old demo that i want to try in mbed studio
Dependencies: mbed SDFileSystem_Copy_of_mbed_version I2S
NotchingDemo.cpp
- Committer:
- roryhand
- Date:
- 2019-09-14
- Revision:
- 51:dab013a902bd
- Parent:
- 50:78ded157e9bb
- Child:
- 52:3372052bb105
File content as of revision 51:dab013a902bd:
// 24/03/2018 update - I appear to be able to address the device and write something, as I am getting an ACK returned from the i2c write() function.
//however if i use the write function with 4 arguments (as opposed to just 1 argument) then it doesnt work
//only works with the 1 argument version!!!
//THIS VERSION WORKED, CHANGED SOME THINGS, THEN CHANGED THEM BACK. NOW IT NO LONGER WORKS!!!!
#include "mbed.h"
#include "math.h"
#include "I2S.h"
#include "SDFileSystem.h"
#include "wm8731_Config_setup.h"
#include "WOLFSON_config_consts.h"
#include <string>
#include <stdlib.h>
#include <fstream>
#include <iostream>
#include <vector>
#include <string>
#define sample_freq 11025
#pragma import __use_two_region_memory
DigitalOut myled(LED1);
DigitalOut led2(LED2);
DigitalOut led3(LED3);
DigitalIn NotchUp(p16);
DigitalIn NotchDown(p17);//check the pin!!! Dont know if this will actually work...
InterruptIn Horn(p16);
Ticker sampletick;
Ticker TickFadeOut;
Timer t;
Timer t2;
Timer NotchTimer;
Timer timer_open;
int BlockFlag = 0;
Serial pc(USBTX, USBRX); // tx, rx //FOR DEBUGGING PROGRAM USING GNU SCREEN
DigitalOut cs(p8);
I2S i2s(I2S_TRANSMIT, p5, p6, p7);
SDFileSystem sd(p11, p12, p13, p8, "sd"); // the new pinout that i am using
/*struct A {
int data;
B b;
};*/
class classFade
{
public:
float powerval;
float FadeIteration;
float DecayFactor;
float Denom;
float FadeCoeff;
float Natural_Exp;
int LengthSecs;
int Length;
//member Functions
float FadeOut(void)
{
powerval = -FadeIteration/Denom;
if (FadeIteration >=Length) {
FadeCoeff = 0;
} else {
FadeCoeff = (Length - FadeIteration)/Length;
}
FadeIteration = FadeIteration + 1;
return FadeCoeff;
}
float FadeIn(void)
{
powerval = FadeIteration/Denom;
if (FadeIteration >=Length) {
FadeCoeff = 1;
} else {
FadeCoeff = FadeIteration/Length;
}
FadeIteration = FadeIteration + 1;
return FadeCoeff;
}
};
classFade IdleFadeOut;
classFade N2FadeIn;
classFade NotchFadeOut;
classFade NotchFadeIn;
typedef struct uFMT_STRUCT {
short comp_code;
short num_channels;
unsigned sample_rate;
unsigned avg_Bps;
short block_align;
short sig_bps;
} FMT_STRUCT;
typedef struct uNotch_STRUCT {
short Notch;
short NotchTransUp;
short NotchTransDown;
short NotchDirection;
} Notch_STRUCT;
typedef struct uDATA_STRUCT {
unsigned subchunk2_ID;
unsigned subchunk2_size;
char * data_buf;
} DATA_STRUCT;
typedef struct uWAV_FILE_STRUCT {
FILE *WavFile;
int id_number;
char *slice_buf;
int num_slices;
FMT_STRUCT FileFormat;
DATA_STRUCT FileData;
} WAV_FILE_STRUCT;
/*typedef struct uWAV_FILE_STRUCT{
FILE* WavFile;
}WAV_FILE_STRUCT;*/
class classSoundFile
{
public:
//add a class constructor at some point in the future (perform tests in visual studio)
WAV_FILE_STRUCT FileInfo;
short * data_sptr;
string file_location;
//classSoundFile(string filename);//this is the constructor
//string filename;
};
//class constructor;
/*classSoundFile::classSoundFile(string filename)
{
//Declare RootFolder and the directory for the appropriate file.
//How we index into filename[] from the outside of this class is another
//issue...
