old demo that i want to try in mbed studio
Dependencies: mbed SDFileSystem_Copy_of_mbed_version I2S
Diff: NotchingDemo.cpp
- Revision:
- 49:ce6b36eb0d88
- Parent:
- 48:01490448a05a
- Child:
- 50:78ded157e9bb
--- a/NotchingDemo.cpp Sun Sep 08 20:53:06 2019 +0000
+++ b/NotchingDemo.cpp Mon Sep 09 21:06:07 2019 +0000
@@ -323,31 +323,33 @@
fseek(wavfile3,44,SEEK_SET);
} else if(BlockFlag == 1) {
- BlockFlag = 2;
- fclose(wavfile1);
- fclose(wavfile2);
- wavfile1 = fopen("/sd/mydir/SoundDecoder_second/03.wav","rb");
+ //BlockFlag = 2;
+ //fclose(wavfile1);
+ //fclose(wavfile2);
+ wavfile1 = fopen("/sd/mydir/SoundDecoder_second/03.wav","rb");//01
if(wavfile1 == NULL) {
printf("Cannot Open wavfile1\n\r");
}
- wavfile2 = fopen("/sd/mydir/SoundDecoder_second/10.wav","rb");
+ fseek(wavfile1,44,SEEK_SET);//go to beginning of audio segment
+ wavfile2 = fopen("/sd/mydir/SoundDecoder_second/10.wav","rb");//22
if(wavfile2 == NULL) {
printf("Cannot Open wavfile2\n\r");
}
+ fseek(wavfile2,44,SEEK_SET);//go to beginning of audio segment
} else {
- BlockFlag = 1;
- fclose(wavfile2);
- fclose(wavfile3);
+ //BlockFlag = 1;
wavfile2 = fopen("/sd/mydir/SoundDecoder_second/09.wav","rb");
if(wavfile2 == NULL) {
printf("Cannot Open wavfile2\n\r");
}
+ fseek(wavfile2,44,SEEK_SET);//go to beginning of audio segment
wavfile3 = fopen("/sd/mydir/SoundDecoder_second/02.wav","rb");
if(wavfile3 == NULL) {
printf("Cannot Open wavfile3\n\r");
}
+ fseek(wavfile3,44,SEEK_SET);//go to beginning of audio segment
}
FadeFlag = 1;
//printf("We are inside the FadeOut interrupt routine\n\r");
@@ -722,126 +724,332 @@
if(feof(wavfile1)) {
fseek(wavfile1,44,SEEK_SET);
}
- fread(Sound1.FileInfo.slice_buf,Sound1.FileInfo.FileFormat.block_align,1,wavfile1);
- Sound1.data_sptr=(short *)Sound1.FileInfo.slice_buf; // 16 bit samples
-//=============================================================================================
+
+
+ if(BlockFlag == 0) {
+ if( slice1 == (Sound1.FileInfo.num_slices-1) ) {
+ slice1 = 0;
+ fseek(wavfile1,44,SEEK_SET);
+ }
+ if(feof(wavfile1)) {
+ fseek(wavfile1,44,SEEK_SET);
+ }
+ fread(Sound1.FileInfo.slice_buf,Sound1.FileInfo.FileFormat.block_align,1,wavfile1);
+ Sound1.data_sptr=(short *)Sound1.FileInfo.slice_buf; // 16 bit samples
+ else if(BlockFlag == 1) {
+ if( slice1 == (Sound1.FileInfo.num_slices-1) ) {
+ slice1 = 0;
+ fseek(wavfile1,44,SEEK_SET);
+ }
+ if(feof(wavfile1)) {
+ fseek(wavfile1,44,SEEK_SET);
+ }
+//Sound1=======================================================================================
+ fread(Sound1.FileInfo.slice_buf,Sound1.FileInfo.FileFormat.block_align,1,wavfile1);
+ Sound1.data_sptr=(short *)Sound1.FileInfo.slice_buf; // 16 bit samples
+//Sound1=======================================================================================
+
+
+ if(FadeFlag == 1) {
+
//Sound2=======================================================================================
- fread(Sound2.FileInfo.slice_buf,Sound2.FileInfo.FileFormat.block_align,1,wavfile2);
- Sound2.data_sptr=(short *)Sound2.FileInfo.slice_buf; // 16 bit samples
+ fread(Sound2.FileInfo.slice_buf,Sound2.FileInfo.FileFormat.block_align,1,wavfile2);
+ Sound2.data_sptr=(short *)Sound2.FileInfo.slice_buf; // 16 bit samples
//=============================================================================================
//Sound3=======================================================================================
- fread(Sound3.FileInfo.slice_buf,Sound3.FileInfo.FileFormat.block_align,1,wavfile3);
- Sound3.data_sptr=(short *)Sound3.FileInfo.slice_buf; // 16 bit samples
+ fread(Sound3.FileInfo.slice_buf,Sound3.FileInfo.FileFormat.block_align,1,wavfile3);
+ Sound3.data_sptr=(short *)Sound3.FileInfo.slice_buf; // 16 bit samples
//=============================================================================================
-
-
-
- /*Block2*/
-
- //Read in data for current (i.e. now the previous notch, according to the index!!)
