EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.

Dependents:   sensors_KL46Z_xmn

Revision:
0:9d09acc8f9d9
diff -r 000000000000 -r 9d09acc8f9d9 Node/Node.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Node/Node.h	Mon Oct 01 10:38:45 2012 +0000
@@ -0,0 +1,88 @@
+/* mbed EventFramework Library 
+ * Copyright (c) 2012 raulMrello
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#ifndef _NODE_H_
+#define _NODE_H_
+
+#include "../Types/Types.h"
+
+/** Node class
+ *
+ * Node objects are elements contained in a List, and linked to the previous and
+ * next one. A Node can contain attached data as and object reference. It's a
+ * utility class in the Framework to create Queues.
+ *
+ */
+class Node{
+    public:
+
+    /** Creates a Node with a specified item attached.
+     *
+     * @param item data object reference to attach to this Node.
+     */
+    Node(void* item);
+    Node();
+    ~Node();
+
+    /** Sets the reference to the next Node in the list.
+     *
+     * @param node node reference to the next node.
+     */
+    void   SetNext(Node* node);
+
+    /** Sets the reference to the previous Node in the list.
+     *
+     * @param node node reference to the previous node.
+     */
+    void   SetPrev(Node* node);
+
+    /** Gets the reference to the next Node in the list.
+     *
+     * @returns node reference to the next node.
+     */
+    Node*  GetNext(void);
+
+    /** Gets the reference to the previous Node in the list.
+     *
+     * @returns node reference to the previous node.
+     */
+    Node*  GetPrev(void);
+
+    /** Sets the attached data object item in the Node
+     *
+     * @param item data object reference to attach to this Node.
+     */
+    void   SetData(void* item);
+
+    /** Gets the reference to the attached data object
+     *
+     * @returns attached data object reference.
+     */
+    void*  GetData(void);
+    
+    private:
+    Node*  prev;
+    Node*  next;
+    void* data;    
+};
+
+#endif