FileInfo.WavFile = fopen("/sd/mydir/645Engine/Startup.wav","rb");
fseek(FileInfo.WavFile,20,SEEK_SET);
fread(&FileInfo.FileFormat,sizeof(FileInfo.FileFormat),1,FileInfo.WavFile);
printf("wav_format.sample_rate: %d\n\r",FileInfo.FileFormat.sample_rate);
fread(&FileInfo.FileData,sizeof(FileInfo.FileData),1,FileInfo.WavFile);
printf("wav_data.subchunk2_size: %d\n\r",FileInfo.FileData.subchunk2_size);
FileInfo.slice_buf = ( char *)malloc(FileInfo.FileFormat.block_align);
fread(FileInfo.slice_buf,FileInfo.FileFormat.block_align,1,FileInfo.WavFile); //This isnt actually required, its just a test
FileInfo.num_slices = FileInfo.FileData.subchunk2_size/FileInfo.FileFormat.block_align;
}*/
int notch_flag = 0;
int i = 0;
int h = 0;
short bufflen = 1;
int buffer[1];
int AudioFormat, NumChannels, SampleRate, BitsPerSample ;
char *slice_buf;
short *data_sptr;
short *data_sptr_horn;
short *data_sptr_IdleN2;
short * data_sptr_bell;
short * data_sptr_N2;
short * data_sptr_Flange;
unsigned char *data_bptr;
int *data_wptr;
unsigned channel;
long slice, slice1, slice2, slice3, num_slices;
int verbosity = 0;
int verbosity2 = 0;
int verbosity3 = 0;
int verbosity4 = 0;
int verbosity5 = 0;
int interrupt_condition = 1;
int sampling_freq = 11025;
const int BufferLen = 2000;
short Buffer1[BufferLen];
short Buffer2[BufferLen];
short place_hold1 = 0;
short place_hold2 = 0;
string FOLDER;
string RootFolder = "/sd/mydir/SoundDecoder/";
string filename[25];
classSoundFile Sound[22];
volatile int flag1 = 1;
volatile int flag2 = 0;
volatile int flag3 = 1;
volatile int flag4 = 0;
int FLAGBUFF1 = 0;
int FLAGBUFF2 = 0;
int BellFlag = 0;
int BellFlag2 = 0;
int FadeFlag = 0;
int FileSwitchFlag = 0;
short value[1];
FILE *HornWav;
FILE *edsheeran_wav;
FILE *Startup_wav;
FILE *IdleN2Wav;
FILE *N2Wav;
FILE *BellWav;
FILE *FlangeWav;
FILE *HeyWav;
//long long slice_value;
int slice_value[1];
FILE *wavfile1;
FILE *wavfile2;
FILE *wavfile3;
classSoundFile Sound1;
classSoundFile Sound2;
classSoundFile Sound3;
WAV_FILE_STRUCT WavInfo_Horn;
WAV_FILE_STRUCT WavInfo_IdleN2;
WAV_FILE_STRUCT WavInfo_N2;
WAV_FILE_STRUCT WavInfo_Bell;
WAV_FILE_STRUCT WavInfo_Flange;
WAV_FILE_STRUCT WavInfo_Hey;
WAV_FILE_STRUCT WavInfo_N3;
WAV_FILE_STRUCT WavInfo_Frustration;
Ticker flipper;
char * slice_buf_bell;
char * slice_buf_ed;
char * slice_buf_startup;
char * slice_buf_N2;
Notch_STRUCT NotchingSet;
//test
//short *data_sptr_bell = 0;
short *data_sptr_ed = 0;
short *data_sptr_startup = 0;
FILE *StartupWav;
FILE *N3Wav;
int temp = 0;
void flip()
{
led2 = !led2;
}
void isr()
{
if(flag1 == 0) {
value[0] = Buffer1[place_hold1]>>4;
i2s.write(value,1);//Send next PWM value to amp
place_hold1 = place_hold1 + 1;
if( (place_hold1 >= BufferLen)) {
led2 = !led2;
place_hold1 = 0;
place_hold2 = 0;
flag1 = 1;
flag2 = 0;
}
} else if(flag2 == 0) {
value[0] = Buffer2[place_hold2]>>4;
i2s.write(value,1);//Send next PWM value to amp
place_hold2 = place_hold2 + 1;
if( (place_hold2 >= BufferLen) ) {
led2 = !led2;
place_hold1 = 0;
place_hold2 = 0;
flag1 = 0;
flag2 = 1;
