Guitar Hero Project on LPC1768 using push buttons, analog joystick. speaker and LCD Display
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem_OldbutworkswithRTOS PinDetect
main.cpp@3:6f639d41aef3, 2020-11-17 (annotated)
- Committer:
- rpatel397
- Date:
- Tue Nov 17 18:33:41 2020 +0000
- Revision:
- 3:6f639d41aef3
- Parent:
- 2:c2afd0c426af
- Child:
- 4:577404e4d53f
Most screens done for the menu flow
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
rpatel397 | 3:6f639d41aef3 | 1 | |
4180_1 | 1:5b8e223e983d | 2 | |
4180_1 | 1:5b8e223e983d | 3 | #include "mbed.h" |
4180_1 | 2:c2afd0c426af | 4 | #include "rtos.h" |
4180_1 | 1:5b8e223e983d | 5 | #include "SDFileSystem.h" |
rpatel397 | 3:6f639d41aef3 | 6 | #include "uLCD_4DGL.h" |
rpatel397 | 3:6f639d41aef3 | 7 | #include "PinDetect.h" |
rpatel397 | 3:6f639d41aef3 | 8 | |
rpatel397 | 3:6f639d41aef3 | 9 | Mutex lcd_mut; |
rpatel397 | 3:6f639d41aef3 | 10 | //SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card |
rpatel397 | 3:6f639d41aef3 | 11 | uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin; |
rpatel397 | 3:6f639d41aef3 | 12 | //AnalogOut DACout(p18); |
rpatel397 | 3:6f639d41aef3 | 13 | //wave_player waver(&DACout); |
rpatel397 | 3:6f639d41aef3 | 14 | |
rpatel397 | 3:6f639d41aef3 | 15 | PinDetect pb_1(p9, PullUp); |
rpatel397 | 3:6f639d41aef3 | 16 | PinDetect pb_2(p10, PullUp); |
rpatel397 | 3:6f639d41aef3 | 17 | PinDetect pb_3(p11, PullUp); |
rpatel397 | 3:6f639d41aef3 | 18 | PinDetect pb_4(p12, PullUp); |
rpatel397 | 3:6f639d41aef3 | 19 | |
rpatel397 | 3:6f639d41aef3 | 20 | #define Main_Menu 0 // the first screen being shown |
rpatel397 | 3:6f639d41aef3 | 21 | #define Choose_Difficulty 1 // after hitting start, player chooses difficult |
rpatel397 | 3:6f639d41aef3 | 22 | #define Choose_Song 2 // after choosing difficullyt, choose song |
rpatel397 | 3:6f639d41aef3 | 23 | #define Start_Game 3 // the game has started |
rpatel397 | 3:6f639d41aef3 | 24 | #define Game_Over 4 // the game is done |
rpatel397 | 3:6f639d41aef3 | 25 | |
rpatel397 | 3:6f639d41aef3 | 26 | |
rpatel397 | 3:6f639d41aef3 | 27 | //colors |
rpatel397 | 3:6f639d41aef3 | 28 | #define YELLOW 16709376 |
rpatel397 | 3:6f639d41aef3 | 29 | |
rpatel397 | 3:6f639d41aef3 | 30 | //speed based on difficulty |
rpatel397 | 3:6f639d41aef3 | 31 | #define Easy 2 |
rpatel397 | 3:6f639d41aef3 | 32 | #define Medium 5 |
rpatel397 | 3:6f639d41aef3 | 33 | #define Hard 8 |
4180_1 | 1:5b8e223e983d | 34 | |
4180_1 | 1:5b8e223e983d | 35 | |
rpatel397 | 3:6f639d41aef3 | 36 | DigitalOut myled1(LED1); |
rpatel397 | 3:6f639d41aef3 | 37 | DigitalOut myled2(LED2); |
