old demo that i want to try in mbed studio
Dependencies: mbed SDFileSystem_Copy_of_mbed_version I2S
Revision 52:3372052bb105, committed 2019-09-14
- Comitter:
- roryhand
- Date:
- Sat Sep 14 19:23:22 2019 +0000
- Parent:
- 51:dab013a902bd
- Child:
- 53:954e8ac1df17
- Commit message:
- wip - have taken out the fopen and close stuff, but still getting horrid "spitting" noise
Changed in this revision
| NotchingDemo.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/NotchingDemo.cpp Sat Sep 14 19:16:41 2019 +0000
+++ b/NotchingDemo.cpp Sat Sep 14 19:23:22 2019 +0000
@@ -321,7 +321,7 @@
{
- BlockFlag = 2;
+ BlockFlag = 1;
}
if (BlockFlag == 0) {
@@ -348,6 +348,7 @@
} else {//if BlockFlag == 1
//BlockFlag = 1;
+ /*
wavfile2 = fopen("/sd/mydir/SoundDecoder_second/09.wav","rb");
if(wavfile2 == NULL) {
printf("Cannot Open wavfile2\n\r");
@@ -358,6 +359,7 @@
printf("Cannot Open wavfile3\n\r");
}
fseek(wavfile3,44,SEEK_SET);//go to beginning of audio segment
+ */
slice2 = 0;
slice3 = 0;
}
@@ -501,6 +503,10 @@
timer_open.stop();
printf("It took %d useconds to close file\n\r",timer_open.read_us());
+
+ wavfile2 = fopen("/sd/mydir/SoundDecoder_second/09.wav","rb");//22
+ wavfile3 = fopen("/sd/mydir/SoundDecoder_second/02.wav","rb");//22
+
Play_WaveFileLoop(Sound1,Sound2,Sound3,wavfile1,wavfile2,wavfile3);
//Play_WaveFileDual(StartupWav,WavInfo_Startup);