FLAGBUFF2 = 0;
}
}
}
void horn_sound()
{
BellFlag = 1;
fseek(HornWav,44,SEEK_SET);
fseek(BellWav,44,SEEK_SET);
fseek(FlangeWav,44,SEEK_SET);
fseek(N2Wav,44,SEEK_SET);
}
void FileSwitch_isr()
{
FileSwitchFlag = 1;
temp = 1;
/*FILE* testwav = fopen("/sd/mydir/SoundDecoder_second/05.wav","rb");
if(N3Wav == NULL) {
printf("Cannot Open testwav\n\r");
}
*/
fseek(N3Wav,44,SEEK_SET);
// fclose(StartupWav);
}
void FadeOutIsr()
{
if(BlockFlag == 0)
{
BlockFlag = 2;
}
if (BlockFlag == 0) {
BlockFlag = 1;
fseek(wavfile2,44,SEEK_SET);
fseek(wavfile3,44,SEEK_SET);
} else if(BlockFlag == 2) {
//BlockFlag = 2;
//fclose(wavfile1);
//fclose(wavfile2);
wavfile1 = fopen("/sd/mydir/SoundDecoder_second/03.wav","rb");//01
if(wavfile1 == NULL) {
printf("Cannot Open wavfile1\n\r");
}
fseek(wavfile1,44,SEEK_SET);//go to beginning of audio segment
wavfile2 = fopen("/sd/mydir/SoundDecoder_second/10.wav","rb");//22
if(wavfile2 == NULL) {
printf("Cannot Open wavfile2\n\r");
}
fseek(wavfile2,44,SEEK_SET);//go to beginning of audio segment
slice1 = 0;
slice2 = 0;
} else {//if BlockFlag == 1
//BlockFlag = 1;
wavfile2 = fopen("/sd/mydir/SoundDecoder_second/09.wav","rb");
if(wavfile2 == NULL) {
printf("Cannot Open wavfile2\n\r");
}
fseek(wavfile2,44,SEEK_SET);//go to beginning of audio segment
wavfile3 = fopen("/sd/mydir/SoundDecoder_second/02.wav","rb");
if(wavfile3 == NULL) {
printf("Cannot Open wavfile3\n\r");
}
fseek(wavfile3,44,SEEK_SET);//go to beginning of audio segment
slice2 = 0;
slice3 = 0;
}
FadeFlag = 1;
//printf("We are inside the FadeOut interrupt routine\n\r");
}
classFade FadeDataInitialise(classFade FadeData);
//function prototypes
classSoundFile ReadFileInfo(classSoundFile Sound, FILE * wav_file);
classSoundFile LoadFileStream(classSoundFile FileInfo, string filename);
float FadeOut(void);
void Play_WaveFile(FILE * my_wav, WAV_FILE_STRUCT FileInfo);
void Play_WaveFileDual(FILE * my_wav, WAV_FILE_STRUCT FileInfo);
//void Play_WaveFileLoop(FILE * my_wav, WAV_FILE_STRUCT FileInfo);
//*********************INTERRUPT ROUTINE FOR NOTCHING***************************
void NotchUpIsr()
{
if(1 <= NotchingSet.Notch < 8) {
NotchingSet.Notch = NotchingSet.Notch + 1;
NotchingSet.NotchTransUp = NotchingSet.Notch + 7;
NotchingSet.NotchDirection = 1;
FadeDataInitialise(NotchFadeIn);
FadeDataInitialise(NotchFadeOut);
}
}
void NotchDownIsr()
{
if(1 < NotchingSet.Notch <= 8) {
NotchingSet.Notch = NotchingSet.Notch - 1;
NotchingSet.NotchTransDown = NotchingSet.Notch + 15;;
NotchingSet.NotchDirection = 0;
FadeDataInitialise(NotchFadeIn);
FadeDataInitialise(NotchFadeOut);
}
}
/**********************END OF INTERRUPT ROUTINE FOR NOTCHING*******************/
void Play_WaveFileLoop(classSoundFile Sound1, classSoundFile Sound2, classSoundFile Sound3, FILE* wavfile1,FILE* wavfile2, FILE* wavfile3);
int main()
{
NotchUp.mode(PullUp);
NotchDown.mode(PullUp);
pc.printf("Beginning of program\n");
printf("Do we even get to this stupid bloody point\n\r");
//Populate our class instances with some data (is there an implicit way to do this?)
