Philip Walne
/
335_project
Dotstar LED demonstration, with stacker game. Uses 2 buttons, and LPC1768 microcontroller
main.cpp
- Committer:
- pwalne
- Date:
- 2017-01-04
- Revision:
- 0:9ab173ff6353
File content as of revision 0:9ab173ff6353:
#include "mbed.h" #include "./DotStar/DotStar.h" #include "./modes/light_show.h" #include "./modes/stacker.h" Serial pc(USBTX, USBRX); InterruptIn btn1_(p8); InterruptIn btn2_(p9); Light_Game* mode = NULL; void btn2Func() { if(::mode == NULL) { ::mode = new Light_Show(); return; } ::mode->btn1(); } void btn1Func() { if(::mode == NULL) { ::mode = new Stacker(); wait(0.2); //wait for button to click or it will auto lose. return; } ::mode->btn2(); } int main() { strip.begin(); strip.show(); btn1_.rise(&btn1Func); btn2_.rise(&btn2Func); wait(1); while(1) { pc.printf("Please enter a Light Option.\n"); pc.printf("\t0 - Normal light demonstration\n"); pc.printf("\t1 - Stacker game\n"); while(mode == NULL) { if(!pc.readable()) continue; char raw = pc.getc(); //wait for their input! int opt = raw - 48; if(opt > 1) { pc.printf("Invalid Option!"); continue; } switch(opt) { case 1://Stacker game. mode = new Stacker(); break; default: mode = new Light_Show(); } } mode->init(); while(!mode->isFinished()) { mode->update(); if(pc.readable()) { pc.getc(); break; } } mode->end(); delete mode; mode = NULL; } }