This program is a reaction time game for two players on the QW dev kit. The winner and his reaction time are shown in the console window and transmitted via Sigfox.

Dependencies:   mbed

Fork of QW-Reactiontime by Quicksand

QW Reaction Time Game

This program is a reaction time game for two players on the QW dev kit. The winner and his reaction time are shown in the console window and transmitted via Sigfox.

Code explanation

The program starts with the initialisation/declaration of the leds and pushbuttons. Also the necessary function prototypes and serial communications are declared. After that, the program is waiting to start the game. While the program is waiting, the leds are looping. Instructions to play the game are displayed in the console window. The game is started by pushing one of the buttons. Then the two players have to wait till all four leds turn on to push their button. The player that pushes the fastest after the leds turn on is the winner. The results of the game are shown in the console window and transmitted via Sigfox.

Sigfox message payload

First there is the "06", this is the Quicksand ID of the example program. This is used by Quicksand to keep track of our example programs. The second value that is transmitted is the ID of the winner. The third and last value that is transmitted is the reaction time of the winner.

More information and other example code can be found on the component page by clicking the link below: https://developer.mbed.org/components/QW-SIGFOX-Development-Kit/

Revision:
0:6c17d1a79f75
Child:
1:00a17f5a247c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu Nov 05 09:40:10 2015 +0000
@@ -0,0 +1,48 @@
+#include "mbed.h"
+#include "VCNL4010.h"
+
+DigitalOut LED_0 (PB_6);
+DigitalOut LED_1 (PA_7);
+DigitalOut LED_2 (PA_6);
+DigitalOut LED_3 (PA_5);
+ 
+//Virtual serial port over USB
+Serial pc(USBTX, USBRX);
+Serial modem(PA_9, PA_10);
+
+// configure VCNL4010
+VCNL40x0 VCNL40x0_Device (PB_9, PB_8, VCNL40x0_ADDRESS);      // Define SDA, SCL pin and I2C address
+
+
+int main() {
+    
+    LED_0 = 1;
+    LED_1 = 1;
+    LED_2 = 1;
+    LED_3 = 1;
+
+    unsigned char ID=0;
+    unsigned int  AmbiValue=0;
+    
+       // print information on screen
+    pc.printf("\n\n VCNL4010 Proximity/Ambient Light Sensor");
+    pc.printf("\n Read Ambillight on demand in endless loop");
+
+    VCNL40x0_Device.ReadID (&ID);                           // Read VCNL40x0 product ID revision register
+    pc.printf("\n\n Product ID Revision Register: %d", ID);
+
+    wait_ms(3000);                                          // wait 3s (only for display)
+    
+    while(1) { 
+        VCNL40x0_Device.ReadAmbiOnDemand (&AmbiValue);      // read ambi value on demand
+        pc.printf("Ambient light: %5.0i cts \tIlluminance: %7.2f lx\r", AmbiValue, AmbiValue/4.0);
+        if(AmbiValue < 5000) LED_3 = 0;
+        else LED_3 = 1;
+        if(AmbiValue < 4000) LED_2 = 0;
+        else LED_2 = 1;
+        if(AmbiValue < 3000) LED_1 = 0;
+        else LED_1 = 1;
+        if(AmbiValue < 2000) LED_0 = 0;
+        else LED_0 = 1;
+    }
+}
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