printf("hello\n\r");
//Set up the wolfson Audio Codec board
wm8731_Config_setup();
//i2s audio data transfer code??
i2s.stereomono(I2S_STEREO);
i2s.masterslave(I2S_MASTER);
led3 = 1;
led2 = 1;
printf("Hello i2s has started!");
i2s.start();
sampletick.attach(&isr,1.0/sampling_freq); //1/16000
//fileswitch_tick.attach(&FileSwitch_isr,6.0);//So we can switch between playing file 1 and file 2, including opening and closing
//not convinced we need this above line at the moment!!
timer_open.reset();
timer_open.start();
wavfile1 = fopen("/sd/mydir/SoundDecoder_second/01.wav","rb");
if(wavfile1 == NULL) {
printf("Cannot Open wavfile1\n\r");
}
timer_open.reset();
printf("It took %d useconds to open file\n\r",timer_open.read_us());
timer_open.start();
wavfile2 = fopen("/sd/mydir/SoundDecoder_second/09.wav","rb");
if(wavfile2 == NULL) {
printf("Cannot Open wavfile2\n\r");
}
timer_open.reset();
printf("It took %d useconds to open file\n\r",timer_open.read_us());
timer_open.start();
wavfile3 = fopen("/sd/mydir/SoundDecoder_second/02.wav","rb");
if(wavfile3 == NULL) {
printf("Cannot Open wavfile3\n\r");
}
timer_open.reset();
printf("It took %d useconds to open file\n\r",timer_open.read_us());
Sound1 = ReadFileInfo(Sound1,wavfile1);
Sound2 = ReadFileInfo(Sound2,wavfile2);
Sound3 = ReadFileInfo(Sound3,wavfile3);
fclose(wavfile2);
fclose(wavfile3);
NotchFadeIn.LengthSecs = 2;
NotchFadeOut.LengthSecs = 2;
NotchFadeIn = FadeDataInitialise(NotchFadeIn);
NotchFadeOut = FadeDataInitialise(NotchFadeOut);
TickFadeOut.attach(&FadeOutIsr,10.0);
printf("about to play wav file\n\r");
wavfile2 = fopen("/sd/mydir/SoundDecoder_second/10.wav","rb");//22
wait(1);
timer_open.reset();
timer_open.start();
fclose(wavfile2);
timer_open.stop();
printf("It took %d useconds to close file\n\r",timer_open.read_us());
Play_WaveFileLoop(Sound1,Sound2,Sound3,wavfile1,wavfile2,wavfile3);
//Play_WaveFileDual(StartupWav,WavInfo_Startup);
printf("finished playing Wav file\n\r");
timer_open.reset();
timer_open.start();
fclose(wavfile1);
timer_open.stop();
printf("It took %d useconds to close file\n\r",timer_open.read_us());
timer_open.reset();
timer_open.start();
fclose(wavfile2);
timer_open.stop();
printf("It took %d useconds to close file\n\r",timer_open.read_us());
timer_open.reset();
timer_open.start();
fclose(wavfile3);
timer_open.stop();
printf("It took %d useconds to close file\n\r",timer_open.read_us());
/************************************PLAY WAV FILE LOOP*******************/
//Play_WaveFileLoop(Sound, NotchingSet);
/************************************END OF PLAY WAV FILE LOOP*************/
i2s.stop();
}
classSoundFile ReadFileInfo(classSoundFile Sound, FILE * wav_file)
{
fseek(wav_file,20,SEEK_SET);
printf("We have just seeked through this file\n\r");
fread(&Sound.FileInfo.FileFormat,sizeof(Sound.FileInfo.FileFormat),1,wav_file);
//printf("wav_format.sample_rate: %d\n\r",FileInfo.FileFormat.sample_rate);
fread(&Sound.FileInfo.FileData,sizeof(Sound.FileInfo.FileData),1,wav_file);
//printf("wav_data.subchunk2_size: %d\n\r",FileInfo.FileData.subchunk2_size);
Sound.FileInfo.slice_buf = ( char *)malloc(Sound.FileInfo.FileFormat.block_align);
fread(Sound.FileInfo.slice_buf,Sound.FileInfo.FileFormat.block_align,1,wav_file); //This isnt actually required, its just a test
Sound.FileInfo.num_slices = Sound.FileInfo.FileData.subchunk2_size/Sound.FileInfo.FileFormat.block_align;
//printf("Number of Slices: %d\n\r",FileInfo.num_slices);
return Sound;
}
classSoundFile LoadFileStream(classSoundFile Sound, string filename)
{
//Declare RootFolder and the directory for the appropriate file.
