Auxiliaries I use for CreaBot

Revision:
1:6f5b84940d04
Parent:
0:32b17da1ddae
diff -r 32b17da1ddae -r 6f5b84940d04 Bot_Auxiliaries.h
--- a/Bot_Auxiliaries.h	Wed Oct 31 14:22:26 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,101 +0,0 @@
-
-#ifndef BOT_AUXILIARIES_H
-#define BOT_AUXILIARIES_H
-
-#include "mbed.h"
-#include "LED_WS2812.h"
-
-
-// Put the LED names in the order they are chained up 
-enum LED_Nr{ ledAvG, ledAvD, ledArD, ledArG, NumLEDs };
-
-
-// *****************************************************************
-// Handle all the LEDs with some general function wrappers functions
-// *****************************************************************
-
-/** Control 4 LEDs around the Car: front / rear, left / right
- *
- * Example:
- * @code
- * // --- Define the PIN where the LED band is connected -----
- * LED_CAR ledBand(PB_5,4);
- * Setup rainbow colors for the ledBand
- * ledBand.LEDsRainbow();
- * Rotate the colors for the ledBand
- * ledBand.StartRotation(0.6) ;
- * Turn off the LEDs:
- * ledBand.LEDsOff();
- * @endcode
- */
-
-
-class LED_CAR: public LED_WS2812
-{
-  public:
-   /** Create a Car-LED object to control the four LEDs around the car
-     *
-     *  @param PinName Pin Name through wich the LEDs are controlled
-     *  @param _nbLeds Number of LEDs actually implemented, defaults to 4
-     */
-    LED_CAR(PinName _PinOut,  int _nbLeds):LED_WS2812(_PinOut, _nbLeds) {  };
-    
-    void LEDsOff( void );
-    void LEDsRainbow( void );
-    void LEDNrCol(LED_Nr aNr, int parameter) ;
-    void LEDsRainbowMove( double speed );
-    void LEDClignote(LED_Nr aNr, int OnOff);
-    int ColNr2Color( char ColNr);
-
-    // *****************************************************************
-    // Handle all the LEDs specifically with the LED Position definitions
-    // *****************************************************************
-    
-    void LEDFront(int ColNr) ;
-    void LEDRear(int ColNr) ;
-    void LEDCligR(int speed);
-    void LEDCligL(int speed);
-    void LEDAnim(int speed);
-}; // class LED_CAR
-
-const int BuffLen = 512;
-
-// Define States of the interpreter
-enum InterpretState { isStartNew, isLineFilling, isOverflow, isWaitNewLine};
-
-typedef struct RD_CMD_TYPE {
-    char Command;    // Holds the next read command character
-    int  Parameter ; // Holds one int Parameter
-    int  NumParam ;  // Indicates how many parameters where found
-    } RD_CMD_TYPE;
-
-
-// Uses a Ring buffer to buffer incomiing characters
-// Uses a parsing function to extract lines containing a command each
-class Interpreter{
-  public: 
-    // Interpreter Class Creation 
-    Interpreter();
-    void Reinit( void );
-
-  public: // the writing mechanics
-    void AddChar ( char aChar ); // Barebone function, assumes that checks havee been performed by writeBuf!
-    void writeBuf( char c) ; // High level method to add a Char to the buffer,
-    char RingBuf[BuffLen];
-    InterpretState MyState;// Indicates if buffer overflow, line ended etc. 
-    int  WriteIndex   ;  // points to next index to write to
-    int  BufAvail     ;  // indicates how much of the buffer is still available
-    int  LinesComplete; // Indicates how many complete lines are available
-    
-  public: // the reading mechanics
-    RD_CMD_TYPE ParseCommand( void ) ;
-    int  ScanIndex;    // points to next index to read from to
-    char actC     ;        // holds the actual character
-  private:
-    char GetAChar  ( void );
-    void SkipBlanks( void );
-    int  ReadAnInt ( void );
-    char actPP     ( void );
-}; // class Interpreter
-
-#endif
\ No newline at end of file