rpatel397 | 3:6f639d41aef3 | 38 | DigitalOut myled3(LED3); |
rpatel397 | 3:6f639d41aef3 | 39 | DigitalOut myled4(LED4); |
rpatel397 | 3:6f639d41aef3 | 40 | |
rpatel397 | 3:6f639d41aef3 | 41 | volatile int Game_State = Game_Over; |
rpatel397 | 3:6f639d41aef3 | 42 | volatile bool draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 43 | volatile int Speed = Easy; |
rpatel397 | 3:6f639d41aef3 | 44 | |
rpatel397 | 3:6f639d41aef3 | 45 | FILE *wave_file; |
4180_1 | 1:5b8e223e983d | 46 | |
rpatel397 | 3:6f639d41aef3 | 47 | void LCD(void const *args) { |
rpatel397 | 3:6f639d41aef3 | 48 | myled1 = 1; |
rpatel397 | 3:6f639d41aef3 | 49 | while(1) { |
rpatel397 | 3:6f639d41aef3 | 50 | switch (Game_State) { |
rpatel397 | 3:6f639d41aef3 | 51 | case Start_Game : |
rpatel397 | 3:6f639d41aef3 | 52 | if (draw_enable) { |
rpatel397 | 3:6f639d41aef3 | 53 | lcd_mut.lock(); |
rpatel397 | 3:6f639d41aef3 | 54 | uLCD.cls(); |
rpatel397 | 3:6f639d41aef3 | 55 | uLCD.printf("Start_Game"); |
rpatel397 | 3:6f639d41aef3 | 56 | lcd_mut.unlock(); |
rpatel397 | 3:6f639d41aef3 | 57 | } |
rpatel397 | 3:6f639d41aef3 | 58 | break; |
rpatel397 | 3:6f639d41aef3 | 59 | case Game_Over : |
rpatel397 | 3:6f639d41aef3 | 60 | if (draw_enable) { |
rpatel397 | 3:6f639d41aef3 | 61 | draw_enable = false; |
rpatel397 | 3:6f639d41aef3 | 62 | lcd_mut.lock(); |
rpatel397 | 3:6f639d41aef3 | 63 | uLCD.cls(); |
rpatel397 | 3:6f639d41aef3 | 64 | uLCD.line(0, 0, 127, 0, RED); |
rpatel397 | 3:6f639d41aef3 | 65 | uLCD.line(127, 0, 127, 127, BLUE); |
rpatel397 | 3:6f639d41aef3 | 66 | uLCD.line(127, 127, 0, 127, GREEN); |
rpatel397 | 3:6f639d41aef3 | 67 | uLCD.line(0, 127, 0, 0, YELLOW); |
rpatel397 | 3:6f639d41aef3 | 68 | uLCD.text_width(1); |
rpatel397 | 3:6f639d41aef3 | 69 | uLCD.text_height(2); |
rpatel397 | 3:6f639d41aef3 | 70 | uLCD.text_string("Game Over",4,0,FONT_8X8, BLUE); |
rpatel397 | 3:6f639d41aef3 | 71 | |
rpatel397 | 3:6f639d41aef3 | 72 | uLCD.text_width(1); |
rpatel397 | 3:6f639d41aef3 | 73 | uLCD.text_height(1); |
rpatel397 | 3:6f639d41aef3 | 74 | uLCD.text_string("Score:",2,6,FONT_8X8, YELLOW); |
rpatel397 | 3:6f639d41aef3 | 75 | uLCD.text_string("Hits:",2,8,FONT_8X8, GREEN); |
rpatel397 | 3:6f639d41aef3 | 76 | uLCD.text_string("Misses:",2,10,FONT_8X8, RED); |
rpatel397 | 3:6f639d41aef3 | 77 | uLCD.text_height(2); |
rpatel397 | 3:6f639d41aef3 | 78 | uLCD.text_string("High Score:",2,6,FONT_8X8, WHITE); |
rpatel397 | 3:6f639d41aef3 | 79 | uLCD.text_height(1); |
rpatel397 | 3:6f639d41aef3 | 80 | |
rpatel397 | 3:6f639d41aef3 | 81 | lcd_mut.unlock(); |
rpatel397 | 3:6f639d41aef3 | 82 | } |