//How we index into filename[] from the outside of this class is another
//issue...
//printf("FileName: %s\n\r",filename);
//string RootFolder = "/sd/mydir/SoundDecoder/";
//string Directory = RootFolder + "01.wav";// + filename[0];
//printf("%s\n\r",Directory);
//const char* DirectoryChar = Directory.c_str();
//Sound.FileInfo.WavFile = fopen(DirectoryChar,"rb");
Sound.FileInfo.WavFile = fopen("/sd/mydir/645Engine/Startup.wav","rb");
fseek(Sound.FileInfo.WavFile,20,SEEK_SET);
fread(&Sound.FileInfo.FileFormat,sizeof(Sound.FileInfo.FileFormat),1,Sound.FileInfo.WavFile);
printf("wav_format.sample_rate: %d\n\r",Sound.FileInfo.FileFormat.sample_rate);
fread(&Sound.FileInfo.FileData,sizeof(Sound.FileInfo.FileData),1,Sound.FileInfo.WavFile);
printf("wav_data.subchunk2_size: %d\n\r",Sound.FileInfo.FileData.subchunk2_size);
Sound.FileInfo.slice_buf = ( char *)malloc(Sound.FileInfo.FileFormat.block_align);
fread(Sound.FileInfo.slice_buf,Sound.FileInfo.FileFormat.block_align,1,Sound.FileInfo.WavFile); //This isnt actually required, its just a test
Sound.FileInfo.num_slices = Sound.FileInfo.FileData.subchunk2_size/Sound.FileInfo.FileFormat.block_align;
printf("Number of Slices: %d\n\r",Sound.FileInfo.num_slices);
return Sound;
}
classFade FadeDataInitialise(classFade FadeData)
{
FadeData.DecayFactor = 1.3;
FadeData.FadeIteration = 1;
//FadeData.Denom = 11025*FadeData.DecayFactor;
FadeData.Denom = 11025*FadeData.DecayFactor;
FadeData.Natural_Exp = 2.7183;
FadeData.Length = 11025*FadeData.LengthSecs;
//FadeData.Natural_Exp = 2.7;
return FadeData;
}
//Playing Files Code
/*
float FadeIn(void)
{
powervalFadeIn = FadeIterationIn/denom;
FadeCoeffFadeIn
}
float FadeOut(void)
{
powerval = -FadeIteration/denom;
FadeCoeff = pow(natural_exp,powerval);
FadeIteration = FadeIteration + 1;
return FadeCoeff;
}
*/
void Play_WaveFile(FILE * my_wav, WAV_FILE_STRUCT FileInfo)
{
while(slice<FileInfo.num_slices) {
fread(FileInfo.slice_buf,FileInfo.FileFormat.block_align,1,my_wav);
data_sptr=(short *)FileInfo.slice_buf; // 16 bit samples
for (channel=0; channel<FileInfo.FileFormat.num_channels; channel++) {
if(flag1 == 1) {
Buffer1[place_hold1] = data_sptr[channel];
place_hold1 = place_hold1 + 1;
if(place_hold1 >= BufferLen) {
while(1) {
if(flag1 == 0) {
break;
}
}
}
} else if(flag2 == 1) {
Buffer2[place_hold2] = data_sptr[channel];
place_hold2 = place_hold2 + 1;
if(place_hold2 >= BufferLen) {
while(1) {
if(flag2 == 0) {
break;
}
}
}
}
}
slice = slice + 1;
}
}
void Play_WaveFileDual(FILE * my_wav, WAV_FILE_STRUCT FileInfo)
{
while(slice<FileInfo.num_slices) {
if(FileSwitchFlag == 1) {
if(temp == 1) {
printf("Does it go to this point\n\r");
N3Wav = fopen("/sd/mydir/SoundDecoder_second/03.wav","rb");
if(N3Wav == NULL) {
printf("Cannot Open testwav\n\r");
}
fclose(StartupWav);
temp = 0;
}
fread(WavInfo_N3.slice_buf,WavInfo_N3.FileFormat.block_align,1,N3Wav);
data_sptr=(short*)WavInfo_N3.slice_buf;
} else {
fread(FileInfo.slice_buf,FileInfo.FileFormat.block_align,1,my_wav);
data_sptr=(short *)FileInfo.slice_buf; // 16 bit samples
}