- //We might not need this code here...as its probably done somewhere else??
- //fread(Sounds[NotchingSet.Notch-1].FileInfo.slice_buf,Sounds[NotchingSet.Notch-1].FileInfo.FileFormat.block_align,1,Sounds[NotchingSet.Notch-1].FileInfo.WavFile);
- //Sounds[NotchingSet.Notch-1].data_sptr = (short *)Sounds[NotchingSet.Notch-1].FileInfo.slice_buf;
- //We are now performing this section above.
-
-
- if(FadeFlag) {
- if(BlockFlag == 1) {
- if(feof(wavfile1)) {
- fseek(wavfile1,44,SEEK_SET);
- }
-
-
- //require this to get the fadeout coefficient for Sound1.
- NotchFadeOut.FadeCoeff = NotchFadeOut.FadeOut();//compute new FadeOut Coeff value
+ //require this to get the fadeout coefficient for Sound1.
+ NotchFadeOut.FadeCoeff = NotchFadeOut.FadeOut();//compute new FadeOut Coeff value
- if( ((Sound2.FileInfo.FileData.subchunk2_size) - NotchFadeIn.Length - 2*11025) <= (ftell(wavfile2) + 44)) {
+ if( ((Sound2.FileInfo.FileData.subchunk2_size) - NotchFadeIn.Length - 2*11025) <= (ftell(wavfile2) + 44)) {
+
+
+ //required for calculating the fade In coefficient for Sound3
+ NotchFadeIn.FadeCoeff = NotchFadeIn.FadeIn();
+
+ //Read In the next Notch
+
+
+ //no longer require the above section as we are reading in data for Sound3 (above, at beginning of function).
+
+ if( (ftell(wavfile2) + 44) >= Sound2.FileInfo.FileData.subchunk2_size ) {
+
+ //need to explicitly test if this notation/syntax works for pointers....
+ //Was this ever tested?? no idea...
+ //If not then we need to pass in the 3 different "data_sptr" variables in separately, and not tied to a specific class
+ //or structure. //Confirmed 8/9/2019 this works!
+
+ *Sound1.data_sptr = *Sound3.data_sptr*NotchFadeIn.FadeCoeff;//Sound 3 by itself.
+ fclose(wavfile1);
+ fclose(wavfile2);
+ BlockFlag = 1;
+ FadeFlag = 0;
+ } else {
+
+ *Sound1.data_sptr = *Sound1.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr + *Sound3.data_sptr*NotchFadeIn.FadeCoeff;//Sounds 1, 2 and 3 Cross-fade.
+ //probably later on redesign this to work with flags - that way it may be a little easier to debug any issues.
+ }
+
+ } else {
+ *Sound1.data_sptr = *Sound1.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr;//Sound1 and Sound 2 cross fade
+ }
+
+
+ }
+ /*else
+ {
+ //not convinced this is needed. Check written logic.