rpatel397 | 3:6f639d41aef3 | 83 | break; |
rpatel397 | 3:6f639d41aef3 | 84 | case Choose_Song : |
rpatel397 | 3:6f639d41aef3 | 85 | if (draw_enable) { |
rpatel397 | 3:6f639d41aef3 | 86 | draw_enable = false; |
rpatel397 | 3:6f639d41aef3 | 87 | lcd_mut.lock(); |
rpatel397 | 3:6f639d41aef3 | 88 | uLCD.cls(); |
rpatel397 | 3:6f639d41aef3 | 89 | uLCD.text_width(1); |
rpatel397 | 3:6f639d41aef3 | 90 | uLCD.text_height(1); |
rpatel397 | 3:6f639d41aef3 | 91 | uLCD.locate(1,1); |
rpatel397 | 3:6f639d41aef3 | 92 | uLCD.color(BLUE); |
rpatel397 | 3:6f639d41aef3 | 93 | uLCD.text_underline(ON); |
rpatel397 | 3:6f639d41aef3 | 94 | uLCD.text_string("Choose Song",4,1,FONT_8X8, BLUE); |
rpatel397 | 3:6f639d41aef3 | 95 | uLCD.text_underline(OFF); |
rpatel397 | 3:6f639d41aef3 | 96 | uLCD.set_font(FONT_7X8); |
rpatel397 | 3:6f639d41aef3 | 97 | uLCD.triangle(64, 32,58, 40, 70, 40, WHITE); |
rpatel397 | 3:6f639d41aef3 | 98 | uLCD.triangle(64, 92 ,58, 84, 70, 84, WHITE); |
rpatel397 | 3:6f639d41aef3 | 99 | uLCD.color(GREEN); |
rpatel397 | 3:6f639d41aef3 | 100 | uLCD.rectangle(10,44,118, 80, LGREY); |
rpatel397 | 3:6f639d41aef3 | 101 | uLCD.text_width(2); |
rpatel397 | 3:6f639d41aef3 | 102 | uLCD.text_height(2); |
rpatel397 | 3:6f639d41aef3 | 103 | uLCD.text_string("Schools\nOut",1,3,FONT_8X8, GREEN); |
rpatel397 | 3:6f639d41aef3 | 104 | uLCD.text_width(1); |
rpatel397 | 3:6f639d41aef3 | 105 | uLCD.text_height(1); |
rpatel397 | 3:6f639d41aef3 | 106 | lcd_mut.unlock(); |
rpatel397 | 3:6f639d41aef3 | 107 | } |
rpatel397 | 3:6f639d41aef3 | 108 | break; |
rpatel397 | 3:6f639d41aef3 | 109 | case Choose_Difficulty : |
rpatel397 | 3:6f639d41aef3 | 110 | if (draw_enable) { |
rpatel397 | 3:6f639d41aef3 | 111 | draw_enable = false; |
rpatel397 | 3:6f639d41aef3 | 112 | lcd_mut.lock(); |
rpatel397 | 3:6f639d41aef3 | 113 | uLCD.cls(); |
rpatel397 | 3:6f639d41aef3 | 114 | uLCD.text_width(1.5); |
rpatel397 | 3:6f639d41aef3 | 115 | uLCD.text_height(1.5); |
rpatel397 | 3:6f639d41aef3 | 116 | uLCD.locate(1,1); |
rpatel397 | 3:6f639d41aef3 | 117 | uLCD.color(BLUE); |
rpatel397 | 3:6f639d41aef3 | 118 | uLCD.text_underline(ON); |
rpatel397 | 3:6f639d41aef3 | 119 | uLCD.text_string("Choose Difficulty",1,1,FONT_8X8, BLUE); |
rpatel397 | 3:6f639d41aef3 | 120 | uLCD.text_underline(OFF); |
rpatel397 | 3:6f639d41aef3 | 121 | uLCD.set_font(FONT_7X8); |
rpatel397 | 3:6f639d41aef3 | 122 | uLCD.text_width(2); |
rpatel397 | 3:6f639d41aef3 | 123 | uLCD.text_height(2); |
rpatel397 | 3:6f639d41aef3 | 124 | uLCD.color(GREEN); |
rpatel397 | 3:6f639d41aef3 | 125 | uLCD.locate(1,2); |
rpatel397 | 3:6f639d41aef3 | 126 | uLCD.printf("1|EASY"); |
