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Dependencies:   BufferedSerial

Fork of ros_lib_kinetic by Gary Servin

openlab/RobotFeedback.h

Committer:
randalthor
Date:
2017-05-19
Revision:
2:af816ffd33df

File content as of revision 2:af816ffd33df:

#ifndef _ROS_openlab_RobotFeedback_h
#define _ROS_openlab_RobotFeedback_h

#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include "ros/msg.h"

namespace openlab
{

  class RobotFeedback : public ros::Msg
  {
    public:
      typedef int32_t _encoder_1_type;
      _encoder_1_type encoder_1;
      typedef int32_t _encoder_2_type;
      _encoder_2_type encoder_2;
      typedef int32_t _encoder_3_type;
      _encoder_3_type encoder_3;
      typedef int32_t _encoder_4_type;
      _encoder_4_type encoder_4;
      typedef float _pwm_1_type;
      _pwm_1_type pwm_1;
      typedef float _pwm_2_type;
      _pwm_2_type pwm_2;
      typedef float _pwm_3_type;
      _pwm_3_type pwm_3;
      typedef float _pwm_4_type;
      _pwm_4_type pwm_4;
      typedef float _dc_current_1_type;
      _dc_current_1_type dc_current_1;
      typedef float _dc_current_2_type;
      _dc_current_2_type dc_current_2;
      typedef float _dc_current_3_type;
      _dc_current_3_type dc_current_3;
      typedef float _dc_current_4_type;
      _dc_current_4_type dc_current_4;
      typedef float _sensor_1_type;
      _sensor_1_type sensor_1;
      typedef float _sensor_2_type;
      _sensor_2_type sensor_2;
      typedef float _sensor_3_type;
      _sensor_3_type sensor_3;
      typedef float _sensor_4_type;
      _sensor_4_type sensor_4;

    RobotFeedback():
      encoder_1(0),
      encoder_2(0),
      encoder_3(0),
      encoder_4(0),
      pwm_1(0),
      pwm_2(0),
      pwm_3(0),
      pwm_4(0),
      dc_current_1(0),
      dc_current_2(0),
      dc_current_3(0),
      dc_current_4(0),
      sensor_1(0),
      sensor_2(0),
      sensor_3(0),
      sensor_4(0)
    {
    }

