EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.
Diff: Node/Node.cpp
- Revision:
- 0:9d09acc8f9d9
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Node/Node.cpp Mon Oct 01 10:38:45 2012 +0000 @@ -0,0 +1,68 @@ +/* mbed EventFramework Library + * Copyright (c) 2012 raulMrello + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#include "Node.h" + +Node::Node(){ + prev = NULL; + next = NULL; + data = NULL; + } + +Node::Node(void* item){ + prev = NULL; + next = NULL; + data = item; +} + +Node::~Node(void){ + prev = NULL; + next = NULL; + data = NULL; +} + +void Node::SetNext(Node* node){ + next = node; +}; + +void Node::SetPrev(Node* node){ + prev = node; +}; + +Node* Node::GetNext(void){ + return next; +}; + +Node* Node::GetPrev(void){ + return prev; +}; + +void* Node::GetData(void){ + return data; +} + +void Node::SetData(void* item){ + data = item; +} + + + \ No newline at end of file