rpatel397 | 3:6f639d41aef3 | 127 | uLCD.locate(1,4); |
rpatel397 | 3:6f639d41aef3 | 128 | uLCD.color(YELLOW); |
rpatel397 | 3:6f639d41aef3 | 129 | |
rpatel397 | 3:6f639d41aef3 | 130 | uLCD.printf("2|MEDIUM"); |
rpatel397 | 3:6f639d41aef3 | 131 | uLCD.locate(1,6); |
rpatel397 | 3:6f639d41aef3 | 132 | uLCD.color(RED); |
rpatel397 | 3:6f639d41aef3 | 133 | uLCD.printf("3|HARD"); |
rpatel397 | 3:6f639d41aef3 | 134 | uLCD.text_width(1); |
rpatel397 | 3:6f639d41aef3 | 135 | uLCD.text_height(1); |
rpatel397 | 3:6f639d41aef3 | 136 | lcd_mut.unlock(); |
rpatel397 | 3:6f639d41aef3 | 137 | } |
rpatel397 | 3:6f639d41aef3 | 138 | break; |
rpatel397 | 3:6f639d41aef3 | 139 | case Main_Menu : |
rpatel397 | 3:6f639d41aef3 | 140 | if (draw_enable) { |
rpatel397 | 3:6f639d41aef3 | 141 | draw_enable = false; |
rpatel397 | 3:6f639d41aef3 | 142 | lcd_mut.lock(); |
rpatel397 | 3:6f639d41aef3 | 143 | uLCD.cls(); |
rpatel397 | 3:6f639d41aef3 | 144 | uLCD.line(0, 0, 127, 0, RED); |
rpatel397 | 3:6f639d41aef3 | 145 | uLCD.line(127, 0, 127, 127, BLUE); |
rpatel397 | 3:6f639d41aef3 | 146 | uLCD.line(127, 127, 0, 127, GREEN); |
rpatel397 | 3:6f639d41aef3 | 147 | uLCD.line(0, 127, 0, 0, YELLOW); |
rpatel397 | 3:6f639d41aef3 | 148 | uLCD.text_width(2); |
rpatel397 | 3:6f639d41aef3 | 149 | uLCD.text_height(2); |
rpatel397 | 3:6f639d41aef3 | 150 | uLCD.locate(2,2); |
rpatel397 | 3:6f639d41aef3 | 151 | uLCD.color(RED); |
rpatel397 | 3:6f639d41aef3 | 152 | uLCD.printf("Guitar"); |
rpatel397 | 3:6f639d41aef3 | 153 | uLCD.color(BLUE); |
rpatel397 | 3:6f639d41aef3 | 154 | uLCD.locate(3,4); |
rpatel397 | 3:6f639d41aef3 | 155 | uLCD.printf("Hero"); |
rpatel397 | 3:6f639d41aef3 | 156 | |
rpatel397 | 3:6f639d41aef3 | 157 | uLCD.text_width(1); |
rpatel397 | 3:6f639d41aef3 | 158 | uLCD.text_height(1); |
rpatel397 | 3:6f639d41aef3 | 159 | uLCD.locate(3,12); |
rpatel397 | 3:6f639d41aef3 | 160 | uLCD.color(GREEN); |
rpatel397 | 3:6f639d41aef3 | 161 | uLCD.printf("Press to start"); |
rpatel397 | 3:6f639d41aef3 | 162 | |
rpatel397 | 3:6f639d41aef3 | 163 | lcd_mut.unlock(); |
rpatel397 | 3:6f639d41aef3 | 164 | } |
rpatel397 | 3:6f639d41aef3 | 165 | break; |
rpatel397 | 3:6f639d41aef3 | 166 | default: |
rpatel397 | 3:6f639d41aef3 | 167 | break; |
rpatel397 | 3:6f639d41aef3 | 168 | } |
rpatel397 | 3:6f639d41aef3 | 169 | Thread::wait(10); |
rpatel397 | 3:6f639d41aef3 | 170 | } |
rpatel397 | 3:6f639d41aef3 | 171 | } |
rpatel397 | 3:6f639d41aef3 | 172 | void lights(void const *args) { |
rpatel397 | 3:6f639d41aef3 | 173 | while(1) { |
rpatel397 | 3:6f639d41aef3 | 174 | switch (Game_State) { |