+
+ }*/
+
+ } else if(BlockFlag == 2) {
+ if( slice3 == (Sound3.FileInfo.num_slices-1) ) {
+ slice3 = 0;
+ fseek(wavfile3,44,SEEK_SET);
+ }
+ if(feof(wavfile3)) {
+ fseek(wavfile3,44,SEEK_SET);
+ }
- //required for calculating the fade In coefficient for Sound3
- NotchFadeIn.FadeCoeff = NotchFadeIn.FadeIn();
-
- //Read In the next Notch
+//Sound3=======================================================================================
+ fread(Sound3.FileInfo.slice_buf,Sound3.FileInfo.FileFormat.block_align,1,wavfile3);
+ Sound3.data_sptr=(short *)Sound3.FileInfo.slice_buf; // 16 bit samples
+//=============================================================================================
+ if(FadeFlag == 1) {
+ //Sound2=======================================================================================
+ fread(Sound2.FileInfo.slice_buf,Sound2.FileInfo.FileFormat.block_align,1,wavfile2);
+ Sound2.data_sptr=(short *)Sound2.FileInfo.slice_buf; // 16 bit samples
+ //=============================================================================================
+ //Sound1=======================================================================================
+ fread(Sound1.FileInfo.slice_buf,Sound1.FileInfo.FileFormat.block_align,1,wavfile1);
+ Sound1.data_sptr=(short *)Sound1.FileInfo.slice_buf; // 16 bit samples
+ //=============================================================================================
- /*
- fread(Sounds[NotchingSet.Notch].FileInfo.slice_buf,Sounds[NotchingSet.Notch].FileInfo.FileFormat.block_align,1,Sounds[NotchingSet.Notch].FileInfo.WavFile);
- Sounds[NotchingSet.Notch].data_sptr = (short *)Sounds[NotchingSet.Notch].FileInfo.slice_buf;
- */
- //no longer require the above section as we are reading in data for Sound3 (above, at beginning of function).
+ //require this to get the fadeout coefficient for Sound1.
+ NotchFadeOut.FadeCoeff = NotchFadeOut.FadeOut();//compute new FadeOut Coeff value
+
+
- if( (ftell(wavfile2) + 44) >= Sound2.FileInfo.FileData.subchunk2_size ) {
+ if( ((Sound2.FileInfo.FileData.subchunk2_size) - NotchFadeIn.Length - 2*11025) <= (ftell(wavfile2) + 44)) {
+
+
+ //required for calculating the fade In coefficient for Sound3
+ NotchFadeIn.FadeCoeff = NotchFadeIn.FadeIn();
- //need to explicitly test if this notation/syntax works for pointers....
- /*Was this ever tested?? no idea...
- If not then we need to pass in the 3 different "data_sptr" variables in separately, and not tied to a specific class
- or structure.*/ /*Confirmed 8/9/2019 this works!*/
+ //Read In the next Notch
+
+
+ //no longer require the above section as we are reading in data for Sound3 (above, at beginning of function).
- *Sound1.data_sptr = *Sound3.data_sptr*NotchFadeIn.FadeCoeff;//Sound 3 by itself.
- } else {
+ if( (ftell(wavfile2) + 44) >= Sound2.FileInfo.FileData.subchunk2_size ) {
+
+ //need to explicitly test if this notation/syntax works for pointers....
+ //Was this ever tested?? no idea...
+ //If not then we need to pass in the 3 different "data_sptr" variables in separately, and not tied to a specific class
+ //or structure. //Confirmed 8/9/2019 this works!
- *Sound1.data_sptr = *Sound1.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr + *Sound3.data_sptr*NotchFadeIn.FadeCoeff;//Sounds 1, 2 and 3 Cross-fade.
- //probably later on redesign this to work with flags - that way it may be a little easier to debug any issues.
- }
+ *Sound1.data_sptr = *Sound1.data_sptr*NotchFadeIn.FadeCoeff;//Sound 1 by itself.
+ fclose(wavfile3);
+ fclose(wavfile2);
+ BlockFlag = 2;
+ FadeFlag = 0;
+ } else {
- } else {
- *Sound1.data_sptr = *Sound1.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr;//Sound1 and Sound 2 cross fade
- }
+ *Sound1.data_sptr = *Sound3.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr + *Sound1.data_sptr*NotchFadeIn.FadeCoeff;//Sounds 1, 2 and 3 Cross-fade.