for (channel=0; channel<FileInfo.FileFormat.num_channels; channel++) {
if(flag1 == 1) {
Buffer1[place_hold1] = data_sptr[channel];
place_hold1 = place_hold1 + 1;
if(place_hold1 >= BufferLen) {
while(1) {
if(flag1 == 0) {
break;
}
}
}
} else if(flag2 == 1) {
Buffer2[place_hold2] = data_sptr[channel];
place_hold2 = place_hold2 + 1;
if(place_hold2 >= BufferLen) {
while(1) {
if(flag2 == 0) {
break;
}
}
}
}
}
slice = slice + 1;
}
}
//***************************************************************************//
//**************************************************************************//
void Play_WaveFileLoop(classSoundFile Sound1, classSoundFile Sound2, classSoundFile Sound3, FILE *wavfile1, FILE *wavfile2, FILE *wavfile3)
{
while(1) { //might have to change this to a while(1) loop?
//Sound1=======================================================================================
if(BlockFlag == 0) {
if( slice1 == (Sound1.FileInfo.num_slices-1) ) {
slice1 = 0;
fseek(wavfile1,44,SEEK_SET);
}
if(feof(wavfile1)) {
fseek(wavfile1,44,SEEK_SET);
}
//printf("Debugging\n\r");
//printf("At Sound 1 data assignment section\n\r");
fread(Sound1.FileInfo.slice_buf,Sound1.FileInfo.FileFormat.block_align,1,wavfile1);
Sound1.data_sptr=(short *)Sound1.FileInfo.slice_buf; // 16 bit samples
}
else if(BlockFlag == 1) {
if( slice1 == (Sound1.FileInfo.num_slices-1) ) {
slice1 = 0;
fseek(wavfile1,44,SEEK_SET);
}
if(feof(wavfile1)) {
fseek(wavfile1,44,SEEK_SET);
}
//printf("Debugging\n\r");
//printf("At First set of fades assignment point\n\r");
//Sound1=======================================================================================
fread(Sound1.FileInfo.slice_buf,Sound1.FileInfo.FileFormat.block_align,1,wavfile1);
Sound1.data_sptr=(short *)Sound1.FileInfo.slice_buf; // 16 bit samples
//Sound1=======================================================================================
if(FadeFlag == 1) {
//require this to get the fadeout coefficient for Sound1.
NotchFadeOut.FadeCoeff = NotchFadeOut.FadeOut();//compute new FadeOut Coeff value
if( ((Sound2.FileInfo.FileData.subchunk2_size) - NotchFadeIn.Length - 2*11025) <= (ftell(wavfile2) + 44)) {
//required for calculating the fade In coefficient for Sound3
NotchFadeIn.FadeCoeff = NotchFadeIn.FadeIn();
//Read In the next Notch
//no longer require the above section as we are reading in data for Sound3 (above, at beginning of function).
if( (ftell(wavfile2) + 44) >= Sound2.FileInfo.FileData.subchunk2_size ) {
//need to explicitly test if this notation/syntax works for pointers....
//Was this ever tested?? no idea...
//If not then we need to pass in the 3 different "data_sptr" variables in separately, and not tied to a specific class
//or structure. //Confirmed 8/9/2019 this works!
*Sound1.data_sptr = *Sound3.data_sptr*NotchFadeIn.FadeCoeff;//Sound 3 by itself.
Sound3 = Sound1;
fclose(wavfile1);
fclose(wavfile2);
BlockFlag = 2;
FadeFlag = 0;
} else {
*Sound1.data_sptr = *Sound1.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr + *Sound3.data_sptr*NotchFadeIn.FadeCoeff;//Sounds 1, 2 and 3 Cross-fade.