rpatel397 | 3:6f639d41aef3 | 175 | case Start_Game : |
rpatel397 | 3:6f639d41aef3 | 176 | myled1 = 0; |
rpatel397 | 3:6f639d41aef3 | 177 | myled2 = 0; |
rpatel397 | 3:6f639d41aef3 | 178 | myled3 = 0; |
rpatel397 | 3:6f639d41aef3 | 179 | myled4 = 1; |
rpatel397 | 3:6f639d41aef3 | 180 | break; |
rpatel397 | 3:6f639d41aef3 | 181 | case Game_Over : |
rpatel397 | 3:6f639d41aef3 | 182 | myled1 = 1; |
rpatel397 | 3:6f639d41aef3 | 183 | myled2 = 1; |
rpatel397 | 3:6f639d41aef3 | 184 | myled3 = 1; |
rpatel397 | 3:6f639d41aef3 | 185 | myled4 = 1; |
rpatel397 | 3:6f639d41aef3 | 186 | break; |
rpatel397 | 3:6f639d41aef3 | 187 | case Choose_Song : |
rpatel397 | 3:6f639d41aef3 | 188 | myled1 = 0; |
rpatel397 | 3:6f639d41aef3 | 189 | myled2 = 0; |
rpatel397 | 3:6f639d41aef3 | 190 | myled3 = 1; |
rpatel397 | 3:6f639d41aef3 | 191 | myled4 = 0; |
rpatel397 | 3:6f639d41aef3 | 192 | break; |
rpatel397 | 3:6f639d41aef3 | 193 | case Choose_Difficulty : |
rpatel397 | 3:6f639d41aef3 | 194 | |
rpatel397 | 3:6f639d41aef3 | 195 | myled1 = 0; |
rpatel397 | 3:6f639d41aef3 | 196 | myled2 = 1; |
rpatel397 | 3:6f639d41aef3 | 197 | myled3 = 0; |
rpatel397 | 3:6f639d41aef3 | 198 | myled4 = 0; |
rpatel397 | 3:6f639d41aef3 | 199 | |
rpatel397 | 3:6f639d41aef3 | 200 | |
rpatel397 | 3:6f639d41aef3 | 201 | break; |
rpatel397 | 3:6f639d41aef3 | 202 | case Main_Menu : |
rpatel397 | 3:6f639d41aef3 | 203 | |
rpatel397 | 3:6f639d41aef3 | 204 | myled1 = 1; |
rpatel397 | 3:6f639d41aef3 | 205 | myled2 = 0; |
rpatel397 | 3:6f639d41aef3 | 206 | myled3 = 0; |
rpatel397 | 3:6f639d41aef3 | 207 | myled4 = 0; |
rpatel397 | 3:6f639d41aef3 | 208 | |
rpatel397 | 3:6f639d41aef3 | 209 | break; |
rpatel397 | 3:6f639d41aef3 | 210 | default: |
rpatel397 | 3:6f639d41aef3 | 211 | break; |
rpatel397 | 3:6f639d41aef3 | 212 | } |
rpatel397 | 3:6f639d41aef3 | 213 | Thread::wait(500); |
rpatel397 | 3:6f639d41aef3 | 214 | } |
rpatel397 | 3:6f639d41aef3 | 215 | } |
4180_1 | 1:5b8e223e983d | 216 | |
rpatel397 | 3:6f639d41aef3 | 217 | void Thread3(void const *args) { |
rpatel397 | 3:6f639d41aef3 | 218 | |
rpatel397 | 3:6f639d41aef3 | 219 | while(1) { |
rpatel397 | 3:6f639d41aef3 | 220 | Thread::wait(1000); |
rpatel397 | 3:6f639d41aef3 | 221 | } |
rpatel397 | 3:6f639d41aef3 | 222 | |
rpatel397 | 3:6f639d41aef3 | 223 | } |
rpatel397 | 3:6f639d41aef3 | 224 | |
rpatel397 | 3:6f639d41aef3 | 225 | void Thread4(void const *args) { |
rpatel397 | 3:6f639d41aef3 | 226 | |
rpatel397 | 3:6f639d41aef3 | 227 | while(1){ |
rpatel397 | 3:6f639d41aef3 | 228 | Thread::wait(1000); |
rpatel397 | 3:6f639d41aef3 | 229 | } |
rpatel397 | 3:6f639d41aef3 | 230 | |