    virtual int serialize(unsigned char *outbuffer) const
    {
      int offset = 0;
      union {
        int32_t real;
        uint32_t base;
      } u_encoder_1;
      u_encoder_1.real = this->encoder_1;
      *(outbuffer + offset + 0) = (u_encoder_1.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_encoder_1.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_encoder_1.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_encoder_1.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->encoder_1);
      union {
        int32_t real;
        uint32_t base;
      } u_encoder_2;
      u_encoder_2.real = this->encoder_2;
      *(outbuffer + offset + 0) = (u_encoder_2.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_encoder_2.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_encoder_2.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_encoder_2.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->encoder_2);
      union {
        int32_t real;
        uint32_t base;
      } u_encoder_3;
      u_encoder_3.real = this->encoder_3;
      *(outbuffer + offset + 0) = (u_encoder_3.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_encoder_3.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_encoder_3.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_encoder_3.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->encoder_3);
      union {
        int32_t real;
        uint32_t base;
      } u_encoder_4;
      u_encoder_4.real = this->encoder_4;
      *(outbuffer + offset + 0) = (u_encoder_4.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_encoder_4.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_encoder_4.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_encoder_4.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->encoder_4);
      union {
        float real;
        uint32_t base;
      } u_pwm_1;
      u_pwm_1.real = this->pwm_1;
      *(outbuffer + offset + 0) = (u_pwm_1.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_pwm_1.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_pwm_1.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_pwm_1.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->pwm_1);
      union {
        float real;
        uint32_t base;
      } u_pwm_2;
      u_pwm_2.real = this->pwm_2;
      *(outbuffer + offset + 0) = (u_pwm_2.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_pwm_2.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_pwm_2.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_pwm_2.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->pwm_2);
      union {
        float real;
        uint32_t base;
      } u_pwm_3;
      u_pwm_3.real = this->pwm_3;
      *(outbuffer + offset + 0) = (u_pwm_3.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_pwm_3.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_pwm_3.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_pwm_3.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->pwm_3);
      union {
        float real;
        uint32_t base;
      } u_pwm_4;
      u_pwm_4.real = this->pwm_4;
      *(outbuffer + offset + 0) = (u_pwm_4.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_pwm_4.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_pwm_4.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_pwm_4.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->pwm_4);
      union {
        float real;
        uint32_t base;
      } u_dc_current_1;
      u_dc_current_1.real = this->dc_current_1;
      *(outbuffer + offset + 0) = (u_dc_current_1.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_dc_current_1.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_dc_current_1.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_dc_current_1.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->dc_current_1);
      union {
        float real;
        uint32_t base;
      } u_dc_current_2;
      u_dc_current_2.real = this->dc_current_2;
      *(outbuffer + offset + 0) = (u_dc_current_2.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_dc_current_2.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_dc_current_2.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_dc_current_2.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->dc_current_2);
      union {
        float real;
        uint32_t base;
      } u_dc_current_3;
      u_dc_current_3.real = this->dc_current_3;
      *(outbuffer + offset + 0) = (u_dc_current_3.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_dc_current_3.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_dc_current_3.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_dc_current_3.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->dc_current_3);
      union {
        float real;
        uint32_t base;
      } u_dc_current_4;
      u_dc_current_4.real = this->dc_current_4;
      *(outbuffer + offset + 0) = (u_dc_current_4.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_dc_current_4.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_dc_current_4.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_dc_current_4.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->dc_current_4);
      union {
        float real;
        uint32_t base;
      } u_sensor_1;
      u_sensor_1.real = this->sensor_1;
      *(outbuffer + offset + 0) = (u_sensor_1.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_sensor_1.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_sensor_1.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_sensor_1.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->sensor_1);
      union {
        float real;
        uint32_t base;
      } u_sensor_2;
      u_sensor_2.real = this->sensor_2;
      *(outbuffer + offset + 0) = (u_sensor_2.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_sensor_2.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_sensor_2.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_sensor_2.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->sensor_2);
      union {
        float real;
        uint32_t base;
      } u_sensor_3;
      u_sensor_3.real = this->sensor_3;
      *(outbuffer + offset + 0) = (u_sensor_3.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_sensor_3.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_sensor_3.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_sensor_3.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->sensor_3);
      union {
        float real;
        uint32_t base;
      } u_sensor_4;
      u_sensor_4.real = this->sensor_4;
      *(outbuffer + offset + 0) = (u_sensor_4.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_sensor_4.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_sensor_4.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_sensor_4.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->sensor_4);
      return offset;
    }