//probably later on redesign this to work with flags - that way it may be a little easier to debug any issues.
}
} else {
*Sound1.data_sptr = *Sound1.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr;//Sound1 and Sound 2 cross fade
}
}
/*else
{
//not convinced this is needed. Check written logic.
}*/
} else if(BlockFlag == 2) {
if( slice3 == (Sound3.FileInfo.num_slices-1) ) {
slice3 = 0;
fseek(wavfile3,44,SEEK_SET);
}
if(feof(wavfile3)) {
fseek(wavfile3,44,SEEK_SET);
}
//printf("Debugging\n\r");
//printf("At Second set of fades assignment point\n\r");
//Sound3=======================================================================================
fread(Sound3.FileInfo.slice_buf,Sound3.FileInfo.FileFormat.block_align,1,wavfile3);
Sound3.data_sptr=(short *)Sound3.FileInfo.slice_buf; // 16 bit samples
//=============================================================================================
if(FadeFlag == 1) {
//Sound2=======================================================================================
fread(Sound2.FileInfo.slice_buf,Sound2.FileInfo.FileFormat.block_align,1,wavfile2);
Sound2.data_sptr=(short *)Sound2.FileInfo.slice_buf; // 16 bit samples
//=============================================================================================
//Sound3=======================================================================================
fread(Sound3.FileInfo.slice_buf,Sound3.FileInfo.FileFormat.block_align,1,wavfile3);
Sound3.data_sptr=(short *)Sound3.FileInfo.slice_buf; // 16 bit samples
//=============================================================================================
//require this to get the fadeout coefficient for Sound1.
NotchFadeOut.FadeCoeff = NotchFadeOut.FadeOut();//compute new FadeOut Coeff value
if( ((Sound2.FileInfo.FileData.subchunk2_size) - NotchFadeIn.Length - 2*11025) <= (ftell(wavfile2) + 44)) {
//required for calculating the fade In coefficient for Sound3
NotchFadeIn.FadeCoeff = NotchFadeIn.FadeIn();
//Read In the next Notch
//no longer require the above section as we are reading in data for Sound3 (above, at beginning of function).
if( (ftell(wavfile2) + 44) >= Sound2.FileInfo.FileData.subchunk2_size ) {
//need to explicitly test if this notation/syntax works for pointers....
//Was this ever tested?? no idea...
//If not then we need to pass in the 3 different "data_sptr" variables in separately, and not tied to a specific class
//or structure. //Confirmed 8/9/2019 this works!
*Sound1.data_sptr = *Sound1.data_sptr*NotchFadeIn.FadeCoeff;//Sound 1 by itself.
fclose(wavfile3);
fclose(wavfile2);
BlockFlag = 1;
FadeFlag = 0;
} else {
*Sound1.data_sptr = *Sound3.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr + *Sound1.data_sptr*NotchFadeIn.FadeCoeff;//Sounds 1, 2 and 3 Cross-fade.
//probably later on redesign this to work with flags - that way it may be a little easier to debug any issues.
}
} else {
*Sound1.data_sptr = *Sound3.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr;//Sound3 and Sound 2 cross fade
}
}
/*else
{
//Again, not convinced this needs to be here. check written logic
} */
}
/**********************************************************************************************************/
/****************************DATA OUTPUT SECTION***********************************************************/
/**********************************************************************************************************/
//printf("Debugging\n\r");
//printf("At Sound output point\n\r");
for (channel=0; channel<Sound1.FileInfo.FileFormat.num_channels; channel++) {
switch (Sound1.FileInfo.FileFormat.sig_bps) {
case 16:
if(flag1 == 1) {
Buffer1[place_hold1] = Sound1.data_sptr[channel];
place_hold1 = place_hold1 + 1;
if(place_hold1 >= BufferLen) {
while(1) {
if(flag1 == 0) {
break;
}//if(flag1 == 0)
}//while(1)
}//if(place_hold1 > = BufferLen)
} else if(flag2 == 1) {
Buffer2[place_hold2] = Sound1.data_sptr[channel];
place_hold2 = place_hold2 + 1;
if(place_hold2 >= BufferLen) {
while(1) {
if(flag2 == 0) {
break;
}
}
}
}
}
}
slice1 = slice1 + 1;
slice2 = slice2 + 1;
slice3 = slice3 + 1;
}
}