rpatel397 | 3:6f639d41aef3 | 231 | } |
4180_1 | 1:5b8e223e983d | 232 | |
rpatel397 | 3:6f639d41aef3 | 233 | void pb_1_pressed(void) { |
rpatel397 | 3:6f639d41aef3 | 234 | switch (Game_State) { |
rpatel397 | 3:6f639d41aef3 | 235 | case Start_Game : |
rpatel397 | 3:6f639d41aef3 | 236 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 237 | Game_State = Game_Over; |
rpatel397 | 3:6f639d41aef3 | 238 | break; |
rpatel397 | 3:6f639d41aef3 | 239 | case Game_Over : |
rpatel397 | 3:6f639d41aef3 | 240 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 241 | Game_State = Main_Menu; |
rpatel397 | 3:6f639d41aef3 | 242 | break; |
rpatel397 | 3:6f639d41aef3 | 243 | case Choose_Song : |
rpatel397 | 3:6f639d41aef3 | 244 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 245 | Game_State = Start_Game; |
rpatel397 | 3:6f639d41aef3 | 246 | break; |
rpatel397 | 3:6f639d41aef3 | 247 | case Choose_Difficulty : |
rpatel397 | 3:6f639d41aef3 | 248 | |
rpatel397 | 3:6f639d41aef3 | 249 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 250 | Game_State = Choose_Song; |
rpatel397 | 3:6f639d41aef3 | 251 | Speed = Easy; |
rpatel397 | 3:6f639d41aef3 | 252 | |
rpatel397 | 3:6f639d41aef3 | 253 | break; |
rpatel397 | 3:6f639d41aef3 | 254 | case Main_Menu : |
rpatel397 | 3:6f639d41aef3 | 255 | |
rpatel397 | 3:6f639d41aef3 | 256 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 257 | Game_State = Choose_Difficulty; |
rpatel397 | 3:6f639d41aef3 | 258 | |
rpatel397 | 3:6f639d41aef3 | 259 | break; |
rpatel397 | 3:6f639d41aef3 | 260 | default: |
rpatel397 | 3:6f639d41aef3 | 261 | break; |
rpatel397 | 3:6f639d41aef3 | 262 | } |
rpatel397 | 3:6f639d41aef3 | 263 | } |
rpatel397 | 3:6f639d41aef3 | 264 | void pb_2_pressed(void) { |
rpatel397 | 3:6f639d41aef3 | 265 | switch (Game_State) { |
rpatel397 | 3:6f639d41aef3 | 266 | case Start_Game : |
rpatel397 | 3:6f639d41aef3 | 267 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 268 | Game_State = Game_Over; |
rpatel397 | 3:6f639d41aef3 | 269 | break; |
rpatel397 | 3:6f639d41aef3 | 270 | case Game_Over : |
rpatel397 | 3:6f639d41aef3 | 271 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 272 | Game_State = Main_Menu; |
rpatel397 | 3:6f639d41aef3 | 273 | break; |
rpatel397 | 3:6f639d41aef3 | 274 | case Choose_Song : |
rpatel397 | 3:6f639d41aef3 | 275 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 276 | Game_State = Start_Game; |
rpatel397 | 3:6f639d41aef3 | 277 | break; |
rpatel397 | 3:6f639d41aef3 | 278 | case Choose_Difficulty : |
rpatel397 | 3:6f639d41aef3 | 279 | |