+ //probably later on redesign this to work with flags - that way it may be a little easier to debug any issues.
+ }
- }
-
- }
- /********************END OF DATA ASSIGNMENT SECTION*************************************************/
+ } else {
+ *Sound1.data_sptr = *Sound3.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr;//Sound3 and Sound 2 cross fade
+ }
+ }
+ /*else
+ {
- /**********************************************************************************************************/
- /****************************DATA OUTPUT SECTION***********************************************************/
- /**********************************************************************************************************/
- for (channel=0; channel<Sound1.FileInfo.FileFormat.num_channels; channel++) {
- switch (Sound1.FileInfo.FileFormat.sig_bps) {
- case 16:
- if(flag1 == 1) {
- Buffer1[place_hold1] = Sound1.data_sptr[channel];
- place_hold1 = place_hold1 + 1;
- if(place_hold1 >= BufferLen) {
- while(1) {
- if(flag1 == 0) {
- break;
- }//if(flag1 == 0)
+ //Again, not convinced this needs to be here. check written logic
+ } */
+
+
+ }
+
+//=============================================================================================
+
+ /*
+ //Sound2=======================================================================================
+ fread(Sound2.FileInfo.slice_buf,Sound2.FileInfo.FileFormat.block_align,1,wavfile2);
+ Sound2.data_sptr=(short *)Sound2.FileInfo.slice_buf; // 16 bit samples
+ //=============================================================================================
+
+
+
+ //Sound3=======================================================================================
+ fread(Sound3.FileInfo.slice_buf,Sound3.FileInfo.FileFormat.block_align,1,wavfile3);
+ Sound3.data_sptr=(short *)Sound3.FileInfo.slice_buf; // 16 bit samples
+ //=============================================================================================
+ */
+
+
+ /*Block2*/
+
+ //Read in data for current (i.e. now the previous notch, according to the index!!)
+ //We might not need this code here...as its probably done somewhere else??
+ //fread(Sounds[NotchingSet.Notch-1].FileInfo.slice_buf,Sounds[NotchingSet.Notch-1].FileInfo.FileFormat.block_align,1,Sounds[NotchingSet.Notch-1].FileInfo.WavFile);
+ //Sounds[NotchingSet.Notch-1].data_sptr = (short *)Sounds[NotchingSet.Notch-1].FileInfo.slice_buf;
+ //We are now performing this section above.
+
+ /*
+ if(FadeFlag) {
+ if(BlockFlag == 1) {
+ if(feof(wavfile1)) {
+ fseek(wavfile1,44,SEEK_SET);
+ }
+
+
+ //require this to get the fadeout coefficient for Sound1.
+ NotchFadeOut.FadeCoeff = NotchFadeOut.FadeOut();//compute new FadeOut Coeff value
+
+
+
+ if( ((Sound2.FileInfo.FileData.subchunk2_size) - NotchFadeIn.Length - 2*11025) <= (ftell(wavfile2) + 44)) {
+
+
+ //required for calculating the fade In coefficient for Sound3
+ NotchFadeIn.FadeCoeff = NotchFadeIn.FadeIn();
+
+ //Read In the next Notch
+
+
+ //no longer require the above section as we are reading in data for Sound3 (above, at beginning of function).
+
+ if( (ftell(wavfile2) + 44) >= Sound2.FileInfo.FileData.subchunk2_size ) {
+
+ //need to explicitly test if this notation/syntax works for pointers....
+ //Was this ever tested?? no idea...
+ //If not then we need to pass in the 3 different "data_sptr" variables in separately, and not tied to a specific class
+ //or structure. //Confirmed 8/9/2019 this works!
+
+ *Sound1.data_sptr = *Sound3.data_sptr*NotchFadeIn.FadeCoeff;//Sound 3 by itself.
+ fclose(wavfile1);
+ fclose(wavfile2);
+ BlockFlag = 1;
+ FadeFlag = 0;
+ } else {
+
+ *Sound1.data_sptr = *Sound1.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr + *Sound3.data_sptr*NotchFadeIn.FadeCoeff;//Sounds 1, 2 and 3 Cross-fade.