    virtual int deserialize(unsigned char *inbuffer)
    {
      int offset = 0;
      union {
        int32_t real;
        uint32_t base;
      } u_encoder_1;
      u_encoder_1.base = 0;
      u_encoder_1.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_encoder_1.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_encoder_1.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_encoder_1.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->encoder_1 = u_encoder_1.real;
      offset += sizeof(this->encoder_1);
      union {
        int32_t real;
        uint32_t base;
      } u_encoder_2;
      u_encoder_2.base = 0;
      u_encoder_2.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_encoder_2.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_encoder_2.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_encoder_2.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->encoder_2 = u_encoder_2.real;
      offset += sizeof(this->encoder_2);
      union {
        int32_t real;
        uint32_t base;
      } u_encoder_3;
      u_encoder_3.base = 0;
      u_encoder_3.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_encoder_3.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_encoder_3.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_encoder_3.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->encoder_3 = u_encoder_3.real;
      offset += sizeof(this->encoder_3);
      union {
        int32_t real;
        uint32_t base;
      } u_encoder_4;
      u_encoder_4.base = 0;
      u_encoder_4.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_encoder_4.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_encoder_4.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_encoder_4.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->encoder_4 = u_encoder_4.real;
      offset += sizeof(this->encoder_4);
      union {
        float real;
        uint32_t base;
      } u_pwm_1;
      u_pwm_1.base = 0;
      u_pwm_1.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_pwm_1.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_pwm_1.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_pwm_1.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->pwm_1 = u_pwm_1.real;
      offset += sizeof(this->pwm_1);
      union {
        float real;
        uint32_t base;
      } u_pwm_2;
      u_pwm_2.base = 0;
      u_pwm_2.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_pwm_2.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_pwm_2.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_pwm_2.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->pwm_2 = u_pwm_2.real;
      offset += sizeof(this->pwm_2);
      union {
        float real;
        uint32_t base;
      } u_pwm_3;
      u_pwm_3.base = 0;
      u_pwm_3.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_pwm_3.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_pwm_3.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_pwm_3.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->pwm_3 = u_pwm_3.real;
      offset += sizeof(this->pwm_3);
      union {
        float real;
        uint32_t base;
      } u_pwm_4;
      u_pwm_4.base = 0;
      u_pwm_4.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_pwm_4.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_pwm_4.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_pwm_4.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->pwm_4 = u_pwm_4.real;
      offset += sizeof(this->pwm_4);
      union {
        float real;
        uint32_t base;
      } u_dc_current_1;
      u_dc_current_1.base = 0;
      u_dc_current_1.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_dc_current_1.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_dc_current_1.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_dc_current_1.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->dc_current_1 = u_dc_current_1.real;
      offset += sizeof(this->dc_current_1);
      union {
        float real;
        uint32_t base;
      } u_dc_current_2;
      u_dc_current_2.base = 0;
      u_dc_current_2.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_dc_current_2.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_dc_current_2.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_dc_current_2.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->dc_current_2 = u_dc_current_2.real;
      offset += sizeof(this->dc_current_2);
      union {
        float real;
        uint32_t base;
      } u_dc_current_3;
      u_dc_current_3.base = 0;
      u_dc_current_3.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_dc_current_3.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_dc_current_3.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_dc_current_3.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->dc_current_3 = u_dc_current_3.real;
      offset += sizeof(this->dc_current_3);
      union {
        float real;
        uint32_t base;
      } u_dc_current_4;
      u_dc_current_4.base = 0;
      u_dc_current_4.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_dc_current_4.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_dc_current_4.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_dc_current_4.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->dc_current_4 = u_dc_current_4.real;
      offset += sizeof(this->dc_current_4);
      union {
        float real;
        uint32_t base;
      } u_sensor_1;
      u_sensor_1.base = 0;
      u_sensor_1.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_sensor_1.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_sensor_1.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_sensor_1.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->sensor_1 = u_sensor_1.real;
      offset += sizeof(this->sensor_1);
      union {
        float real;
        uint32_t base;
      } u_sensor_2;
      u_sensor_2.base = 0;
      u_sensor_2.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_sensor_2.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_sensor_2.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_sensor_2.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->sensor_2 = u_sensor_2.real;
      offset += sizeof(this->sensor_2);
      union {
        float real;
        uint32_t base;
      } u_sensor_3;
      u_sensor_3.base = 0;
      u_sensor_3.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_sensor_3.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_sensor_3.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_sensor_3.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->sensor_3 = u_sensor_3.real;
      offset += sizeof(this->sensor_3);
      union {
        float real;
        uint32_t base;
      } u_sensor_4;
      u_sensor_4.base = 0;
      u_sensor_4.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_sensor_4.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_sensor_4.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_sensor_4.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->sensor_4 = u_sensor_4.real;
      offset += sizeof(this->sensor_4);
     return offset;
    }

    const char * getType(){ return "openlab/RobotFeedback"; };
    const char * getMD5(){ return "f31bdce92ed3d88b204eacb08d719892"; };

  };

}
#endif