rpatel397 | 3:6f639d41aef3 | 280 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 281 | Game_State = Choose_Song; |
rpatel397 | 3:6f639d41aef3 | 282 | Speed = Medium; |
rpatel397 | 3:6f639d41aef3 | 283 | break; |
rpatel397 | 3:6f639d41aef3 | 284 | case Main_Menu : |
rpatel397 | 3:6f639d41aef3 | 285 | |
rpatel397 | 3:6f639d41aef3 | 286 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 287 | Game_State = Choose_Difficulty; |
rpatel397 | 3:6f639d41aef3 | 288 | |
rpatel397 | 3:6f639d41aef3 | 289 | break; |
rpatel397 | 3:6f639d41aef3 | 290 | default: |
rpatel397 | 3:6f639d41aef3 | 291 | break; |
rpatel397 | 3:6f639d41aef3 | 292 | } |
rpatel397 | 3:6f639d41aef3 | 293 | |
rpatel397 | 3:6f639d41aef3 | 294 | } |
rpatel397 | 3:6f639d41aef3 | 295 | void pb_3_pressed(void) { |
rpatel397 | 3:6f639d41aef3 | 296 | switch (Game_State) { |
rpatel397 | 3:6f639d41aef3 | 297 | case Start_Game : |
rpatel397 | 3:6f639d41aef3 | 298 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 299 | Game_State = Game_Over; |
rpatel397 | 3:6f639d41aef3 | 300 | break; |
rpatel397 | 3:6f639d41aef3 | 301 | case Game_Over : |
rpatel397 | 3:6f639d41aef3 | 302 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 303 | Game_State = Main_Menu; |
rpatel397 | 3:6f639d41aef3 | 304 | break; |
rpatel397 | 3:6f639d41aef3 | 305 | case Choose_Song : |
rpatel397 | 3:6f639d41aef3 | 306 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 307 | Game_State = Start_Game; |
rpatel397 | 3:6f639d41aef3 | 308 | break; |
rpatel397 | 3:6f639d41aef3 | 309 | case Choose_Difficulty : |
rpatel397 | 3:6f639d41aef3 | 310 | |
rpatel397 | 3:6f639d41aef3 | 311 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 312 | Game_State = Choose_Song; |
rpatel397 | 3:6f639d41aef3 | 313 | Speed = Hard; |
rpatel397 | 3:6f639d41aef3 | 314 | |
rpatel397 | 3:6f639d41aef3 | 315 | break; |
rpatel397 | 3:6f639d41aef3 | 316 | case Main_Menu : |
rpatel397 | 3:6f639d41aef3 | 317 | |
rpatel397 | 3:6f639d41aef3 | 318 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 319 | Game_State = Choose_Difficulty; |
rpatel397 | 3:6f639d41aef3 | 320 | |
rpatel397 | 3:6f639d41aef3 | 321 | break; |
rpatel397 | 3:6f639d41aef3 | 322 | default: |
rpatel397 | 3:6f639d41aef3 | 323 | break; |
rpatel397 | 3:6f639d41aef3 | 324 | } |
rpatel397 | 3:6f639d41aef3 | 325 | } |
rpatel397 | 3:6f639d41aef3 | 326 | void pb_4_pressed(void) { |
rpatel397 | 3:6f639d41aef3 | 327 | switch (Game_State) { |
rpatel397 | 3:6f639d41aef3 | 328 | case Start_Game : |
rpatel397 | 3:6f639d41aef3 | 329 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 330 | Game_State = Game_Over; |
rpatel397 | 3:6f639d41aef3 | 331 | break; |
