shorie 11:7d8740437e6a 69 ukifune::turn_led_on( ukifune::led3_1 ); // then turn LED3_1 on
shorie 11:7d8740437e6a 70 else
shorie 11:7d8740437e6a 71 ukifune::turn_led_off( ukifune::led3_1 ); // else off
shorie 11:7d8740437e6a 72
shorie 11:7d8740437e6a 73
shorie 6:486b1cb03e61 74 // you have to call tick() every 20mS-50mS if you need get_volume()
shorie 6:486b1cb03e61 75 wait(0.05);
shorie 6:486b1cb03e61 76 ukifune::tick();
shorie 6:486b1cb03e61 77 }
shorie 7:e86c645231ff 78 } // End of main
shorie 7:e86c645231ff 79
shorie 7:e86c645231ff 80
shorie 8:d8d1776e865b 81 /************************* Unzen Dependent Callbacks **************************/
shorie 7:e86c645231ff 82 // customer signal processing initialization call back.
shorie 7:e86c645231ff 83 void init_callback(
shorie 7:e86c645231ff 84 unsigned int block_size // block size [sample]
shorie 7:e86c645231ff 85 )
shorie 7:e86c645231ff 86 {
shorie 7:e86c645231ff 87 // place initialization code here
shorie 7:e86c645231ff 88 process = new SignalProcessing( block_size );
shorie 7:e86c645231ff 89 } // end of init_callback
shorie 7:e86c645231ff 90
shorie 7:e86c645231ff 91
shorie 7:e86c645231ff 92 // customer signal processing call back.
shorie 7:e86c645231ff 93 void process_callback(
shorie 7:e86c645231ff 94 float rx_left_buffer[], // array of the left input samples
shorie 7:e86c645231ff 95 float rx_right_buffer[], // array of the right input samples
shorie 7:e86c645231ff 96 float tx_left_buffer[], // place to write the left output samples
shorie 7:e86c645231ff 97 float tx_right_buffer[], // place to write the left output samples
shorie 7:e86c645231ff 98 unsigned int block_size // block size [sample]
shorie 7:e86c645231ff 99 )
shorie 7:e86c645231ff 100 {
shorie 7:e86c645231ff 101 // place signal processing code here
shorie 7:e86c645231ff 102 process->run( rx_left_buffer, rx_right_buffer, tx_left_buffer, tx_right_buffer, block_size );
shorie 7:e86c645231ff 103 } // End of process_callback
shorie 2:d5028a37f17b 104
shorie 6:486b1cb03e61 105
shorie 6:486b1cb03e61 106 /************************* Unzen Dependent Function implementation ************/
shorie 6:486b1cb03e61 107 void initialize_system(void)
shorie 2:d5028a37f17b 108 {
shorie 6:486b1cb03e61 109 // Set I3C clock to 100kHz
shorie 6:486b1cb03e61 110 i2c.frequency( 100000 );
shorie 6:486b1cb03e61 111
shorie 6:486b1cb03e61 112 // Configure the optional block size of signal processing. By default, it is 1[Sample]
shorie 6:486b1cb03e61 113 audio.set_block_size(BLOCKSIZE);
shorie 6:486b1cb03e61 114
shorie 6:486b1cb03e61 115 // Start UI module.
shorie 6:486b1cb03e61 116 ukifune::init( & audio );
shorie 6:486b1cb03e61 117
shorie 6:486b1cb03e61 118 // Start the ADAU1361. Audio codec starts to generate the I2C signals
shorie 6:486b1cb03e61 119 codec.start();
shorie 6:486b1cb03e61 120 // Start the audio framework on ARM processor.
shorie 6:486b1cb03e61 121 audio.start( init_callback, process_callback); // path the initializaiton and process call back to framework
shorie 6:486b1cb03e61 122
shorie 6:486b1cb03e61 123 // Setup initial analog gain
shorie 6:486b1cb03e61 124 codec.set_hp_output_gain( 0, 0 );
shorie 6:486b1cb03e61 125 codec.set_line_output_gain( 0, 0 );
shorie 6:486b1cb03e61 126 }