+ //probably later on redesign this to work with flags - that way it may be a little easier to debug any issues.
+ }
+
+ } else {
+ *Sound1.data_sptr = *Sound1.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr;//Sound1 and Sound 2 cross fade
+ }
+
+ }
- }//while(1)
- }//if(place_hold1 > = BufferLen)
+ //********************END OF DATA ASSIGNMENT SECTION*************************************************
+
+ else if(BlockFlag == 2) {
+ if(feof(wavfile3)) {
+ fseek(wavfile3,44,SEEK_SET);
+ }
+
+
+ //require this to get the fadeout coefficient for Sound1.
+ NotchFadeOut.FadeCoeff = NotchFadeOut.FadeOut();//compute new FadeOut Coeff value
+
+
+
+ if( ((Sound2.FileInfo.FileData.subchunk2_size) - NotchFadeIn.Length - 2*11025) <= (ftell(wavfile2) + 44)) {
+
+
+ //required for calculating the fade In coefficient for Sound3
+ NotchFadeIn.FadeCoeff = NotchFadeIn.FadeIn();
+
+ //Read In the next Notch
+
+
+ //no longer require the above section as we are reading in data for Sound3 (above, at beginning of function).
+
+ if( (ftell(wavfile2) + 44) >= Sound2.FileInfo.FileData.subchunk2_size ) {
+
+ //need to explicitly test if this notation/syntax works for pointers....
+ //Was this ever tested?? no idea...
+ //If not then we need to pass in the 3 different "data_sptr" variables in separately, and not tied to a specific class
+ //or structure. //Confirmed 8/9/2019 this works!
+
+ *Sound1.data_sptr = *Sound1.data_sptr*NotchFadeIn.FadeCoeff;//Sound 1 by itself.
+ fclose(wavfile3);
+ fclose(wavfile2);
+ BlockFlag = 2;
+ FadeFlag = 0;
+ } else {
- } else if(flag2 == 1) {
- Buffer2[place_hold2] = Sound1.data_sptr[channel];
- place_hold2 = place_hold2 + 1;
- if(place_hold2 >= BufferLen) {
- while(1) {
+ *Sound1.data_sptr = *Sound3.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr + *Sound1.data_sptr*NotchFadeIn.FadeCoeff;//Sounds 1, 2 and 3 Cross-fade.
+ //probably later on redesign this to work with flags - that way it may be a little easier to debug any issues.
+ }
+
+ } else {
+ *Sound1.data_sptr = *Sound3.data_sptr*NotchFadeOut.FadeCoeff + *Sound2.data_sptr;//Sound3 and Sound 2 cross fade
+ }
+
+
+ }
+
+ }*/ //if(FadeFlag)
- if(flag2 == 0) {
- break;
+ /**********************************************************************************************************/
+ /****************************DATA OUTPUT SECTION***********************************************************/
+ /**********************************************************************************************************/
+ for (channel=0; channel<Sound1.FileInfo.FileFormat.num_channels; channel++) {
+ switch (Sound1.FileInfo.FileFormat.sig_bps) {
+ case 16:
+ if(flag1 == 1) {
+ Buffer1[place_hold1] = Sound1.data_sptr[channel];
+ place_hold1 = place_hold1 + 1;
+ if(place_hold1 >= BufferLen) {
+ while(1) {
+ if(flag1 == 0) {
+ break;
+ }//if(flag1 == 0)
+
+
+ }//while(1)
+ }//if(place_hold1 > = BufferLen)
+
+ } else if(flag2 == 1) {
+ Buffer2[place_hold2] = Sound1.data_sptr[channel];
+ place_hold2 = place_hold2 + 1;
+ if(place_hold2 >= BufferLen) {
+ while(1) {
+
+ if(flag2 == 0) {
+ break;
+ }
}
}
+
}
-
- }
+ }
}
+ slice1 = slice1 + 1;
+ slice2 = slice2 + 1;
+ slice3 = slice3 + 1;
}
- slice1 = slice1 + 1;
- slice2 = slice2 + 1;
- slice3 = slice3 + 1;
}
-}