rpatel397 | 3:6f639d41aef3 | 332 | case Game_Over : |
rpatel397 | 3:6f639d41aef3 | 333 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 334 | Game_State = Main_Menu; |
rpatel397 | 3:6f639d41aef3 | 335 | break; |
rpatel397 | 3:6f639d41aef3 | 336 | case Choose_Song : |
rpatel397 | 3:6f639d41aef3 | 337 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 338 | Game_State = Start_Game; |
rpatel397 | 3:6f639d41aef3 | 339 | break; |
rpatel397 | 3:6f639d41aef3 | 340 | case Choose_Difficulty : |
rpatel397 | 3:6f639d41aef3 | 341 | //not used |
rpatel397 | 3:6f639d41aef3 | 342 | break; |
rpatel397 | 3:6f639d41aef3 | 343 | case Main_Menu : |
rpatel397 | 3:6f639d41aef3 | 344 | |
rpatel397 | 3:6f639d41aef3 | 345 | draw_enable = true; |
rpatel397 | 3:6f639d41aef3 | 346 | Game_State = Choose_Difficulty; |
rpatel397 | 3:6f639d41aef3 | 347 | |
rpatel397 | 3:6f639d41aef3 | 348 | break; |
rpatel397 | 3:6f639d41aef3 | 349 | default: |
rpatel397 | 3:6f639d41aef3 | 350 | break; |
rpatel397 | 3:6f639d41aef3 | 351 | } |
rpatel397 | 3:6f639d41aef3 | 352 | } |
rpatel397 | 3:6f639d41aef3 | 353 | |
4180_1 | 1:5b8e223e983d | 354 | int main() |
4180_1 | 1:5b8e223e983d | 355 | { |
rpatel397 | 3:6f639d41aef3 | 356 | |
rpatel397 | 3:6f639d41aef3 | 357 | pb_1.attach_deasserted( &pb_1_pressed ); |
rpatel397 | 3:6f639d41aef3 | 358 | pb_2.attach_deasserted( &pb_2_pressed ); |
rpatel397 | 3:6f639d41aef3 | 359 | pb_3.attach_deasserted( &pb_3_pressed ); |
rpatel397 | 3:6f639d41aef3 | 360 | pb_4.attach_deasserted( &pb_4_pressed ); |
rpatel397 | 3:6f639d41aef3 | 361 | pb_1.setSampleFrequency(); |
rpatel397 | 3:6f639d41aef3 | 362 | pb_2.setSampleFrequency(); |
rpatel397 | 3:6f639d41aef3 | 363 | pb_3.setSampleFrequency(); |
rpatel397 | 3:6f639d41aef3 | 364 | pb_4.setSampleFrequency(); |
rpatel397 | 3:6f639d41aef3 | 365 | lcd_mut.lock(); |
rpatel397 | 3:6f639d41aef3 | 366 | uLCD.cls(); |
rpatel397 | 3:6f639d41aef3 | 367 | uLCD.printf("starting..."); |
rpatel397 | 3:6f639d41aef3 | 368 | uLCD.background_color(BLACK); |
rpatel397 | 3:6f639d41aef3 | 369 | uLCD.baudrate(3000000); |
rpatel397 | 3:6f639d41aef3 | 370 | lcd_mut.unlock(); |
4180_1 | 2:c2afd0c426af | 371 | Thread::wait(1000); |
rpatel397 | 3:6f639d41aef3 | 372 | Thread Thread1(LCD); |
rpatel397 | 3:6f639d41aef3 | 373 | Thread Thread2(lights); |
rpatel397 | 3:6f639d41aef3 | 374 | |
rpatel397 | 3:6f639d41aef3 | 375 | |
rpatel397 | 3:6f639d41aef3 | 376 | while(1) { |
rpatel397 | 3:6f639d41aef3 | 377 | Thread::wait(1000); |
rpatel397 | 3:6f639d41aef3 | 378 | } |
rpatel397 | 3:6f639d41aef3 | 379 | |
rpatel397 | 3:6f639d41aef3 | 380 | } |